From 0cb0cbcab2c8aad909b862ee43e91a7c908c9f19 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Sun, 12 Apr 2026 12:02:13 -0300 Subject: [PATCH] fix(Scripts/TheEye): Fix Al'ar evading during Flame Quills (#25437) Co-authored-by: Claude Opus 4.6 --- src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index c7b7d1d72..02dd749a9 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -168,7 +168,7 @@ struct boss_alar : public BossAI { if (why == EVADE_REASON_BOUNDARY) BossAI::EnterEvadeMode(why); - else if (me->GetThreatMgr().IsThreatListEmpty()) + else if (me->GetThreatMgr().IsThreatListEmpty(true)) BossAI::EnterEvadeMode(why); }