From 030006dd579fa42ff151876ef95ee9a5a88c695c Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Sun, 5 Apr 2026 16:10:47 -0300 Subject: [PATCH] fix(Scripts/Magtheridon): update scheduler before UpdateVictim check (#25379) Co-authored-by: Claude Opus 4.6 --- .../HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp index 83c7abefc..e5046d6a6 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp @@ -242,10 +242,11 @@ struct boss_magtheridon : public BossAI void UpdateAI(uint32 diff) override { + scheduler.Update(diff); + if (!UpdateVictim()) return; - scheduler.Update(diff); _interruptScheduler.Update(diff); if (_currentPhase != 1 && !_castingQuake)