DB squash & begin AC 3.0.0 development
This commit is contained in:
parent
1fc22a7408
commit
0858526c9a
456 changed files with 1895400 additions and 976878 deletions
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@ -23,7 +23,8 @@ INSERT INTO `command` VALUES
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('account addon',1,'Syntax: .account addon #addon\nSet expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.'),
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('account create',4,'Syntax: .account create $account $password\r\n\r\nCreate account and set password to it.'),
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('account delete',4,'Syntax: .account delete $account\r\n\r\nDelete account with all characters.'),
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('account lock',0,'Syntax: .account lock [on|off]\n\n Allow login from account only from current used IP or remove this requirement.'),
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('account lock country',0,'Syntax: .account lock country [on|off]\nAllow login from account only from current used Country or remove this requirement.'),
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('account lock ip',0,'Syntax: .account lock ip [on|off]\nAllow login from account only from current used IP or remove this requirement.'),
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('account onlinelist',4,'Syntax: .account onlinelist\r\n\r\nShow list of online accounts.'),
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('account password',0,'Syntax: .account password $old_password $new_password $new_password [$email]\r\n\r\nChange your account password. You may need to check the actual security mode to see if email input is necessary.'),
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('account set',2,'Syntax: .account set $subcommand\nType .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands'),
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@ -68,6 +69,11 @@ INSERT INTO `command` VALUES
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('character changefaction',2,'Syntax: .character changefaction $name\r\n\r\nChange character faction.'),
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('character changerace',2,'Syntax: .character changerace $name\r\n\r\nChange character race.'),
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('character customize',2,'Syntax: .character customize [$name]\r\n\r\nMark selected in game or by $name in command character for customize at next login.'),
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('character deleted delete',4,'Syntax: .character deleted delete #guid|$name\r\n\r\nCompletely deletes the selected characters.\r\nIf $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.'),
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('character deleted list',3,'Syntax: .character deleted list [#guid|$name]\r\n\r\nShows a list with all deleted characters.\r\nIf $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.'),
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('character deleted old',4,'Syntax: .character deleted old [#keepDays]\r\n\r\nCompletely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option \'CharDelete.KeepDays\'. If referenced config option disabled (use 0 value) then command can\'t be used without #keepDays.'),
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('character deleted restore',3,'Syntax: .character deleted restore #guid|$name [$newname] [#new account]\r\n\r\nRestores deleted characters.\r\nIf $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.\r\nIf $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!'),
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('character erase',4,'Syntax: .character erase $name\r\n\r\nDelete character $name. Character finally deleted in case any deleting options.'),
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('character level',2,'Syntax: .character level [$playername] [#level]\r\n\r\nSet the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.'),
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('character rename',2,'Syntax: .character rename [$name] [$newName] \n\nMark selected in game or by $name in command character for rename at next login.\n\nIf $newName then the player will be forced rename.'),
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('character reputation',2,'Syntax: .character reputation [$player_name]\r\n\r\nShow reputation information for selected player or player find by $player_name.'),
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@ -120,6 +126,18 @@ INSERT INTO `command` VALUES
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('demorph',1,'Syntax: .demorph\r\n\r\nDemorph the selected player.'),
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('dev',3,'Syntax: .dev [on/off]\r\n\r\nEnable or Disable in game Dev tag or show current state if on/off not provided.'),
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('die',2,'Syntax: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.'),
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('disable add battleground',3,'Syntax: .disable add battleground $entry $flag $comment'),
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('disable add map',3,'Syntax: .disable add map $entry $flag $comment'),
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('disable add outdoorpvp',3,'Syntax: .disable add outdoorpvp $entry $flag $comment'),
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('disable add quest',3,'Syntax: .disable add quest $entry $flag $comment'),
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('disable add spell',3,'Syntax: .disable add spell $entry $flag $comment'),
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('disable add vmap',3,'Syntax: .disable add vmap $entry $flag $comment'),
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('disable remove battleground',3,'Syntax: .disable remove battleground $entry'),
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('disable remove map',3,'Syntax: .disable remove map $entry'),
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('disable remove outdoorpvp',3,'Syntax: .disable remove outdoorpvp $entry'),
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('disable remove quest',3,'Syntax: .disable remove quest $entry'),
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('disable remove spell',3,'Syntax: .disable remove spell $entry'),
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('disable remove vmap',3,'Syntax: .disable remove vmap $entry'),
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('dismount',0,'Syntax: .dismount\r\n\r\nDismount you, if you are mounted.'),
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('distance',3,'Syntax: .distance\r\n\r\nDisplay the distance from your character to the selected creature.'),
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('event',2,'Syntax: .event #event_id\r\nShow details about event with #event_id.'),
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@ -139,9 +157,10 @@ INSERT INTO `command` VALUES
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('gmnotify',2,'Syntax: .gmnotify $notification\r\nDisplays a notification on the screen of all online GM\'s.'),
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('go',1,'Syntax: .go $subcommand\nType .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands'),
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('go creature',1,'Syntax: .go creature #creature_guid\r\nTeleport your character to creature with guid #creature_guid.\r\n.gocreature #creature_name\r\nTeleport your character to creature with this name.\r\n.gocreature id #creature_id\r\nTeleport your character to a creature that was spawned from the template with this entry.\r\n*If* more than one creature is found, then you are teleported to the first that is found inside the database.'),
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('go gobject',1,'Syntax: .go object #gameobject_guid\r\nTeleport your character to gameobject with guid #gameobject_guid'),
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('go graveyard',1,'Syntax: .go graveyard #graveyardId\r\n Teleport to graveyard with the graveyardId specified.'),
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('go grid',1,'Syntax: .go grid #gridX #gridY [#mapId]\r\n\r\nTeleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).'),
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('go object',1,'Syntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'),
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('go object',1,'[DEPRECATED]: use \".go gobject\" instead.\r\nSyntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'),
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('go taxinode',1,'Syntax: .go taxinode #taxinode\r\n\r\nTeleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart'),
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('go ticket',2,'Syntax: .go ticket #ticketid\r\nTeleports the user to the location where $ticketid was created.'),
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('go trigger',1,'Syntax: .go trigger #trigger_id\r\n\r\nTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.'),
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@ -172,6 +191,7 @@ INSERT INTO `command` VALUES
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('guild',2,'Syntax: .guild $subcommand\nType .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands'),
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('guild create',2,'Syntax: .guild create [$GuildLeaderName] \"$GuildName\"\r\n\r\nCreate a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.'),
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('guild delete',2,'Syntax: .guild delete \"$GuildName\"\r\n\r\nDelete guild $GuildName. Guild name must in quotes.'),
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('guild info',2,'Shows information about the target\'s guild or a given Guild Id or Name.'),
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('guild invite',2,'Syntax: .guild invite [$CharacterName] \"$GuildName\"\r\n\r\nAdd player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.'),
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('guild rank',2,'Syntax: .guild rank [$CharacterName] #Rank\r\n\r\nSet for player $CharacterName (or selected) rank #Rank in a guild.'),
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('guild uninvite',2,'Syntax: .guild uninvite [$CharacterName]\r\n\r\nRemove player $CharacterName (or selected) from a guild.'),
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@ -212,17 +232,19 @@ INSERT INTO `command` VALUES
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('list',1,'Syntax: .list $subcommand\nType .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands'),
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('list auras',1,'Syntax: .list auras\nList auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.'),
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('list creature',1,'Syntax: .list creature #creature_id [#max_count]\r\n\r\nOutput creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.'),
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('list gobject',1,'Syntax: .list object #gameobject_id [#max_count]\r\n\r\nOutput gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.'),
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('list item',1,'Syntax: .list item #item_id [#max_count]\r\n\r\nOutput items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.'),
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('list object',1,'Syntax: .list object #gameobject_id [#max_count]\r\n\r\nOutput gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.'),
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('list object',1,'[DEPRECATED]: use \".list gobject\" instead.\r\nSyntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'),
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('lookup',1,'Syntax: .lookup $subcommand\nType .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands'),
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('lookup area',1,'Syntax: .lookup area $namepart\r\n\r\nLooks up an area by $namepart, and returns all matches with their area ID\'s.'),
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('lookup creature',1,'Syntax: .lookup creature $namepart\r\n\r\nLooks up a creature by $namepart, and returns all matches with their creature ID\'s.'),
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('lookup event',1,'Syntax: .lookup event $name\r\nAttempts to find the ID of the event with the provided $name.'),
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('lookup faction',1,'Syntax: .lookup faction $name\r\nAttempts to find the ID of the faction with the provided $name.'),
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('lookup gobject',1,'Syntax: .lookup object $objname\r\n\r\nLooks up an gameobject by $objname, and returns all matches with their Gameobject ID\'s.'),
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('lookup item',1,'Syntax: .lookup item $itemname\r\n\r\nLooks up an item by $itemname, and returns all matches with their Item ID\'s.'),
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('lookup itemset',1,'Syntax: .lookup itemset $itemname\r\n\r\nLooks up an item set by $itemname, and returns all matches with their Item set ID\'s.'),
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('lookup map',1,'Syntax: .lookup map $namepart\r\n\r\nLooks up a map by $namepart, and returns all matches with their map ID\'s.'),
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('lookup object',1,'Syntax: .lookup object $objname\r\n\r\nLooks up an gameobject by $objname, and returns all matches with their Gameobject ID\'s.'),
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('lookup object',1,'[DEPRECATED]: use \".lookup gobject\" instead.\r\nSyntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'),
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('lookup player',2,''),
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('lookup player account',2,'Syntax: .lookup player account $account ($limit) \r\n\r\n Searchs players, which account username is $account with optional parametr $limit of results.'),
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('lookup player email',2,'Syntax: .lookup player email $email ($limit) \r\n\r\n Searchs players, which account email is $email with optional parametr $limit of results.'),
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@ -236,6 +258,12 @@ INSERT INTO `command` VALUES
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('lookup title',1,'Syntax: .lookup title $$namepart\r\n\r\nLooks up a title by $namepart, and returns all matches with their title ID\'s and index\'s.'),
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('mailbox',1,'Syntax: .mailbox\r\n\r\nShow your mailbox content.'),
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('maxskill',2,'Syntax: .maxskill\r\nSets all skills of the targeted player to their maximum values for its current level.'),
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('mmap',3,'Syntax: Syntax: .mmaps $subcommand Type .mmaps to see the list of possible subcommands or .help mmaps $subcommand to see info on subcommands'),
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('mmap loadedtiles',3,'Syntax: .mmap loadedtiles to show which tiles are currently loaded'),
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('mmap loc',3,'Syntax: .mmap loc to print on which tile one is'),
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('mmap path',3,'Syntax: .mmap path to calculate and show a path to current select unit'),
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('mmap stats',3,'Syntax: .mmap stats to show information about current state of mmaps'),
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('mmap testarea',3,'Syntax: .mmap testarea to calculate paths for all nearby npcs to player'),
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('modify',2,'Syntax: .modify $subcommand\nType .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands'),
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('modify arenapoints',2,'Syntax: .modify arenapoints #value\r\nAdd $amount arena points to the selected player.'),
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('modify bit',2,'Syntax: .modify bit #field #bit\r\n\r\nToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.'),
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@ -265,6 +293,7 @@ INSERT INTO `command` VALUES
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('morph',1,'Syntax: .morph #displayid\r\n\r\nChange your current model id to #displayid.'),
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('movegens',3,'Syntax: .movegens\r\n Show movement generators stack for selected creature or player.'),
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('mute',2,'Syntax: .mute [$playerName] $timeInMinutes [$reason]\r\n\r\nDisible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.'),
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('mutehistory',2,'Syntax: .mutehistory $accountName. Shows mute history for an account.'),
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('nameannounce',2,'Syntax: .nameannounce $announcement.\nSend an announcement to all online players, displaying the name of the sender.'),
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('neargrave',2,'Syntax: .neargrave [alliance|horde]\r\n\r\nFind nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).'),
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('notify',2,'Syntax: .notify $MessageToBroadcast\r\n\r\nSend a global message to all players online in screen.'),
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@ -287,7 +316,9 @@ INSERT INTO `command` VALUES
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('npc set allowmove',5,'Syntax: .npc set allowmove\r\n\r\nEnable or disable movement creatures in world. Not implemented.'),
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('npc set data',3,'Syntax: .npc set data $field $data\nSets data for the selected creature. Used for testing Scripting'),
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('npc set entry',3,'Syntax: .npc set entry $entry\nSwitch selected creature with another entry from creature_template. - New creature.id value not saved to DB.'),
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('npc set factionid',3,'Syntax: .npc set factionid #factionid\r\n\r\nSet the faction of the selected creature to #factionid.'),
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('npc set faction original',3,'Syntax: .npc set faction original\r\n\r\nRevert the temporal faction of the selected creature.'),
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('npc set faction permanent',3,'Syntax: .npc set faction permanent #factionid\r\n\r\nPermanently set the faction of the selected creature to #factionid.'),
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('npc set faction temp',3,'Syntax: .npc set faction temp #factionid\r\n\r\nTemporarily set the faction of the selected creature to #factionid.'),
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('npc set flag',3,'Syntax: .npc set flag #npcflag\r\n\r\nSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.'),
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('npc set level',3,'Syntax: .npc set level #level\r\n\r\nChange the level of the selected creature to #level.\r\n\r\n#level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.'),
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('npc set link',3,'Syntax: .npc set link $creatureGUID\r\n\r\nLinks respawn of selected creature to the condition that $creatureGUID defined is alive.'),
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@ -320,6 +351,7 @@ INSERT INTO `command` VALUES
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('reload access_requirement',3,'Syntax: .reload access_requirement\nReload access_requirement table.'),
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('reload achievement_criteria_data',3,'Syntax: .reload achievement_criteria_data\nReload achievement_criteria_data table.'),
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('reload achievement_reward',3,'Syntax: .reload achievement_reward\nReload achievement_reward table.'),
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('reload achievement_reward_locale',3,'Syntax: .reload achievement_reward_locale\nReload achievement_reward_locale table.'),
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('reload all',3,'Syntax: .reload all\r\n\r\nReload all tables with reload support added and that can be _safe_ reloaded.'),
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('reload all achievement',3,'Syntax: .reload all achievement\r\n\r\nReload achievement_reward, achievement_criteria_data tables.'),
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('reload all area',3,'Syntax: .reload all area\r\n\r\nReload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.'),
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@ -347,7 +379,9 @@ INSERT INTO `command` VALUES
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('reload creature_questender',3,'Syntax: .reload creature_questender\nReload creature_questender table.'),
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('reload creature_queststarter',3,'Syntax: .reload creature_queststarter\nReload creature_queststarter table.'),
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('reload creature_template',3,'Syntax: .reload creature_template $entry\r\nReload the specified creature\'s template.'),
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('reload creature_template_locale',3,'Syntax: .reload creature_template_locale\nReload creature_template_locale table.'),
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('reload creature_text',3,'Syntax: .reload creature_text\r\nReload creature_text table.'),
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('reload creature_text_locale',3,'Syntax: .reload creature_text_locale\nReload creature_text_locale Table.'),
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('reload disables',3,'Syntax: .reload disables\r\nReload disables table.'),
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('reload disenchant_loot_template',3,'Syntax: .reload disenchant_loot_template\nReload disenchant_loot_template table.'),
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('reload event_scripts',3,'Syntax: .reload event_scripts\nReload event_scripts table.'),
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@ -355,37 +389,36 @@ INSERT INTO `command` VALUES
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('reload gameobject_loot_template',3,'Syntax: .reload gameobject_loot_template\nReload gameobject_loot_template table.'),
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('reload gameobject_questender',3,'Syntax: .reload gameobject_questender\\nReload gameobject_questender table.'),
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('reload gameobject_queststarter',3,'Syntax: .reload gameobject_queststarter\nReload gameobject_queststarter table.'),
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('reload gameobject_template_locale',3,'Syntax: .reload gameobject_template_locale\nReload gameobject_template_locale table.'),
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('reload game_graveyard',3,'Syntax: .reload game_graveyard\nReload game_graveyard table.'),
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('reload game_graveyard_zone',3,'Syntax: .reload game_graveyard_zone\nReload game_graveyard_zone table.'),
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('reload game_tele',3,'Syntax: .reload game_tele\nReload game_tele table.'),
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('reload gm_tickets',3,'Syntax: .reload gm_tickets\nReload gm_tickets table.'),
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('reload gossip_menu',3,'Syntax: .reload gossip_menu\nReload gossip_menu table.'),
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('reload gossip_menu_option',3,'Syntax: .reload gossip_menu_option\nReload gossip_menu_option table.'),
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('reload gossip_menu_option_locale',3,'Syntax: .reload gossip_menu_option_locale\nReload gossip_menu_option_locale table.'),
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('reload item_enchantment_template',3,'Syntax: .reload item_enchantment_template\nReload item_enchantment_template table.'),
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('reload item_loot_template',3,'Syntax: .reload item_loot_template\nReload item_loot_template table.'),
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('reload item_set_names',3,'Syntax: .reload item_set_names\nReload item_set_names table.'),
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('reload item_set_name_locale',3,'Syntax: .reload item_set_name_locale\nReload item_set_name_locale table.'),
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('reload item_template_locale',3,'Syntax: .reload item_template_locale\nReload item_template_locale table.'),
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('reload lfg_dungeon_rewards',3,'Syntax: .reload lfg_dungeon_rewards\nReload lfg_dungeon_rewards table.'),
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('reload locales_creature',3,'Syntax: .reload locales_creature\nReload locales_creature table.'),
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('reload locales_creature_text',3,'Syntax: .reload locales_creature_text\nReload locales_creature_text Table.'),
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('reload locales_gameobject',3,'Syntax: .reload locales_gameobject\nReload locales_gameobject table.'),
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('reload locales_gossip_menu_option',3,'Syntax: .reload locales_gossip_menu_option\nReload locales_gossip_menu_option table.'),
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('reload locales_item',3,'Syntax: .reload locales_item\nReload locales_item table.'),
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('reload locales_item_set_name',3,'Syntax: .reload locales_item_set_name\nReload locales_item_set_name table.'),
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('reload locales_npc_text',3,'Syntax: .reload locales_npc_text\nReload locales_npc_text table.'),
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('reload locales_page_text',3,'Syntax: .reload locales_page_text\nReload locales_page_text table.'),
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('reload locales_points_of_interest',3,'Syntax: .reload locales_points_of_interest\nReload locales_point_of_interest table.'),
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('reload locales_quest',3,'Syntax: .reload locales_quest\nReload locales_quest table.'),
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('reload mail_level_reward',3,'Syntax: .reload mail_level_reward\nReload mail_level_reward table.'),
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('reload mail_loot_template',3,'Syntax: .reload quest_mail_loot_template\nReload quest_mail_loot_template table.'),
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('reload milling_loot_template',3,'Syntax: .reload milling_loot_template\nReload milling_loot_template table.'),
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('reload npc_spellclick_spells',3,'Syntax: '),
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('reload npc_text_locale',3,'Syntax: .reload npc_text_locale\nReload npc_text_locale table.'),
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('reload npc_trainer',3,'Syntax: .reload npc_trainer\nReload npc_trainer table.'),
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('reload npc_vendor',3,'Syntax: .reload npc_vendor\nReload npc_vendor table.'),
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('reload page_text',3,'Syntax: .reload page_text\nReload page_text table.'),
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('reload page_text_locale',3,'Syntax: .reload page_text_locale\nReload page_tex_locale table.'),
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('reload pickpocketing_loot_template',3,'Syntax: .reload pickpocketing_loot_template\nReload pickpocketing_loot_template table.'),
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('reload points_of_interest',3,'Syntax: .reload points_of_interest\nReload points_of_interest table.'),
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('reload points_of_interest_locale',3,'Syntax: .reload points_of_interest_locale\nReload points_of_interest_locale table.'),
|
||||
('reload prospecting_loot_template',3,'Syntax: .reload prospecting_loot_template\nReload prospecting_loot_template table.'),
|
||||
('reload quest_poi',3,'Syntax: .reload quest_poi\nReload quest_poi table.'),
|
||||
('reload quest_template',3,'Syntax: .reload quest_template\nReload quest_template table.'),
|
||||
('reload quest_template_locale',3,'Syntax: .reload quest_template_locale\nReload quest_template_locale table.'),
|
||||
('reload reference_loot_template',3,'Syntax: .reload reference_loot_template\nReload reference_loot_template table.'),
|
||||
('reload reserved_name',3,'Syntax: .reload reserved_name\nReload reserved_name table.'),
|
||||
('reload skill_discovery_template',3,'Syntax: .reload skill_discovery_template\nReload skill_discovery_template table.'),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue