fix(Core/Reputations): Faction rep gained by killing mobs is now prop… (#9737)
* fix(Core/Reputations): Faction rep gained by killing mobs is now properly rounded up. Do not increase reputation rank if exceeds max rank cap. Fixes #8718
This commit is contained in:
parent
7b041946e1
commit
0b02ba87fc
11 changed files with 91 additions and 42 deletions
|
|
@ -851,7 +851,7 @@ public:
|
|||
return false;
|
||||
}
|
||||
|
||||
target->GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false);
|
||||
target->GetReputationMgr().SetOneFactionReputation(factionEntry, float(amount), false);
|
||||
target->GetReputationMgr().SendState(target->GetReputationMgr().GetState(factionEntry));
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[handler->GetSessionDbcLocale()], factionId,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue