Another huge compilation fix
please delete cache and re-run cmake
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108 changed files with 4784 additions and 4744 deletions
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@ -204,7 +204,7 @@ void ObjectGridLoader::LoadN(void)
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}
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}
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}
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId());
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#endif
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}
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