refactor(Core): AddEventAtOffset (#23140)
This commit is contained in:
parent
762f5a7158
commit
058f7acac6
47 changed files with 141 additions and 139 deletions
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@ -75,7 +75,7 @@ void EventProcessor::Update(uint32 p_time)
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// Reschedule non deletable events to be checked at
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// the next update tick
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AddEvent(event, CalculateTime(1), false, 0);
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AddEvent(event, CalculateTime(1), false);
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}
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}
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@ -133,13 +133,13 @@ void EventProcessor::CancelEventGroup(uint8 group)
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}
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}
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void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime, uint8 eventGroup)
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void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime /*= true*/, uint8 eventGroup /*= 0*/)
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{
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if (set_addtime)
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Event->m_addTime = m_time;
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Event->m_execTime = e_time;
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Event->m_eventGroup = eventGroup;
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m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event));
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m_events.emplace(e_time, Event);
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}
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void EventProcessor::ModifyEventTime(BasicEvent* event, Milliseconds newTime)
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@ -151,7 +151,7 @@ void EventProcessor::ModifyEventTime(BasicEvent* event, Milliseconds newTime)
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event->m_execTime = newTime.count();
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m_events.erase(itr);
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m_events.insert(std::pair<uint64, BasicEvent*>(newTime.count(), event));
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m_events.emplace(newTime.count(), event);
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break;
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}
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}
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@ -100,20 +100,19 @@ class EventProcessor
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void Update(uint32 p_time);
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void KillAllEvents(bool force);
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void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true) { AddEvent(Event, e_time, set_addtime, 0); };
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void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime, uint8 eventGroup);
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void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true, uint8 eventGroup = 0);
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template<typename T>
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is_lambda_event<T> AddEvent(T&& event, Milliseconds e_time, bool set_addtime = true) { AddEvent(new LambdaBasicEvent<T>(std::move(event)), e_time, set_addtime); }
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void AddEventAtOffset(BasicEvent* event, Milliseconds offset) { AddEvent(event, CalculateTime(offset.count()), true, 0); }
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void AddEventAtOffset(BasicEvent* event, Milliseconds offset, Milliseconds offset2) { AddEvent(event, CalculateTime(randtime(offset, offset2).count()), true, false); }
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is_lambda_event<T> AddEvent(T&& event, Milliseconds e_time, bool set_addtime = true, uint8 eventGroup = 0) { AddEvent(new LambdaBasicEvent<T>(std::move(event)), e_time.count(), set_addtime, eventGroup); }
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void AddEventAtOffset(BasicEvent* event, Milliseconds offset, uint8 eventGroup = 0) { AddEvent(event, CalculateTime(offset.count()), true, eventGroup); }
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template<typename T>
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is_lambda_event<T> AddEventAtOffset(T&& event, Milliseconds offset, uint8 eventGroup) { AddEvent(new LambdaBasicEvent<T>(std::move(event)), CalculateTime(offset.count()), true, eventGroup); };
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is_lambda_event<T> AddEventAtOffset(T&& event, Milliseconds offset, uint8 eventGroup = 0) { AddEventAtOffset(new LambdaBasicEvent<T>(std::move(event)), offset, eventGroup); };
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void AddEventAtOffset(BasicEvent* event, Milliseconds offset, Milliseconds offset2, uint8 eventGroup = 0) { AddEvent(event, CalculateTime(randtime(offset, offset2).count()), true, eventGroup); }
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template<typename T>
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is_lambda_event<T> AddEventAtOffset(T&& event, Milliseconds offset, Milliseconds offset2, uint8 eventGroup) { AddEvent(new LambdaBasicEvent<T>(std::move(event)), CalculateTime(randtime(offset, offset2).count()), true, eventGroup); };
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template<typename T>
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is_lambda_event<T> AddEventAtOffset(T&& event, Milliseconds offset) { AddEventAtOffset(new LambdaBasicEvent<T>(std::move(event)), offset); }
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template<typename T>
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is_lambda_event<T> AddEventAtOffset(T&& event, Milliseconds offset, Milliseconds offset2) { AddEventAtOffset(new LambdaBasicEvent<T>(std::move(event)), offset, offset2); }
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is_lambda_event<T> AddEventAtOffset(T&& event, Milliseconds offset, Milliseconds offset2, uint8 eventGroup = 0) { AddEventAtOffset(new LambdaBasicEvent<T>(std::move(event)), offset, offset2, eventGroup); };
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void ModifyEventTime(BasicEvent* event, Milliseconds newTime);
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[[nodiscard]] uint64 CalculateTime(uint64 t_offset) const;
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@ -121,6 +120,7 @@ class EventProcessor
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[[nodiscard]] uint64 CalculateQueueTime(uint64 delay) const;
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void CancelEventGroup(uint8 group);
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bool HaveEventList() const { return !m_events.empty(); }
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protected:
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uint64 m_time{0};
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@ -366,7 +366,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
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void BattlegroundQueue::AddEvent(BasicEvent* Event, uint64 e_time)
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{
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m_events.AddEvent(Event, m_events.CalculateTime(e_time));
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m_events.AddEventAtOffset(Event, Milliseconds(e_time));
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}
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bool BattlegroundQueue::IsPlayerInvitedToRatedArena(ObjectGuid pl_guid)
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@ -2159,12 +2159,12 @@ void Creature::Respawn(bool force)
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}
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}
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void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
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void Creature::ForcedDespawn(Milliseconds timeMSToDespawn, Seconds forceRespawnTimer)
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{
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if (timeMSToDespawn)
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if (timeMSToDespawn > 0ms)
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{
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ForcedDespawnDelayEvent* pEvent = new ForcedDespawnDelayEvent(*this, forceRespawnTimer);
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m_Events.AddEvent(pEvent, m_Events.CalculateTime(timeMSToDespawn));
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m_Events.AddEventAtOffset(pEvent, timeMSToDespawn);
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return;
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}
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@ -2182,9 +2182,9 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
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void Creature::DespawnOrUnsummon(Milliseconds msTimeToDespawn /*= 0ms*/, Seconds forcedRespawnTimer /*= 0s*/)
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{
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if (TempSummon* summon = this->ToTempSummon())
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summon->UnSummon(msTimeToDespawn.count());
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summon->UnSummon(msTimeToDespawn);
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else
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ForcedDespawn(msTimeToDespawn.count(), forcedRespawnTimer);
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ForcedDespawn(msTimeToDespawn, forcedRespawnTimer);
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}
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void Creature::DespawnOnEvade(Seconds respawnDelay)
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@ -2464,7 +2464,7 @@ void Creature::CallAssistance(Unit* target /*= nullptr*/)
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e->AddAssistant((*assistList.begin())->GetGUID());
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assistList.pop_front();
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}
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m_Events.AddEvent(e, m_Events.CalculateTime(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)));
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m_Events.AddEventAtOffset(e, Milliseconds(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)));
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}
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}
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}
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@ -3762,7 +3762,7 @@ void Creature::ModifyThreatPercentTemp(Unit* victim, int32 percent, Milliseconds
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}
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TemporaryThreatModifierEvent* pEvent = new TemporaryThreatModifierEvent(*this, victim->GetGUID(), currentThreat);
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m_Events.AddEvent(pEvent, m_Events.CalculateTime(duration.count()));
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m_Events.AddEventAtOffset(pEvent, duration);
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}
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}
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@ -505,7 +505,7 @@ protected:
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bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
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private:
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void ForcedDespawn(uint32 timeMSToDespawn = 0, Seconds forcedRespawnTimer = 0s);
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void ForcedDespawn(Milliseconds timeMSToDespawn = 0ms, Seconds forcedRespawnTimer = 0s);
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[[nodiscard]] bool CanPeriodicallyCallForAssistance() const;
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@ -284,13 +284,12 @@ void TempSummon::SetTempSummonType(TempSummonType type)
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m_type = type;
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}
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void TempSummon::UnSummon(uint32 msTime)
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void TempSummon::UnSummon(Milliseconds msTime)
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{
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if (msTime)
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if (msTime > 0ms)
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{
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ForcedUnsummonDelayEvent* pEvent = new ForcedUnsummonDelayEvent(*this);
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m_Events.AddEvent(pEvent, m_Events.CalculateTime(msTime));
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m_Events.AddEventAtOffset(pEvent, msTime);
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return;
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}
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@ -44,7 +44,7 @@ public:
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void Update(uint32 time) override;
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virtual void InitStats(uint32 lifetime);
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virtual void InitSummon();
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virtual void UnSummon(uint32 msTime = 0);
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virtual void UnSummon(Milliseconds msTime = 0ms);
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void UpdateObjectVisibilityOnCreate() override;
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void RemoveFromWorld() override;
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void SetTempSummonType(TempSummonType type);
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@ -133,4 +133,5 @@ public:
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private:
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TempSummon& m_owner;
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};
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#endif
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@ -119,11 +119,11 @@ void Totem::InitSummon()
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}
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}
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void Totem::UnSummon(uint32 msTime)
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void Totem::UnSummon(Milliseconds msTime)
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{
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if (msTime)
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if (msTime > 0ms)
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{
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m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(msTime));
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m_Events.AddEventAtOffset(new ForcedUnsummonDelayEvent(*this), msTime);
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return;
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}
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@ -55,7 +55,7 @@ public:
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void Update(uint32 time) override;
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void InitStats(uint32 duration) override;
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void InitSummon() override;
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void UnSummon(uint32 msTime = 0) override;
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void UnSummon(Milliseconds msTime = 0ms) override;
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uint32 GetSpell(uint8 slot = 0) const { return m_spells[slot]; }
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uint32 GetTotemDuration() const { return m_duration; }
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void SetTotemDuration(uint32 duration) { m_duration = duration; }
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@ -11071,7 +11071,7 @@ int32 Unit::DealHeal(Unit* healer, Unit* victim, uint32 addhealth)
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return gain;
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}
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bool RedirectSpellEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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bool RedirectSpellEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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if (Unit* auraOwner = ObjectAccessor::GetUnit(_self, _auraOwnerGUID))
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{
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@ -19572,7 +19572,7 @@ void Unit::ExitVehicle(Position const* /*exitPosition*/)
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}
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}
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bool VehicleDespawnEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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bool VehicleDespawnEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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Position pos = _self;
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_self.MovePositionToFirstCollision(pos, 20.0f, M_PI);
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@ -19699,7 +19699,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
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setDeathState(DeathState::JustDied);
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// If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon
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else
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ToTempSummon()->UnSummon(2000); // Approximation
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ToTempSummon()->UnSummon(2s); // Approximation
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}
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if (player)
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@ -20086,7 +20086,7 @@ class AuraMunchingQueue : public BasicEvent
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public:
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AuraMunchingQueue(Unit& owner, ObjectGuid targetGUID, int32 basePoints, uint32 spellId, AuraEffect* aurEff, AuraType auraType) : _owner(owner), _targetGUID(targetGUID), _basePoints(basePoints), _spellId(spellId), _aurEff(aurEff), _auraType(auraType) { }
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bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
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bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) override
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{
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if (_owner.IsInWorld() && _owner.FindMap())
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if (Unit* target = ObjectAccessor::GetUnit(_owner, _targetGUID))
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@ -2392,7 +2392,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
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targetInfo.reflectResult = SPELL_MISS_PARRY;
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// Increase time interval for reflected spells by 1.5
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m_caster->m_Events.AddEvent(new ReflectEvent(m_caster, targetInfo.targetGUID, m_spellInfo), m_caster->m_Events.CalculateTime(targetInfo.timeDelay));
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m_caster->m_Events.AddEventAtOffset(new ReflectEvent(m_caster, targetInfo.targetGUID, m_spellInfo), Milliseconds(targetInfo.timeDelay));
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targetInfo.timeDelay += targetInfo.timeDelay >> 1;
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m_spellFlags |= SPELL_FLAG_REFLECTED;
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@ -3439,7 +3439,7 @@ SpellCastResult Spell::prepare(SpellCastTargets const* targets, AuraEffect const
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// create and add update event for this spell
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_spellEvent = new SpellEvent(this);
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m_caster->m_Events.AddEvent(_spellEvent, m_caster->m_Events.CalculateTime(1));
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m_caster->m_Events.AddEventAtOffset(_spellEvent, 1ms);
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if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))
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{
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@ -8166,7 +8166,7 @@ bool SpellEvent::IsDeletable() const
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return m_Spell->IsDeletable();
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}
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bool ReflectEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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bool ReflectEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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Unit* target = ObjectAccessor::GetUnit(*_caster, _targetGUID);
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if (target && _caster->IsInMap(target))
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if (Creature* argelmach = instance->GetCreature(ArgelmachGUID))
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{
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argelmach->HandleEmoteCommand(EMOTE_ONESHOT_SHOUT);
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argelmach->m_Events.AddEvent(new RestoreAttack(argelmach), argelmach->m_Events.CalculateTime(3000));
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argelmach->m_Events.AddEventAtOffset(new RestoreAttack(argelmach), 3s);
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for (ObjectGuid const& argelmachAddGUID : ArgelmachAdds)
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{
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orc->AI()->Talk(SAY_BLACKHAND_DOOMED);
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}
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orc->m_Events.AddEvent(new OrcMoveEvent(orc), me->m_Events.CalculateTime(3 * IN_MILLISECONDS));
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orc->m_Events.AddEvent(new OrcDeathEvent(orc), me->m_Events.CalculateTime(9 * IN_MILLISECONDS));
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orc->m_Events.AddEventAtOffset(new OrcMoveEvent(orc), 3s);
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orc->m_Events.AddEventAtOffset(new OrcDeathEvent(orc), 9s);
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}
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}
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}
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@ -473,7 +473,7 @@ public:
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if (battleStarted != ENCOUNTER_STATE_FIGHT)
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return;
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me->m_Events.AddEvent(new DelayedSummonEvent(me, creature->GetEntry(), *creature), me->m_Events.CalculateTime(3000));
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me->m_Events.AddEventAtOffset(new DelayedSummonEvent(me, creature->GetEntry(), *creature), 3s);
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if (creature->GetEntry() >= NPC_RAMPAGING_ABOMINATION)
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{
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--scourgeRemaining;
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@ -319,9 +319,10 @@ struct boss_felmyst : public BossAI
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break;
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case POINT_LANE:
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Talk(EMOTE_BREATH);
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me->m_Events.AddEventAtOffset([&] {
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me->m_Events.AddEventAtOffset([this]()
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{
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for (uint8 i = 0; i < 16; ++i)
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me->m_Events.AddEvent(new CorruptTriggers(me, _currentLane), me->m_Events.CalculateTime(i*250));
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me->m_Events.AddEventAtOffset(new CorruptTriggers(me, _currentLane), Milliseconds(i * 250));
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}, 5s);
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me->m_Events.AddEventAtOffset([&] {
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@ -554,7 +554,7 @@ struct boss_kiljaeden : public BossAI
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summon->SetDisableGravity(true);
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summon->CastSpell(summon, SPELL_ARMAGEDDON_VISUAL, true);
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summon->SetPosition(summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ() + 20.0f, 0.0f);
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summon->m_Events.AddEvent(new CastArmageddon(summon), summon->m_Events.CalculateTime(6000));
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summon->m_Events.AddEventAtOffset(new CastArmageddon(summon), 6s);
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summon->DespawnOrUnsummon(randtime(8s, 10s));
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}
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}
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@ -787,8 +787,8 @@ struct npc_kalecgos_kj : public NullCreatureAI
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case EVENT_SCENE_05:
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if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
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{
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first->m_Events.AddEvent(new MoveDelayed(first, 1718.70f, 607.78f, 28.06f, 2.323f), first->m_Events.CalculateTime(5000));
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first->m_Events.AddEvent(new FixOrientation(first), first->m_Events.CalculateTime(12000));
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first->m_Events.AddEventAtOffset(new MoveDelayed(first, 1718.70f, 607.78f, 28.06f, 2.323f), 5s);
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first->m_Events.AddEventAtOffset(new FixOrientation(first), 12s);
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for (uint8 i = 0; i < 9; ++i)
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if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
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follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
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@ -798,8 +798,8 @@ struct npc_kalecgos_kj : public NullCreatureAI
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case EVENT_SCENE_06:
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if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
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{
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first->m_Events.AddEvent(new MoveDelayed(first, 1678.69f, 649.27f, 28.06f, 5.46f), first->m_Events.CalculateTime(5000));
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first->m_Events.AddEvent(new FixOrientation(first), first->m_Events.CalculateTime(14500));
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first->m_Events.AddEventAtOffset(new MoveDelayed(first, 1678.69f, 649.27f, 28.06f, 5.46f), 5s);
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first->m_Events.AddEventAtOffset(new FixOrientation(first), 14500ms);
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for (uint8 i = 0; i < 9; ++i)
|
||||
if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
|
||||
follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
|
||||
|
|
|
|||
|
|
@ -199,19 +199,19 @@ struct npc_medivh_bm : public ScriptedAI
|
|||
events.ScheduleEvent(EVENT_OUTRO_3, 2s);
|
||||
break;
|
||||
case EVENT_OUTRO_3:
|
||||
SummonOrcs(-2046.158f, -3.0f, 37s, 30000, true);
|
||||
SummonOrcs(-2046.158f, -3.0f, 37s, 30s, true);
|
||||
events.ScheduleEvent(EVENT_OUTRO_4, 2s);
|
||||
break;
|
||||
case EVENT_OUTRO_4:
|
||||
SummonOrcs(-2055.97f, -2.0f, 33s, 28000, false);
|
||||
SummonOrcs(-2055.97f, -2.0f, 33s, 28s, false);
|
||||
events.ScheduleEvent(EVENT_OUTRO_5, 2s);
|
||||
break;
|
||||
case EVENT_OUTRO_5:
|
||||
SummonOrcs(-2064.0f, -1.5f, 29s, 26000, false);
|
||||
SummonOrcs(-2064.0f, -1.5f, 29s, 26s, false);
|
||||
events.ScheduleEvent(EVENT_OUTRO_6, 2s);
|
||||
break;
|
||||
case EVENT_OUTRO_6:
|
||||
SummonOrcs(-2074.35f, -0.1f, 26s, 24000, false);
|
||||
SummonOrcs(-2074.35f, -0.1f, 26s, 24s, false);
|
||||
events.ScheduleEvent(EVENT_OUTRO_7, 7s);
|
||||
break;
|
||||
case EVENT_OUTRO_7:
|
||||
|
|
@ -228,14 +228,14 @@ struct npc_medivh_bm : public ScriptedAI
|
|||
}
|
||||
}
|
||||
|
||||
void SummonOrcs(float x, float y, Milliseconds duration, uint32 homeTime, bool first)
|
||||
void SummonOrcs(float x, float y, Milliseconds duration, Milliseconds homeTime, bool first)
|
||||
{
|
||||
for (uint8 i = 0; i < 6; ++i)
|
||||
{
|
||||
if (Creature* cr = me->SummonCreature(NPC_SHADOW_COUNCIL_ENFORCER, -2091.731f, 7133.083f - 3.0f * i, 34.589f, 0.0f))
|
||||
{
|
||||
cr->GetMotionMaster()->MovePoint(0, (first && i == 3) ? x + 2.0f : x, cr->GetPositionY() + y, cr->GetMapHeight(x, cr->GetPositionY() + y, cr->GetPositionZ(), true));
|
||||
cr->m_Events.AddEvent(new NpcRunToHome(*cr), cr->m_Events.CalculateTime(homeTime + urand(0, 2000)));
|
||||
cr->m_Events.AddEventAtOffset(new NpcRunToHome(*cr), homeTime + randtime(0ms, 2s));
|
||||
cr->DespawnOrUnsummon(duration + randtime(0ms, 2s));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1174,7 +1174,7 @@ public:
|
|||
summons->SetLootRecipient(player);
|
||||
summons->CastSpell(summons, SPELL_SPAWN_IN, false);
|
||||
summons->AI()->Talk(SAY_ON_SPAWN_IN, player);
|
||||
summons->m_Events.AddEvent(new DelayedWindstoneSummonEvent(summons, player->GetGUID()), summons->m_Events.CalculateTime(5200));
|
||||
summons->m_Events.AddEventAtOffset(new DelayedWindstoneSummonEvent(summons, player->GetGUID()), 5200ms);
|
||||
_creatureGuid = summons->GetGUID();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -152,7 +152,7 @@ public:
|
|||
if (action == ACTION_INTRO_BALTHARUS && !_introDone)
|
||||
{
|
||||
_introDone = true;
|
||||
me->m_Events.AddEvent(new DelayedTalk(me, SAY_BALTHARUS_INTRO), me->m_Events.CalculateTime(6000));
|
||||
me->m_Events.AddEventAtOffset(new DelayedTalk(me, SAY_BALTHARUS_INTRO), 6s);
|
||||
}
|
||||
else if (action == ACTION_CLONE)
|
||||
{
|
||||
|
|
@ -204,7 +204,7 @@ public:
|
|||
summon->SetHealth(me->GetHealth());
|
||||
summon->CastSpell(summon, SPELL_SPAWN_EFFECT, true);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->m_Events.AddEvent(new RestoreFight(summon), summon->m_Events.CalculateTime(2000));
|
||||
summon->m_Events.AddEventAtOffset(new RestoreFight(summon), 2s);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
|
|
|
|||
|
|
@ -1120,7 +1120,7 @@ class spell_halion_twilight_realm_aura : public AuraScript
|
|||
target->RemoveAurasDueToSpell(SPELL_FIERY_COMBUSTION, ObjectGuid::Empty, 0, AURA_REMOVE_BY_ENEMY_SPELL);
|
||||
if (!GetTarget()->IsPlayer())
|
||||
return;
|
||||
GetTarget()->m_Events.AddEvent(new SendEncounterUnit(GetTarget()->ToPlayer()), GetTarget()->m_Events.CalculateTime(500));
|
||||
GetTarget()->m_Events.AddEventAtOffset(new SendEncounterUnit(GetTarget()->ToPlayer()), 500ms);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
|
|
@ -1153,7 +1153,7 @@ class spell_halion_leave_twilight_realm_aura : public AuraScript
|
|||
|
||||
if (!GetTarget()->IsPlayer())
|
||||
return;
|
||||
GetTarget()->m_Events.AddEvent(new SendEncounterUnit(GetTarget()->ToPlayer()), GetTarget()->m_Events.CalculateTime(500));
|
||||
GetTarget()->m_Events.AddEventAtOffset(new SendEncounterUnit(GetTarget()->ToPlayer()), 500ms);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
|
|
|
|||
|
|
@ -502,7 +502,7 @@ public:
|
|||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
me->CastSpell(me, RAID_MODE(SPELL_TRAITOR_KING_10, SPELL_TRAITOR_KING_25, SPELL_TRAITOR_KING_10, SPELL_TRAITOR_KING_25), true);
|
||||
me->m_Events.AddEvent(new HideNpcEvent(*me), me->m_Events.CalculateTime(5000));
|
||||
me->m_Events.AddEventAtOffset(new HideNpcEvent(*me), 5s);
|
||||
}
|
||||
|
||||
bool CanAIAttack(Unit const* target) const override
|
||||
|
|
@ -710,7 +710,7 @@ public:
|
|||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
me->m_Events.AddEvent(new HideNpcEvent(*me), me->m_Events.CalculateTime(5000));
|
||||
me->m_Events.AddEventAtOffset(new HideNpcEvent(*me), 5s);
|
||||
}
|
||||
|
||||
bool CanAIAttack(Unit const* target) const override
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ public:
|
|||
_owner.GetMotionMaster()->Clear();
|
||||
_owner.SetVisible(true);
|
||||
_owner.NearTeleportTo(5300.53f, 1987.80f, 707.70f, 3.89f);
|
||||
_owner.m_Events.AddEvent(new UtherBatteredHiltEvent(_owner, 2), _owner.m_Events.CalculateTime(1000));
|
||||
_owner.m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(_owner, 2), 1s);
|
||||
break;
|
||||
case 2:
|
||||
_owner.AI()->Talk(SAY_BATTERED_HILT_HALT);
|
||||
|
|
@ -52,12 +52,12 @@ public:
|
|||
{
|
||||
quel->AI()->Talk(EMOTE_QUEL_SPAWN);
|
||||
}
|
||||
_owner.m_Events.AddEvent(new UtherBatteredHiltEvent(_owner, 4), _owner.m_Events.CalculateTime(3500));
|
||||
_owner.m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(_owner, 4), 3500ms);
|
||||
break;
|
||||
case 4:
|
||||
_owner.SetWalk(false);
|
||||
_owner.GetMotionMaster()->MovePoint(0, 5337.53f, 1981.21f, 709.32f);
|
||||
_owner.m_Events.AddEvent(new UtherBatteredHiltEvent(_owner, 5), _owner.m_Events.CalculateTime(6000));
|
||||
_owner.m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(_owner, 5), 6s);
|
||||
break;
|
||||
case 5:
|
||||
_owner.SetFacingTo(2.82f);
|
||||
|
|
@ -66,7 +66,7 @@ public:
|
|||
case 6:
|
||||
if (InstanceScript* instance = _owner.GetInstanceScript())
|
||||
instance->SetData(DATA_BATTERED_HILT, 6);
|
||||
_owner.m_Events.AddEvent(new UtherBatteredHiltEvent(_owner, 7), _owner.m_Events.CalculateTime(2000));
|
||||
_owner.m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(_owner, 7), 2s);
|
||||
break;
|
||||
case 7:
|
||||
if (InstanceScript* instance = _owner.GetInstanceScript())
|
||||
|
|
@ -77,7 +77,7 @@ public:
|
|||
{
|
||||
quel->AI()->Talk(EMOTE_QUEL_PREPARE);
|
||||
}
|
||||
_owner.m_Events.AddEvent(new UtherBatteredHiltEvent(_owner, 8), _owner.m_Events.CalculateTime(4000));
|
||||
_owner.m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(_owner, 8), 4s);
|
||||
break;
|
||||
case 8:
|
||||
_owner.SetReactState(REACT_AGGRESSIVE);
|
||||
|
|
@ -87,23 +87,23 @@ public:
|
|||
break;
|
||||
case 9:
|
||||
_owner.AI()->Talk(SAY_BATTERED_HILT_OUTRO1);
|
||||
_owner.m_Events.AddEvent(new UtherBatteredHiltEvent(_owner, _eventId + 1), _owner.m_Events.CalculateTime(11000));
|
||||
_owner.m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(_owner, _eventId + 1), 11s);
|
||||
break;
|
||||
case 10:
|
||||
_owner.AI()->Talk(SAY_BATTERED_HILT_OUTRO2);
|
||||
_owner.m_Events.AddEvent(new UtherBatteredHiltEvent(_owner, _eventId + 1), _owner.m_Events.CalculateTime(7500));
|
||||
_owner.m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(_owner, _eventId + 1), 7500ms);
|
||||
break;
|
||||
case 11:
|
||||
_owner.AI()->Talk(SAY_BATTERED_HILT_OUTRO3);
|
||||
_owner.m_Events.AddEvent(new UtherBatteredHiltEvent(_owner, _eventId + 1), _owner.m_Events.CalculateTime(8000));
|
||||
_owner.m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(_owner, _eventId + 1), 8s);
|
||||
break;
|
||||
case 12:
|
||||
_owner.AI()->Talk(SAY_BATTERED_HILT_OUTRO4);
|
||||
_owner.m_Events.AddEvent(new UtherBatteredHiltEvent(_owner, _eventId + 1), _owner.m_Events.CalculateTime(5000));
|
||||
_owner.m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(_owner, _eventId + 1), 5s);
|
||||
break;
|
||||
case 13:
|
||||
_owner.CastSpell((Unit*)nullptr, 73036, true);
|
||||
_owner.m_Events.AddEvent(new UtherBatteredHiltEvent(_owner, _eventId + 1), _owner.m_Events.CalculateTime(3000));
|
||||
_owner.m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(_owner, _eventId + 1), 3s);
|
||||
break;
|
||||
case 14:
|
||||
{
|
||||
|
|
@ -594,7 +594,7 @@ public:
|
|||
if (Creature* c = instance->GetCreature(NPC_AltarBunnyGUID))
|
||||
c->CastSpell(c, 70720, true);
|
||||
if (Creature* c = instance->GetCreature(NPC_UtherGUID))
|
||||
c->m_Events.AddEvent(new UtherBatteredHiltEvent(*c, 1), c->m_Events.CalculateTime(3000));
|
||||
c->m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(*c, 1), 3s);
|
||||
break;
|
||||
case 3:
|
||||
if ((BatteredHiltStatus & BHSF_STARTED) == 0 || (BatteredHiltStatus & BHSF_THROWN))
|
||||
|
|
@ -602,7 +602,7 @@ public:
|
|||
BatteredHiltStatus |= BHSF_THROWN;
|
||||
if (Creature* c = instance->GetCreature(NPC_UtherGUID))
|
||||
{
|
||||
c->m_Events.AddEvent(new UtherBatteredHiltEvent(*c, 3), c->m_Events.CalculateTime(5500));
|
||||
c->m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(*c, 3), 5500ms);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
|
|
@ -614,7 +614,7 @@ public:
|
|||
break;
|
||||
case 5:
|
||||
if (Creature* c = instance->GetCreature(NPC_UtherGUID))
|
||||
c->m_Events.AddEvent(new UtherBatteredHiltEvent(*c, 6), c->m_Events.CalculateTime(3000));
|
||||
c->m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(*c, 6), 3s);
|
||||
break;
|
||||
case 6:
|
||||
if (Creature* c = instance->GetCreature(NPC_QuelDelarGUID))
|
||||
|
|
@ -726,7 +726,7 @@ public:
|
|||
c->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
c->SetWalk(false);
|
||||
c->GetMotionMaster()->MovePoint(0, 5313.92f, 1989.36f, 707.70f);
|
||||
c->m_Events.AddEvent(new UtherBatteredHiltEvent(*c, 9), c->m_Events.CalculateTime(7000));
|
||||
c->m_Events.AddEventAtOffset(new UtherBatteredHiltEvent(*c, 9), 7s);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1383,7 +1383,7 @@ class spell_pos_slave_trigger_closest : public SpellScript
|
|||
{
|
||||
c->DespawnOrUnsummon(7s);
|
||||
c->AI()->Talk(0, p);
|
||||
c->m_Events.AddEvent(new SlaveRunEvent(*c), c->m_Events.CalculateTime(3000));
|
||||
c->m_Events.AddEventAtOffset(new SlaveRunEvent(*c), 3s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -160,7 +160,7 @@ public:
|
|||
{
|
||||
summon->SetRegeneratingHealth(false);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->m_Events.AddEvent(new RestoreFight(summon), summon->m_Events.CalculateTime(3000));
|
||||
summon->m_Events.AddEventAtOffset(new RestoreFight(summon), 3s);
|
||||
if (!events.HasTimeUntilEvent(EVENT_COLOSSUS_HEALTH_2))
|
||||
{
|
||||
summon->SetHealth(summon->GetMaxHealth() / 2);
|
||||
|
|
|
|||
|
|
@ -375,7 +375,7 @@ public:
|
|||
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
|
||||
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
|
||||
me->m_Events.AddEventAtOffset(new StandUpEvent(*me), 1s);
|
||||
DoAction(ACTION_REMOVE_INVOCATION);
|
||||
me->SetHealth(1);
|
||||
break;
|
||||
|
|
@ -645,7 +645,7 @@ public:
|
|||
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
|
||||
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
|
||||
me->m_Events.AddEventAtOffset(new StandUpEvent(*me), 1s);
|
||||
DoAction(ACTION_REMOVE_INVOCATION);
|
||||
me->SetHealth(1);
|
||||
break;
|
||||
|
|
@ -889,7 +889,7 @@ public:
|
|||
summon->CastSpell(summon, SPELL_KINETIC_BOMB, true, nullptr, nullptr, me->GetGUID());
|
||||
break;
|
||||
case NPC_SHOCK_VORTEX:
|
||||
summon->m_Events.AddEvent(new ShockVortexExplodeEvent(*summon), summon->m_Events.CalculateTime(4500));
|
||||
summon->m_Events.AddEventAtOffset(new ShockVortexExplodeEvent(*summon), 4500ms);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
@ -939,7 +939,7 @@ public:
|
|||
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
|
||||
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
|
||||
me->m_Events.AddEventAtOffset(new StandUpEvent(*me), 1s);
|
||||
me->SetHealth(me->GetMaxHealth());
|
||||
DoAction(ACTION_CAST_INVOCATION);
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -373,7 +373,7 @@ class BattleExperienceEvent : public BasicEvent
|
|||
{
|
||||
public:
|
||||
static uint32 const ExperiencedSpells[5];
|
||||
static uint32 const ExperiencedTimes[5];
|
||||
static Milliseconds const ExperiencedTimes[5];
|
||||
|
||||
BattleExperienceEvent(Creature* creature) : _creature(creature), _level(0) { }
|
||||
|
||||
|
|
@ -388,7 +388,8 @@ public:
|
|||
_creature->CastSpell(_creature, ExperiencedSpells[_level], true);
|
||||
if (_level < (_creature->GetMap()->IsHeroic() ? 4 : 3))
|
||||
{
|
||||
_creature->m_Events.AddEvent(this, timer + ExperiencedTimes[_level]);
|
||||
Milliseconds nextExperienceEventTime = Milliseconds(timer) + ExperiencedTimes[_level];
|
||||
_creature->m_Events.AddEventAtOffset(this, nextExperienceEventTime);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -401,7 +402,7 @@ private:
|
|||
};
|
||||
|
||||
uint32 const BattleExperienceEvent::ExperiencedSpells[5] = { 0, SPELL_EXPERIENCED, SPELL_VETERAN, SPELL_ELITE, SPELL_ADDS_BERSERK };
|
||||
uint32 const BattleExperienceEvent::ExperiencedTimes[5] = { 100000, 70000, 60000, 90000, 0 };
|
||||
Milliseconds const BattleExperienceEvent::ExperiencedTimes[5] = { 100s, 70s, 60s, 90s, 0ms };
|
||||
|
||||
class PassengerController
|
||||
{
|
||||
|
|
@ -675,7 +676,7 @@ public:
|
|||
else
|
||||
{
|
||||
uint32 teleportSpellId = _teamIdInInstance == TEAM_HORDE ? SPELL_TELEPORT_PLAYERS_ON_RESET_H : SPELL_TELEPORT_PLAYERS_ON_RESET_A;
|
||||
me->m_Events.AddEvent(new ResetEncounterEvent(me, teleportSpellId, _instance->GetGuidData(DATA_ENEMY_GUNSHIP)), me->m_Events.CalculateTime(8000));
|
||||
me->m_Events.AddEventAtOffset(new ResetEncounterEvent(me, teleportSpellId, _instance->GetGuidData(DATA_ENEMY_GUNSHIP)), 8s);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1544,7 +1545,7 @@ struct gunship_npc_AI : public ScriptedAI
|
|||
if (type == POINT_MOTION_TYPE && pointId == EVENT_CHARGE_PREPATH && Slot)
|
||||
{
|
||||
me->SetFacingTo(Slot->TargetPosition.GetOrientation());
|
||||
me->m_Events.AddEvent(new BattleExperienceEvent(me), me->m_Events.CalculateTime(BattleExperienceEvent::ExperiencedTimes[0]));
|
||||
me->m_Events.AddEventAtOffset(new BattleExperienceEvent(me), BattleExperienceEvent::ExperiencedTimes[0]);
|
||||
me->CastSpell(me, SPELL_BATTLE_EXPERIENCE, true);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
|
|
@ -1579,7 +1580,7 @@ struct npc_gunship_boarding_addAI : public ScriptedAI
|
|||
{
|
||||
SetSlotInfo(data);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->m_Events.AddEvent(new DelayedMovementEvent(me, Slot->TargetPosition), me->m_Events.CalculateTime(3000 * (Index - SLOT_MARINE_1)));
|
||||
me->m_Events.AddEventAtOffset(new DelayedMovementEvent(me, Slot->TargetPosition), Milliseconds(3000 * (Index - SLOT_MARINE_1)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1608,7 +1609,7 @@ struct npc_gunship_boarding_addAI : public ScriptedAI
|
|||
if (type == POINT_MOTION_TYPE && pointId == EVENT_CHARGE_PREPATH && Slot)
|
||||
{
|
||||
me->SetFacingTo(Slot->TargetPosition.GetOrientation());
|
||||
me->m_Events.AddEvent(new BattleExperienceEvent(me), me->m_Events.CalculateTime(BattleExperienceEvent::ExperiencedTimes[0]));
|
||||
me->m_Events.AddEventAtOffset(new BattleExperienceEvent(me), BattleExperienceEvent::ExperiencedTimes[0]);
|
||||
me->CastSpell(me, SPELL_BATTLE_EXPERIENCE, true);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
|
||||
|
|
|
|||
|
|
@ -522,7 +522,7 @@ public:
|
|||
darnavan->GetMotionMaster()->MoveIdle();
|
||||
darnavan->StopMoving();
|
||||
darnavan->SetReactState(REACT_PASSIVE);
|
||||
darnavan->m_Events.AddEvent(new DaranavanMoveEvent(*darnavan), darnavan->m_Events.CalculateTime(10000));
|
||||
darnavan->m_Events.AddEventAtOffset(new DaranavanMoveEvent(*darnavan), 10s);
|
||||
darnavan->AI()->Talk(SAY_DARNAVAN_RESCUED);
|
||||
if (Player* owner = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -384,7 +384,7 @@ public:
|
|||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetSpeed(MOVE_RUN, 4.28571f);
|
||||
float moveTime = me->GetExactDist(&SindragosaFlyInPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
|
||||
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SindragosaLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
|
||||
me->m_Events.AddEventAtOffset(new FrostwyrmLandEvent(*me, SindragosaLandPos), Milliseconds(uint32(moveTime) + 250));
|
||||
me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SindragosaFlyInPos);
|
||||
|
||||
if (!instance->GetData(DATA_SINDRAGOSA_INTRO))
|
||||
|
|
@ -478,7 +478,7 @@ public:
|
|||
{
|
||||
summons.Summon(summon);
|
||||
if (summon->GetEntry() == NPC_FROST_BOMB)
|
||||
summon->m_Events.AddEvent(new FrostBombExplosion(summon, me->GetGUID()), summon->m_Events.CalculateTime(5500));
|
||||
summon->m_Events.AddEventAtOffset(new FrostBombExplosion(summon, me->GetGUID()), 5500ms);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* summon) override
|
||||
|
|
@ -1079,7 +1079,7 @@ class spell_sindragosa_ice_tomb_trap_aura : public AuraScript
|
|||
void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (Unit* c = GetCaster())
|
||||
GetTarget()->m_Events.AddEvent(new IceTombSummonEvent(GetTarget(), c->GetGUID()), GetTarget()->m_Events.CalculateTime(500));
|
||||
GetTarget()->m_Events.AddEventAtOffset(new IceTombSummonEvent(GetTarget(), c->GetGUID()), 500ms);
|
||||
}
|
||||
|
||||
void ExtraRemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
|
|
@ -1245,7 +1245,7 @@ public:
|
|||
me->setActive(true);
|
||||
me->SetImmuneToPC(true);
|
||||
float moveTime = me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
|
||||
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
|
||||
me->m_Events.AddEventAtOffset(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), Milliseconds(uint32(moveTime) + 250));
|
||||
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
me->StopMoving();
|
||||
|
|
@ -1376,7 +1376,7 @@ public:
|
|||
me->setActive(true);
|
||||
me->SetImmuneToPC(true);
|
||||
float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
|
||||
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, RimefangLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
|
||||
me->m_Events.AddEventAtOffset(new FrostwyrmLandEvent(*me, RimefangLandPos), Milliseconds(uint32(moveTime) + 250));
|
||||
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
me->StopMoving();
|
||||
|
|
|
|||
|
|
@ -552,7 +552,7 @@ public:
|
|||
|
||||
if (--_counter)
|
||||
{
|
||||
_owner->m_Events.AddEvent(this, _owner->m_Events.CalculateTime(3000));
|
||||
_owner->m_Events.AddEventAtOffset(this, 3s);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -830,8 +830,8 @@ public:
|
|||
if (Creature* terenas = me->FindNearestCreature(NPC_TERENAS_MENETHIL_OUTRO, 50.0f))
|
||||
terenas->DespawnOrUnsummon(1ms);
|
||||
|
||||
me->m_Events.AddEvent(new LichKingDeathEvent(*me), me->m_Events.CalculateTime(2500)); // die after spinning anim is over, so death anim is visible
|
||||
me->m_Events.AddEvent(new LichKingMovieEvent(*me), me->m_Events.CalculateTime(11500));
|
||||
me->m_Events.AddEventAtOffset(new LichKingDeathEvent(*me), 2500ms); // die after spinning anim is over, so death anim is visible
|
||||
me->m_Events.AddEventAtOffset(new LichKingMovieEvent(*me), 11500ms);
|
||||
}
|
||||
|
||||
if (!_bFordringMustFallYell && me->GetHealth() < 500000)
|
||||
|
|
@ -862,7 +862,7 @@ public:
|
|||
summon->CastSpell(summon, SPELL_RISEN_WITCH_DOCTOR_SPAWN, true);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
|
||||
summon->m_Events.AddEvent(new StartMovementEvent(me, summon), summon->m_Events.CalculateTime(5000));
|
||||
summon->m_Events.AddEventAtOffset(new StartMovementEvent(me, summon), 5s);
|
||||
break;
|
||||
case NPC_RAGING_SPIRIT:
|
||||
summon->SetHomePosition(CenterPosition);
|
||||
|
|
@ -872,7 +872,7 @@ public:
|
|||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->GetMotionMaster()->MoveRandom(10.0f);
|
||||
if (_phase == PHASE_THREE)
|
||||
summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15000));
|
||||
summon->m_Events.AddEventAtOffset(new VileSpiritActivateEvent(summon), 15s);
|
||||
break;
|
||||
}
|
||||
case NPC_STRANGULATE_VEHICLE:
|
||||
|
|
@ -1189,7 +1189,7 @@ public:
|
|||
if (summon->GetEntry() == NPC_VILE_SPIRIT)
|
||||
{
|
||||
summon->m_Events.KillAllEvents(true);
|
||||
summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(55000));
|
||||
summon->m_Events.AddEventAtOffset(new VileSpiritActivateEvent(summon), 55s);
|
||||
summon->GetMotionMaster()->Clear(true);
|
||||
summon->StopMoving();
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
|
|
@ -1213,7 +1213,7 @@ public:
|
|||
{
|
||||
spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_1, true); // summons bombs randomly
|
||||
spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_2, true); // summons bombs on players
|
||||
spawner->m_Events.AddEvent(new TriggerWickedSpirit(spawner), spawner->m_Events.CalculateTime(3000));
|
||||
spawner->m_Events.AddEventAtOffset(new TriggerWickedSpirit(spawner), 3s);
|
||||
terenas->SetImmuneToAll(true); // to avoid being healed by player trinket procs. terenas' health doesn't matter on heroic
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -417,13 +417,13 @@ public:
|
|||
{
|
||||
if (summon->GetEntry() == NPC_DREAM_PORTAL_PRE_EFFECT)
|
||||
{
|
||||
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_SUMMON_DREAM_PORTAL, me->GetGUID(), 6s), summon->m_Events.CalculateTime(15000));
|
||||
summon->m_Events.AddEvent(new AuraRemoveEvent(summon, SPELL_DREAM_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
|
||||
summon->m_Events.AddEventAtOffset(new DelayedCastEvent(summon, SPELL_SUMMON_DREAM_PORTAL, me->GetGUID(), 6s), 15s);
|
||||
summon->m_Events.AddEventAtOffset(new AuraRemoveEvent(summon, SPELL_DREAM_PORTAL_VISUAL_PRE), 15s);
|
||||
}
|
||||
else if (summon->GetEntry() == NPC_NIGHTMARE_PORTAL_PRE_EFFECT)
|
||||
{
|
||||
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_SUMMON_NIGHTMARE_PORTAL, me->GetGUID(), 6s), summon->m_Events.CalculateTime(15000));
|
||||
summon->m_Events.AddEvent(new AuraRemoveEvent(summon, SPELL_NIGHTMARE_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
|
||||
summon->m_Events.AddEventAtOffset(new DelayedCastEvent(summon, SPELL_SUMMON_NIGHTMARE_PORTAL, me->GetGUID(), 6s), 15s);
|
||||
summon->m_Events.AddEventAtOffset(new AuraRemoveEvent(summon, SPELL_NIGHTMARE_PORTAL_VISUAL_PRE), 15s);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -579,7 +579,7 @@ public:
|
|||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_DEATH)
|
||||
me->m_Events.AddEvent(new ValithriaDespawner(me), me->m_Events.CalculateTime(5000));
|
||||
me->m_Events.AddEventAtOffset(new ValithriaDespawner(me), 5s);
|
||||
else if (action == ACTION_ENTER_COMBAT)
|
||||
{
|
||||
if (!me->IsInCombat())
|
||||
|
|
@ -750,7 +750,7 @@ public:
|
|||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if (summon->GetEntry() == NPC_COLUMN_OF_FROST)
|
||||
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_COLUMN_OF_FROST_DAMAGE, ObjectGuid::Empty, 8s), summon->m_Events.CalculateTime(2000));
|
||||
summon->m_Events.AddEventAtOffset(new DelayedCastEvent(summon, SPELL_COLUMN_OF_FROST_DAMAGE, ObjectGuid::Empty, 8s), 2s);
|
||||
else if (summon->GetEntry() == NPC_MANA_VOID)
|
||||
summon->DespawnOrUnsummon(36s);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1017,15 +1017,15 @@ public:
|
|||
if (Creature* crok = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_CROK_SCOURGEBANE))) // _isEventDone = true, setActive(false)
|
||||
crok->AI()->DoAction(ACTION_RESET_EVENT);
|
||||
|
||||
uint64 delay = 6000;
|
||||
Milliseconds delay = 6s;
|
||||
for (uint32 i = 0; i < 4; ++i)
|
||||
if (Creature* crusader = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_CAPTAIN_ARNATH + i)))
|
||||
if (crusader->IsAlive())
|
||||
{
|
||||
if (crusader->GetEntry() == crusader->GetCreatureData()->id1)
|
||||
{
|
||||
crusader->m_Events.AddEvent(new CaptainSurviveTalk(*crusader), crusader->m_Events.CalculateTime(delay));
|
||||
delay += 6000;
|
||||
crusader->m_Events.AddEventAtOffset(new CaptainSurviveTalk(*crusader), delay);
|
||||
delay += 6s;
|
||||
}
|
||||
else
|
||||
Unit::Kill(crusader, crusader);
|
||||
|
|
|
|||
|
|
@ -513,7 +513,7 @@ public:
|
|||
spellId = BLOOD_BEAM_VISUAL_LLEG;
|
||||
else
|
||||
spellId = BLOOD_BEAM_VISUAL_RLEG;
|
||||
creature->m_Events.AddEvent(new DelayedCastMincharEvent(creature, spellId), creature->m_Events.CalculateTime(1000));
|
||||
creature->m_Events.AddEventAtOffset(new DelayedCastMincharEvent(creature, spellId), 1s);
|
||||
}
|
||||
break;
|
||||
case NPC_SKYBREAKER_DECKHAND:
|
||||
|
|
@ -608,7 +608,7 @@ public:
|
|||
std::string name2("Kor'kron ");
|
||||
if (!creature->GetTransport() && creature->GetPositionZ() <= 205.0f && creature->GetExactDist2d(-439.0f, 2210.0f) <= 150.0f && (creature->GetEntry() == 37544 || creature->GetEntry() == 37545 || creature->GetName().compare(0, name1.length(), name1) == 0 || creature->GetName().compare(0, name2.length(), name2) == 0))
|
||||
if (!creature->GetLootRecipient())
|
||||
creature->m_Events.AddEvent(new RespawnEvent(*creature), creature->m_Events.CalculateTime(3000));
|
||||
creature->m_Events.AddEventAtOffset(new RespawnEvent(*creature), 3s);
|
||||
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -727,7 +727,7 @@ public:
|
|||
{
|
||||
c->SetFaction(pPlayer->GetFaction());
|
||||
//pPlayer->CastCustomSpell(60683, SPELLVALUE_BASE_POINT0, 1, c, true);
|
||||
c->m_Events.AddEvent(new EoEDrakeEnterVehicleEvent(*c, pPlayer->GetGUID()), c->m_Events.CalculateTime(500));
|
||||
c->m_Events.AddEventAtOffset(new EoEDrakeEnterVehicleEvent(*c, pPlayer->GetGUID()), 500ms);
|
||||
AttackStart(c);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -89,7 +89,7 @@ public:
|
|||
c->SetCanFly(true);
|
||||
c->SetFaction(pPlayer->GetFaction());
|
||||
//pPlayer->CastCustomSpell(60683, SPELLVALUE_BASE_POINT0, 1, c, true);
|
||||
c->m_Events.AddEvent(new EoEDrakeEnterVehicleEvent(*c, pPlayer->GetGUID()), c->m_Events.CalculateTime(500));
|
||||
c->m_Events.AddEventAtOffset(new EoEDrakeEnterVehicleEvent(*c, pPlayer->GetGUID()), 500ms);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@ struct boss_anomalus : public BossAI
|
|||
|
||||
me->CastSpell(me, SPELL_CREATE_RIFT, false);
|
||||
me->CastSpell(me, SPELL_RIFT_SHIELD, true);
|
||||
me->m_Events.AddEvent(new ChargeRifts(me), me->m_Events.CalculateTime(1000));
|
||||
me->m_Events.AddEventAtOffset(new ChargeRifts(me), 1s);
|
||||
events.DelayEvents(46s);
|
||||
//As we just spawned an empowered spawn a normal one
|
||||
events.ScheduleEvent(EVENT_ANOMALUS_SPAWN_RIFT, IsHeroic() ? 15s : 25s);
|
||||
|
|
|
|||
|
|
@ -574,7 +574,7 @@ public:
|
|||
summon->SetHomePosition(x, y, z, o);
|
||||
summon->UpdatePosition(x, y, z, o, true);
|
||||
summon->StopMovingOnCurrentPos();
|
||||
summon->m_Events.AddEvent(new CosmicSmashDamageEvent(summon), summon->m_Events.CalculateTime(4000));
|
||||
summon->m_Events.AddEventAtOffset(new CosmicSmashDamageEvent(summon), 4s);
|
||||
break;
|
||||
}
|
||||
case NPC_UNLEASHED_DARK_MATTER:
|
||||
|
|
|
|||
|
|
@ -418,7 +418,7 @@ public:
|
|||
if (pInstance)
|
||||
pInstance->SetData(TYPE_ASSEMBLY, NOT_STARTED);
|
||||
|
||||
me->m_Events.AddEvent(new CastRunesEvent(*me), me->m_Events.CalculateTime(8000));
|
||||
me->m_Events.AddEventAtOffset(new CastRunesEvent(*me), 8s);
|
||||
}
|
||||
|
||||
void JustReachedHome() override
|
||||
|
|
|
|||
|
|
@ -769,12 +769,12 @@ public:
|
|||
// so that can't be the issue
|
||||
// See BoomEvent class
|
||||
// Schedule 1s delayed
|
||||
me->m_Events.AddEvent(new BoomEvent(me), me->m_Events.CalculateTime(1 * IN_MILLISECONDS));
|
||||
me->m_Events.AddEventAtOffset(new BoomEvent(me), 1s);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
me->m_Events.AddEvent(new BoomEvent(me), me->m_Events.CalculateTime(1 * IN_MILLISECONDS));
|
||||
me->m_Events.AddEventAtOffset(new BoomEvent(me), 1s);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
|
|
|
|||
|
|
@ -1439,7 +1439,7 @@ public:
|
|||
{
|
||||
me->SetDisplayId(me->GetNativeDisplayId());
|
||||
me->CastSpell(me, SPELL_SAC_EMERGE, true);
|
||||
me->m_Events.AddEvent(new SACActivateEvent(me), me->m_Events.CalculateTime(4000));
|
||||
me->m_Events.AddEventAtOffset(new SACActivateEvent(me), 4s);
|
||||
}
|
||||
|
||||
void Deactivate()
|
||||
|
|
@ -1452,7 +1452,7 @@ public:
|
|||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_SAC_GHOUL_AREA_AURA);
|
||||
me->m_Events.AddEvent(new SACDeactivateEvent(me), me->m_Events.CalculateTime(4000));
|
||||
me->m_Events.AddEventAtOffset(new SACDeactivateEvent(me), 4s);
|
||||
}
|
||||
|
||||
void JustRespawned() override
|
||||
|
|
|
|||
|
|
@ -975,7 +975,7 @@ public:
|
|||
};
|
||||
|
||||
if (who->IsPlayer())
|
||||
who->m_Events.AddEvent(new DelayedTransportPositionOffsets(who), who->m_Events.CalculateTime(500));
|
||||
who->m_Events.AddEventAtOffset(new DelayedTransportPositionOffsets(who), 500ms);
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -771,7 +771,7 @@ class spell_illidari_council_deadly_strike_aura : public AuraScript
|
|||
if (Unit* target = GetUnitOwner()->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
|
||||
{
|
||||
GetUnitOwner()->CastSpell(target, GetSpellInfo()->Effects[effect->GetEffIndex()].TriggerSpell, true);
|
||||
GetUnitOwner()->m_Events.AddEvent(new VerasEnvenom(*GetUnitOwner(), target->GetGUID()), GetUnitOwner()->m_Events.CalculateTime(urand(1500, 3500)));
|
||||
GetUnitOwner()->m_Events.AddEventAtOffset(new VerasEnvenom(*GetUnitOwner(), target->GetGUID()), randtime(1500ms, 3500ms));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -284,7 +284,7 @@ public:
|
|||
if (type != POINT_MOTION_TYPE || id != POINT_GO_BACK)
|
||||
return;
|
||||
|
||||
me->m_Events.AddEvent(new SuckBackEvent(*me, ACTION_ESSENCE_OF_SUFFERING), me->m_Events.CalculateTime(1500));
|
||||
me->m_Events.AddEventAtOffset(new SuckBackEvent(*me, ACTION_ESSENCE_OF_SUFFERING), 1500ms);
|
||||
me->SetTarget();
|
||||
me->SetFacingTo(M_PI / 2.0f);
|
||||
}
|
||||
|
|
@ -392,7 +392,7 @@ public:
|
|||
if (type != POINT_MOTION_TYPE || id != POINT_GO_BACK)
|
||||
return;
|
||||
|
||||
me->m_Events.AddEvent(new SuckBackEvent(*me, ACTION_ESSENCE_OF_DESIRE), me->m_Events.CalculateTime(1500));
|
||||
me->m_Events.AddEventAtOffset(new SuckBackEvent(*me, ACTION_ESSENCE_OF_DESIRE), 1500ms);
|
||||
me->SetTarget();
|
||||
me->SetFacingTo(M_PI / 2.0f);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -452,10 +452,10 @@ class spell_alar_flame_quills : public AuraScript
|
|||
|
||||
// 24 spells in total
|
||||
for (uint8 i = 0; i < 21; ++i)
|
||||
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_1 + i), GetUnitOwner()->m_Events.CalculateTime(i * 40));
|
||||
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2 + 0), GetUnitOwner()->m_Events.CalculateTime(22 * 40));
|
||||
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2 + 1), GetUnitOwner()->m_Events.CalculateTime(23 * 40));
|
||||
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2 + 2), GetUnitOwner()->m_Events.CalculateTime(24 * 40));
|
||||
GetUnitOwner()->m_Events.AddEventAtOffset(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_1 + i), Milliseconds(i * 40));
|
||||
GetUnitOwner()->m_Events.AddEventAtOffset(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2 + 0), Milliseconds(22 * 40));
|
||||
GetUnitOwner()->m_Events.AddEventAtOffset(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2 + 1), Milliseconds(23 * 40));
|
||||
GetUnitOwner()->m_Events.AddEventAtOffset(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2 + 2), Milliseconds(24 * 40));
|
||||
}
|
||||
|
||||
void Register() override
|
||||
|
|
|
|||
|
|
@ -1032,7 +1032,7 @@ public:
|
|||
bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override
|
||||
{
|
||||
if (_owner->IsBeingTeleportedNear())
|
||||
_owner->m_Events.AddEvent(new lapseTeleport(_owner), _owner->m_Events.CalculateTime(1));
|
||||
_owner->m_Events.AddEventAtOffset(new lapseTeleport(_owner), 1ms);
|
||||
else if (!_owner->IsBeingTeleported())
|
||||
{
|
||||
_owner->CastSpell(_owner, SPELL_GRAVITY_LAPSE_KNOCKBACK, true);
|
||||
|
|
@ -1062,7 +1062,7 @@ class spell_kaelthas_gravity_lapse : public SpellScript
|
|||
if (Player* target = GetHitPlayer())
|
||||
{
|
||||
GetCaster()->CastSpell(target, _currentSpellId++, true);
|
||||
target->m_Events.AddEvent(new lapseTeleport(target), target->m_Events.CalculateTime(1));
|
||||
target->m_Events.AddEventAtOffset(new lapseTeleport(target), 1ms);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -193,7 +193,7 @@ struct npc_pet_gen_argent_pony_bridle : public ScriptedAI
|
|||
duration = cooldown;
|
||||
aura = SPELL_AURA_POSTMAN_S + i;
|
||||
_state = argentPonyService[TEAM_ALLIANCE][i];
|
||||
me->ToTempSummon()->UnSummon(duration);
|
||||
me->ToTempSummon()->UnSummon(Milliseconds(duration));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -204,7 +204,7 @@ struct npc_pet_gen_argent_pony_bridle : public ScriptedAI
|
|||
duration = cooldown * IN_MILLISECONDS;
|
||||
aura = SPELL_AURA_BANK_G + i;
|
||||
_state = argentPonyService[TEAM_HORDE][i];
|
||||
me->ToTempSummon()->UnSummon(duration);
|
||||
me->ToTempSummon()->UnSummon(Milliseconds(duration));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ struct npc_pet_mage_mirror_image : CasterAI
|
|||
newAura->SetDuration(visAura->GetDuration());
|
||||
}
|
||||
|
||||
me->m_Events.AddEvent(new DeathEvent(*me), me->m_Events.CalculateTime(29500));
|
||||
me->m_Events.AddEventAtOffset(new DeathEvent(*me), 29500ms);
|
||||
}
|
||||
|
||||
// Do not reload Creature templates on evade mode enter - prevent visual lost
|
||||
|
|
|
|||
|
|
@ -1669,7 +1669,7 @@ public:
|
|||
_player->HandleEmoteCommand(RAND(EMOTE_ONESHOT_APPLAUD, EMOTE_ONESHOT_DANCESPECIAL, EMOTE_ONESHOT_LAUGH, EMOTE_ONESHOT_CHEER, EMOTE_ONESHOT_CHICKEN));
|
||||
}
|
||||
|
||||
_player->m_Events.AddEvent(this, RAND(_player->m_Events.CalculateTime(5000), _player->m_Events.CalculateTime(10000), _player->m_Events.CalculateTime(15000)));
|
||||
_player->m_Events.AddEventAtOffset(this, RAND(5s, 10s, 15s));
|
||||
|
||||
return false; // do not delete re-added event in EventProcessor::Update
|
||||
}
|
||||
|
|
@ -1690,7 +1690,7 @@ class spell_item_party_time : public AuraScript
|
|||
return;
|
||||
}
|
||||
|
||||
player->m_Events.AddEvent(new PartyTimeEmoteEvent(player), RAND(player->m_Events.CalculateTime(5000), player->m_Events.CalculateTime(10000), player->m_Events.CalculateTime(15000)));
|
||||
player->m_Events.AddEventAtOffset(new PartyTimeEmoteEvent(player), RAND(5s, 10s, 15s));
|
||||
}
|
||||
|
||||
void Register() override
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue