Another huge compilation fix

please delete cache and re-run cmake
This commit is contained in:
Yehonal 2017-08-20 04:48:07 +02:00
parent e471c1bb6a
commit 0dd68dfbee
108 changed files with 4784 additions and 4744 deletions

View file

@ -96,7 +96,7 @@ void Channel::UpdateChannelInDB() const
stmt->setUInt32(2, _channelDBId);
CharacterDatabase.Execute(stmt);
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) updated in database", _name.c_str());
#endif
}
@ -684,7 +684,7 @@ void Channel::List(Player const* player)
return;
}
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_LIST %s Channel: %s", player->GetSession()->GetPlayerInfo().c_str(), GetName().c_str());
#endif
WorldPacket data(SMSG_CHANNEL_LIST, 1+(GetName().size()+1)+1+4+playersStore.size()*(8+1));