fix(Core/Reputations): Faction rep gained by killing mobs is now prop… (#9737)

* fix(Core/Reputations): Faction rep gained by killing mobs is now properly rounded up.

Do not increase reputation rank if exceeds max rank cap.
Fixes #8718
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UltraNix 2022-02-05 11:37:00 +01:00 committed by GitHub
parent 7b041946e1
commit 0b02ba87fc
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11 changed files with 91 additions and 42 deletions

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@ -2463,7 +2463,7 @@ class spell_gen_oracle_wolvar_reputation : public SpellScript
// Set rep to baserep + basepoints (expecting spillover for oposite faction -> become hated)
// Not when player already has equal or higher rep with this faction
if (player->GetReputationMgr().GetReputation(factionEntry) <= repChange)
player->GetReputationMgr().SetReputation(factionEntry, repChange);
player->GetReputationMgr().SetReputation(factionEntry, static_cast<float>(repChange));
// EFFECT_INDEX_2 most likely update at war state, we already handle this in SetReputation
}