Big re-organization of repository [W.I.P]
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parent
c62a72c0a8
commit
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3016 changed files with 1271 additions and 1 deletions
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@ -1,465 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "InstanceScript.h"
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#include "Player.h"
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#include "scholomance.h"
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#include "GameObjectAI.h"
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class instance_scholomance : public InstanceMapScript
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{
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public:
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instance_scholomance() : InstanceMapScript("instance_scholomance", 289) { }
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InstanceScript* GetInstanceScript(InstanceMap* map) const
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{
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return new instance_scholomance_InstanceMapScript(map);
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}
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struct instance_scholomance_InstanceMapScript : public InstanceScript
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{
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instance_scholomance_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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GateKirtonosGUID = 0;
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GateMiliciaGUID = 0;
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GateTheolenGUID = 0;
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GatePolkeltGUID = 0;
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GateRavenianGUID = 0;
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GateBarovGUID = 0;
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GateIlluciaGUID = 0;
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_kirtonosState = 0;
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_miniBosses = 0;
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}
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void OnGameObjectCreate(GameObject* go)
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{
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switch (go->GetEntry())
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{
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case GO_GATE_KIRTONOS:
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GateKirtonosGUID = go->GetGUID();
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break;
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case GO_GATE_MALICIA:
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GateMiliciaGUID = go->GetGUID();
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break;
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case GO_GATE_THEOLEN:
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GateTheolenGUID = go->GetGUID();
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break;
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case GO_GATE_POLKELT:
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GatePolkeltGUID = go->GetGUID();
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break;
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case GO_GATE_RAVENIAN:
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GateRavenianGUID = go->GetGUID();
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break;
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case GO_GATE_BAROV:
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GateBarovGUID = go->GetGUID();
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break;
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case GO_GATE_ILLUCIA:
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GateIlluciaGUID = go->GetGUID();
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break;
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}
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}
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uint64 GetData64(uint32 type) const
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{
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switch (type)
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{
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case GO_GATE_KIRTONOS:
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return GateKirtonosGUID;
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case GO_GATE_MALICIA:
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return GateMiliciaGUID;
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case GO_GATE_THEOLEN:
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return GateTheolenGUID;
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case GO_GATE_POLKELT:
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return GatePolkeltGUID;
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case GO_GATE_RAVENIAN:
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return GateRavenianGUID;
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case GO_GATE_BAROV:
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return GateBarovGUID;
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case GO_GATE_ILLUCIA:
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return GateIlluciaGUID;
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}
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return 0;
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}
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void SetData(uint32 type, uint32 data)
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{
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switch (type)
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{
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case DATA_KIRTONOS_THE_HERALD:
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_kirtonosState = data;
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break;
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case DATA_MINI_BOSSES:
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++_miniBosses;
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break;
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}
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SaveToDB();
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}
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uint32 GetData(uint32 type) const
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{
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switch (type)
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{
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case DATA_KIRTONOS_THE_HERALD:
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return _kirtonosState;
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case DATA_MINI_BOSSES:
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return _miniBosses;
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}
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return 0;
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}
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std::string GetSaveData()
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{
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std::ostringstream saveStream;
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saveStream << "S O " << _kirtonosState << ' ' << _miniBosses;
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return saveStream.str();
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}
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void Load(const char* str)
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{
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if (!str)
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return;
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char dataHead1, dataHead2;
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std::istringstream loadStream(str);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'S' && dataHead2 == 'O')
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{
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loadStream >> _kirtonosState;
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loadStream >> _miniBosses;
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if (_kirtonosState == IN_PROGRESS)
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_kirtonosState = NOT_STARTED;
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}
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}
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protected:
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uint64 GateKirtonosGUID;
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uint64 GateMiliciaGUID;
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uint64 GateTheolenGUID;
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uint64 GatePolkeltGUID;
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uint64 GateRavenianGUID;
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uint64 GateBarovGUID;
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uint64 GateIlluciaGUID;
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uint32 _kirtonosState;
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uint32 _miniBosses;
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};
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};
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class spell_scholomance_fixate : public SpellScriptLoader
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{
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public:
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spell_scholomance_fixate() : SpellScriptLoader("spell_scholomance_fixate") { }
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class spell_scholomance_fixate_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_scholomance_fixate_AuraScript);
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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if (Unit* caster = GetCaster())
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caster->TauntApply(target);
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}
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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if (Unit* caster = GetCaster())
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caster->TauntFadeOut(target);
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}
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void Register()
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{
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OnEffectApply += AuraEffectApplyFn(spell_scholomance_fixate_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_scholomance_fixate_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_scholomance_fixate_AuraScript();
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}
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};
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class spell_kormok_summon_bone_mages : SpellScriptLoader
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{
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public:
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spell_kormok_summon_bone_mages() : SpellScriptLoader("spell_kormok_summon_bone_mages") { }
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class spell_kormok_summon_bone_magesSpellScript : public SpellScript
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{
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PrepareSpellScript(spell_kormok_summon_bone_magesSpellScript);
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void HandleScript(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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for (uint8 i = 0; i < 2; ++i)
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GetCaster()->CastSpell(GetCaster(), SPELL_SUMMON_BONE_MAGE_FRONT_LEFT+urand(0, 3), true);
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_kormok_summon_bone_magesSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_kormok_summon_bone_magesSpellScript();
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}
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};
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class spell_kormok_summon_bone_minions : SpellScriptLoader
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{
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public:
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spell_kormok_summon_bone_minions() : SpellScriptLoader("spell_kormok_summon_bone_minions") { }
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class spell_kormok_summon_bone_minionsSpellScript : public SpellScript
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{
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PrepareSpellScript(spell_kormok_summon_bone_minionsSpellScript);
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void HandleScript(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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for (uint32 i = 0; i < 4; ++i)
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GetCaster()->CastSpell(GetCaster(), SPELL_SUMMON_BONE_MINION1+i, true);
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_kormok_summon_bone_minionsSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_kormok_summon_bone_minionsSpellScript();
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}
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};
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enum Rooms
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{
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ROOM_HALL_OF_SECRETS = 0,
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ROOM_HALL_OF_THE_DAMNED = 1,
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ROOM_THE_COVEN = 2,
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ROOM_THE_SHADOW_VAULT = 3,
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ROOM_BAROV_FAMILY_VAULT = 4,
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ROOM_VAULT_OF_THE_RAVENIAN = 5,
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ROOM_MAX = 6
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};
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class spell_scholomance_shadow_portal : public SpellScriptLoader
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{
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public:
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spell_scholomance_shadow_portal() : SpellScriptLoader("spell_scholomance_shadow_portal") { }
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class spell_scholomance_shadow_portal_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_scholomance_shadow_portal_SpellScript);
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bool Load()
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{
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return GetCaster()->GetTypeId() == TYPEID_UNIT;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Creature* caster = GetCaster()->ToCreature();
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uint8 attempts = 0;
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uint8 room = urand(ROOM_HALL_OF_SECRETS, ROOM_VAULT_OF_THE_RAVENIAN);
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uint32 spellId = 0;
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while (attempts < ROOM_MAX)
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{
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switch (room)
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{
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case ROOM_HALL_OF_SECRETS:
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if (InstanceScript* instance = caster->GetInstanceScript())
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if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_RAVENIAN)))
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if (gate->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_HALLOFSECRETS;
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break;
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case ROOM_HALL_OF_THE_DAMNED:
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if (InstanceScript* instance = caster->GetInstanceScript())
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if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_THEOLEN)))
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if (gate->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED;
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break;
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case ROOM_THE_COVEN:
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if (InstanceScript* instance = caster->GetInstanceScript())
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if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_MALICIA)))
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if (gate->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_THECOVEN;
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break;
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case ROOM_THE_SHADOW_VAULT:
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if (InstanceScript* instance = caster->GetInstanceScript())
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if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_ILLUCIA)))
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if (gate->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_THESHADOWVAULT;
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break;
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case ROOM_BAROV_FAMILY_VAULT:
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if (InstanceScript* instance = caster->GetInstanceScript())
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if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_BAROV)))
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if (gate->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT;
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break;
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case ROOM_VAULT_OF_THE_RAVENIAN:
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if (InstanceScript* instance = caster->GetInstanceScript())
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if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(GO_GATE_POLKELT)))
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if (gate->GetGoState() == GO_STATE_ACTIVE)
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spellId = SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN;
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break;
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}
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if (spellId)
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{
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caster->CastSpell(GetHitUnit(), spellId, true);
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break;
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}
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else
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{
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room = (++room)%ROOM_MAX;
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++attempts;
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}
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}
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_scholomance_shadow_portal_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_scholomance_shadow_portal_SpellScript();
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}
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};
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Position const SummonPos[3*ROOM_MAX] =
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{
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// Hall of Secrects
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{ 230.80f, 0.138f, 85.23f, 0.0f },
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{ 241.23f, -6.979f, 85.23f, 0.0f },
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{ 246.65f, 4.227f, 84.85f, 0.0f },
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// The Hall of the damned
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{ 177.9624f, -68.23893f, 84.95197f, 3.228859f },
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{ 183.7705f, -61.43489f, 84.92424f, 5.148721f },
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{ 184.7035f, -77.74805f, 84.92424f, 4.660029f },
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// The Coven
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{ 111.7203f, -1.105035f, 85.45985f, 3.961897f },
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{ 118.0079f, 6.430664f, 85.31169f, 2.408554f },
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{ 120.0276f, -7.496636f, 85.31169f, 2.984513f },
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// The Shadow Vault
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{ 245.3716f, 0.628038f, 72.73877f, 0.01745329f },
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{ 240.9920f, 3.405653f, 72.73877f, 6.143559f },
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{ 240.9543f, -3.182943f, 72.73877f, 0.2268928f },
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// Barov Family Vault
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{ 181.8245f, -42.58117f, 75.4812f, 4.660029f },
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{ 177.7456f, -42.74745f, 75.4812f, 4.886922f },
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{ 185.6157f, -42.91200f, 75.4812f, 4.45059f },
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// Vault of the Ravenian
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{ 136.362f, 6.221f, 75.40f, 3.14f },
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{ 130.79f, -0.91f, 75.40f, 3.14f },
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{ 136.362f, -8.221f, 75.40f, 3.14f },
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};
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class spell_scholomance_shadow_portal_rooms : public SpellScriptLoader
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{
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public:
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spell_scholomance_shadow_portal_rooms() : SpellScriptLoader("spell_scholomance_shadow_portal_rooms") { }
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class spell_scholomance_shadow_portal_rooms_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_scholomance_shadow_portal_rooms_SpellScript);
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bool Load()
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{
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return GetCaster()->GetTypeId() == TYPEID_UNIT;
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}
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void HandleSendEvent(SpellEffIndex effIndex)
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{
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PreventHitEffect(effIndex);
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Creature* caster = GetCaster()->ToCreature();
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uint8 summonPos = 0;
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uint32 gateId = 0;
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switch (GetSpellInfo()->Id)
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{
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case SPELL_SHADOW_PORTAL_HALLOFSECRETS:
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summonPos = ROOM_HALL_OF_SECRETS*3;
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gateId = GO_GATE_POLKELT;
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break;
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case SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED:
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summonPos = ROOM_HALL_OF_THE_DAMNED*3;
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gateId = GO_GATE_THEOLEN;
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break;
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case SPELL_SHADOW_PORTAL_THECOVEN:
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summonPos = ROOM_THE_COVEN*3;
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gateId = GO_GATE_MALICIA;
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break;
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case SPELL_SHADOW_PORTAL_THESHADOWVAULT:
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summonPos = ROOM_THE_SHADOW_VAULT*3;
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gateId = GO_GATE_ILLUCIA;
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break;
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case SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT:
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summonPos = ROOM_BAROV_FAMILY_VAULT*4;
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gateId = GO_GATE_BAROV;
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break;
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case SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN:
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summonPos = ROOM_VAULT_OF_THE_RAVENIAN*3;
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gateId = GO_GATE_RAVENIAN;
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break;
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}
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if (gateId && (GetCaster()->GetMap()->GetId() == 289))
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{
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for (uint8 i = 0; i < 3; ++i)
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{
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if (Creature* summon = GetCaster()->SummonCreature(NPC_RISEN_GUARDIAN, SummonPos[summonPos+i], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
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{
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summon->GetMotionMaster()->MoveRandom(8.0f);
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summon->AI()->SetData(0, summonPos/3 + 1);
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}
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}
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if (InstanceScript* instance = GetCaster()->GetInstanceScript())
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if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetData64(gateId)))
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{
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gate->SetGoState(GO_STATE_READY);
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gate->AI()->SetData(1, 1);
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}
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||||
}
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}
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void Register()
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{
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OnEffectHit += SpellEffectFn(spell_scholomance_shadow_portal_rooms_SpellScript::HandleSendEvent, EFFECT_1, SPELL_EFFECT_SEND_EVENT);
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}
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};
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SpellScript* GetSpellScript() const
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{
|
||||
return new spell_scholomance_shadow_portal_rooms_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_scholomance()
|
||||
{
|
||||
new instance_scholomance();
|
||||
new spell_scholomance_fixate();
|
||||
new spell_kormok_summon_bone_mages();
|
||||
new spell_kormok_summon_bone_minions();
|
||||
new spell_scholomance_shadow_portal();
|
||||
new spell_scholomance_shadow_portal_rooms();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue