fix(Core/Spells): Fixed absorb auras not working with spell damage. (#8427)
Fixes #8412
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1 changed files with 1 additions and 1 deletions
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@ -1308,7 +1308,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
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Unit::CalcAbsorbResist(dmgInfo);
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damageInfo->absorb = dmgInfo.GetAbsorb();
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damageInfo->resist = dmgInfo.GetResist();
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damage = dmgInfo.GetDamage();
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damageInfo->damage = dmgInfo.GetDamage();
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}
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else
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damageInfo->damage = 0;
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