/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Affero General Public License as published by the
 * Free Software Foundation; either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "Player.h"
#include "ScriptMgr.h"

enum ApprenticeAnglerQuestEnum
{
    QUEST_APPRENTICE_ANGLER = 8194
};

class QuestApprenticeAnglerPlayerScript : public PlayerScript
{
public:
    QuestApprenticeAnglerPlayerScript() : PlayerScript("QuestApprenticeAnglerPlayerScript")
    {
    }

    void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
    {
        if (quest->GetQuestId() == QUEST_APPRENTICE_ANGLER)
        {
            uint32 level = player->getLevel();
            int32 moneyRew = 0;
            if (level <= 10)
                moneyRew = 85;
            else if (level <= 60)
                moneyRew = 2300;
            else if (level <= 69)
                moneyRew = 9000;
            else if (level <= 70)
                moneyRew = 11200;
            else if (level <= 79)
                moneyRew = 12000;
            else
                moneyRew = 19000;

            player->ModifyMoney(moneyRew);
            player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, uint32(moneyRew));
            player->SaveToDB(false, false);

            // Send packet with money
            WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4 + 4 + 4 + 4 + 4));
            data << uint32(quest->GetQuestId());
            data << uint32(0);
            data << uint32(moneyRew);
            data << uint32(0);
            data << uint32(0);
            data << uint32(0);
            player->SendDirectMessage(&data);
        }
    }
};

void AddSC_player_scripts()
{
    new QuestApprenticeAnglerPlayerScript();
}
