Another huge compilation fix
please delete cache and re-run cmake
This commit is contained in:
parent
e471c1bb6a
commit
0dd68dfbee
108 changed files with 4784 additions and 4744 deletions
|
|
@ -96,7 +96,7 @@ void Channel::UpdateChannelInDB() const
|
|||
stmt->setUInt32(2, _channelDBId);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) updated in database", _name.c_str());
|
||||
#endif
|
||||
}
|
||||
|
|
@ -684,7 +684,7 @@ void Channel::List(Player const* player)
|
|||
return;
|
||||
}
|
||||
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_LIST %s Channel: %s", player->GetSession()->GetPlayerInfo().c_str(), GetName().c_str());
|
||||
#endif
|
||||
WorldPacket data(SMSG_CHANNEL_LIST, 1+(GetName().size()+1)+1+4+playersStore.size()*(8+1));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue