fix(Tools/Mapextractor): Fix water height redundancy algorithm ignoring "no water" (#10947)
This commit is contained in:
parent
8b531b034b
commit
090cc5e2c6
4 changed files with 11 additions and 4 deletions
|
|
@ -80,7 +80,7 @@ struct map_liquidHeader
|
|||
namespace MMAP
|
||||
{
|
||||
|
||||
uint32 const MAP_VERSION_MAGIC = 8;
|
||||
uint32 const MAP_VERSION_MAGIC = 9;
|
||||
|
||||
TerrainBuilder::TerrainBuilder(bool skipLiquid) : m_skipLiquid (skipLiquid) { }
|
||||
TerrainBuilder::~TerrainBuilder() = default;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue