refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load (#19259)
* refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load * closes https://github.com/azerothcore/azerothcore-wotlk/issues/18556 * Update ObjectMgr.cpp * Update ObjectMgr.cpp * I swear I am not drunk * We already check all of these * fix build * Forgot we dont send the responsecode in senderrormessage * last commit I swear
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11 changed files with 117 additions and 166 deletions
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@ -347,21 +347,22 @@ public:
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return false;
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}
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if (ObjectMgr::CheckPlayerName(newName, true) != CHAR_NAME_SUCCESS)
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ResponseCodes res = ResponseCodes(ObjectMgr::CheckPlayerName(newName, true));
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if (res != CHAR_NAME_SUCCESS)
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{
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handler->SendErrorMessage(LANG_BAD_VALUE);
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return false;
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}
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switch (res)
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{
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case CHAR_NAME_RESERVED:
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handler->SendErrorMessage(LANG_RESERVED_NAME);
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break;
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case CHAR_NAME_PROFANE:
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handler->SendErrorMessage(LANG_PROFANITY_NAME);
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break;
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default:
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handler->SendErrorMessage(LANG_BAD_VALUE);
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break;
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}
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if (sObjectMgr->IsReservedName(newName))
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{
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handler->SendErrorMessage(LANG_RESERVED_NAME);
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return false;
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}
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if (sObjectMgr->IsProfanityName(newName))
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{
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handler->SendErrorMessage(LANG_PROFANITY_NAME);
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return false;
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}
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