feat(NPC): add configuration for creature repositioning during NPC combat (#22973)
Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
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4 changed files with 26 additions and 4 deletions
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@ -3000,6 +3000,15 @@ ListenRange.TextEmote = 40
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ListenRange.Yell = 300
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#
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# Creature.RepositionAgainstNpcs
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# Description: Enables circling and backwards repositioning during NPC versus NPC combat.
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# Set to 0 to keep the legacy optimization that disables these moves for NPCs.
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# Default: 1 - (Enabled, uses more CPU, but looks better)
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# 0 - (Disabled, uses less CPU)
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Creature.RepositionAgainstNpcs = 1
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#
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# Creature.MovingStopTimeForPlayer
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# Description: Time (in milliseconds) during which creature will not move after
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