fix(Scripts/SerpentshrineCaverns): fix double submerge phases (#18001)
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1 changed files with 1 additions and 1 deletions
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@ -122,7 +122,7 @@ struct boss_the_lurker_below : public BossAI
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void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) override
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{
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if (!summons.IsAnyCreatureAlive())
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if (!summons.IsAnyCreatureAlive() && me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
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{
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SchedulerPhaseTwo(1s);
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}
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