reworked corpse looting perms
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parent
9fb81f22c0
commit
0629e81436
1 changed files with 9 additions and 6 deletions
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@ -4616,7 +4616,7 @@ Corpse* Player::CreateCorpse()
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if (Bag* b = GetBagByPos(bag))
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{
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insertItem(b);
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for (uint32 slot = 0; slot < b->GetBagSize(); ++slot)
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{
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if (Item* item = b->GetItemByPos(slot))
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@ -8077,13 +8077,16 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
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return;
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}
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permission = NONE_PERMISSION;
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if (Corpse* bones = ObjectAccessor::GetCorpse(*this, guid))
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{
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if (bones->lootRecipient != this)
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if (bones->GetOwnerGUID() != GetGUID())
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{
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SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
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return;
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}
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permission = OWNER_PERMISSION;
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LoadLostCorpseLoot(bones->GetOwnerGUID(), bones->loot);
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bones->loot.loot_type = LOOT_CORPSE;
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@ -8103,10 +8106,10 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
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bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel) / 5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY));
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}
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if (bones->lootRecipient != this)
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permission = NONE_PERMISSION;
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else
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permission = OWNER_PERMISSION;
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//if (bones->lootRecipient != this)
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// permission = NONE_PERMISSION;
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//else
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// permission = OWNER_PERMISSION;
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}
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else
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{
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