fix(Core/Pathfinding): Improve - Point movement (#3658)
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11 changed files with 61 additions and 28 deletions
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@ -626,12 +626,7 @@ void SmartAI::EnterEvadeMode()
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me->RemoveEvadeAuras();
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me->AddUnitState(UNIT_STATE_EVADE);
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me->DeleteThreatList();
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me->CombatStop(true);
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(nullptr);
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me->ResetPlayerDamageReq();
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me->SetLastDamagedTime(0);
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_EnterEvadeMode();
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GetScript()->ProcessEventsFor(SMART_EVENT_EVADE);//must be after aura clear so we can cast spells from db
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