feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
* feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE * .
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8 changed files with 49 additions and 6 deletions
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@ -817,6 +817,11 @@ void SmartAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_DIES, summon);
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}
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void SmartAI::SummonedCreatureEvade(Creature* summon)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_EVADE, summon);
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}
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void SmartAI::AttackStart(Unit* who)
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{
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// xinef: dont allow charmed npcs to act on their own
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@ -1136,6 +1141,11 @@ void SmartGameObjectAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_DIES, summon);
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}
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void SmartGameObjectAI::SummonedCreatureEvade(Creature* summon)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_EVADE, summon);
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}
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void SmartGameObjectAI::UpdateAI(uint32 diff)
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{
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GetScript()->OnUpdate(diff);
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