Another huge compilation fix
please delete cache and re-run cmake
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e471c1bb6a
commit
0dd68dfbee
108 changed files with 4784 additions and 4744 deletions
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@ -2097,7 +2097,7 @@ void World::Update(uint32 diff)
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if (m_timers[WUPDATE_PINGDB].Passed())
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{
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m_timers[WUPDATE_PINGDB].Reset();
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDetail("Ping MySQL to keep connection alive");
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#endif
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CharacterDatabase.KeepAlive();
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@ -2569,7 +2569,7 @@ void World::ShutdownMsg(bool show, Player* player)
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ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
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SendServerMessage(msgid, str.c_str(), player);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outStaticDebug("Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"), str.c_str());
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#endif
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}
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@ -2589,7 +2589,7 @@ void World::ShutdownCancel()
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m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
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SendServerMessage(msgid);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outStaticDebug("Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
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#endif
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@ -2685,7 +2685,7 @@ void World::ProcessCliCommands()
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CliCommandHolder* command = NULL;
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while (cliCmdQueue.next(command))
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{
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDetail("CLI command under processing...");
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#endif
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zprint = command->m_print;
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@ -2755,7 +2755,7 @@ void World::SendAutoBroadcast()
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sWorld->SendGlobalMessage(&data);
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}
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDetail("AutoBroadcast: '%s'", msg.c_str());
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#endif
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}
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@ -2957,7 +2957,7 @@ void World::ResetEventSeasonalQuests(uint16 event_id)
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void World::ResetRandomBG()
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{
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDetail("Random BG status reset for all characters.");
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#endif
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