Big re-organization of repository [W.I.P]
This commit is contained in:
parent
c62a72c0a8
commit
0f85ce1c54
3016 changed files with 1271 additions and 1 deletions
|
|
@ -1,654 +0,0 @@
|
|||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Tanaris
|
||||
SD%Complete: 80
|
||||
SDComment: Quest support: 648, 1560, 2954, 4005, 10277, 10279(Special flight path). Noggenfogger vendor
|
||||
SDCategory: Tanaris
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
npc_aquementas
|
||||
npc_custodian_of_time
|
||||
npc_steward_of_time
|
||||
npc_stone_watcher_of_norgannon
|
||||
npc_OOX17
|
||||
npc_tooga
|
||||
EndContentData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "ScriptedEscortAI.h"
|
||||
#include "ScriptedFollowerAI.h"
|
||||
#include "Player.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
/*######
|
||||
## npc_aquementas
|
||||
######*/
|
||||
|
||||
enum Aquementas
|
||||
{
|
||||
AGGRO_YELL_AQUE = 0,
|
||||
|
||||
SPELL_AQUA_JET = 13586,
|
||||
SPELL_FROST_SHOCK = 15089
|
||||
};
|
||||
|
||||
class npc_aquementas : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_aquementas() : CreatureScript("npc_aquementas") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_aquementasAI(creature);
|
||||
}
|
||||
|
||||
struct npc_aquementasAI : public ScriptedAI
|
||||
{
|
||||
npc_aquementasAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 SendItemTimer;
|
||||
uint32 SwitchFactionTimer;
|
||||
bool isFriendly;
|
||||
|
||||
uint32 FrostShockTimer;
|
||||
uint32 AquaJetTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
SendItemTimer = 0;
|
||||
SwitchFactionTimer = 10000;
|
||||
me->setFaction(35);
|
||||
isFriendly = true;
|
||||
|
||||
AquaJetTimer = 5000;
|
||||
FrostShockTimer = 1000;
|
||||
}
|
||||
|
||||
void SendItem(Unit* receiver)
|
||||
{
|
||||
Player* player = receiver->ToPlayer();
|
||||
|
||||
if (player && player->HasItemCount(11169, 1, false) &&
|
||||
player->HasItemCount(11172, 11, false) &&
|
||||
player->HasItemCount(11173, 1, false) &&
|
||||
!player->HasItemCount(11522, 1, true))
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, NULL);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
player->StoreNewItem(dest, 11522, 1, true);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
Talk(AGGRO_YELL_AQUE, who);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (isFriendly)
|
||||
{
|
||||
if (SwitchFactionTimer <= diff)
|
||||
{
|
||||
me->setFaction(91);
|
||||
isFriendly = false;
|
||||
} else SwitchFactionTimer -= diff;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (!isFriendly)
|
||||
{
|
||||
if (SendItemTimer <= diff)
|
||||
{
|
||||
if (me->GetVictim()->GetTypeId() == TYPEID_PLAYER)
|
||||
SendItem(me->GetVictim());
|
||||
SendItemTimer = 5000;
|
||||
} else SendItemTimer -= diff;
|
||||
}
|
||||
|
||||
if (FrostShockTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FROST_SHOCK);
|
||||
FrostShockTimer = 15000;
|
||||
} else FrostShockTimer -= diff;
|
||||
|
||||
if (AquaJetTimer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_AQUA_JET);
|
||||
AquaJetTimer = 15000;
|
||||
} else AquaJetTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_custodian_of_time
|
||||
######*/
|
||||
|
||||
enum CustodianOfTime
|
||||
{
|
||||
WHISPER_CUSTODIAN_1 = 0,
|
||||
WHISPER_CUSTODIAN_2 = 1,
|
||||
WHISPER_CUSTODIAN_3 = 2,
|
||||
WHISPER_CUSTODIAN_4 = 3,
|
||||
WHISPER_CUSTODIAN_5 = 4,
|
||||
WHISPER_CUSTODIAN_6 = 5,
|
||||
WHISPER_CUSTODIAN_7 = 6,
|
||||
WHISPER_CUSTODIAN_8 = 7,
|
||||
WHISPER_CUSTODIAN_9 = 8,
|
||||
WHISPER_CUSTODIAN_10 = 9,
|
||||
WHISPER_CUSTODIAN_11 = 10,
|
||||
WHISPER_CUSTODIAN_12 = 11,
|
||||
WHISPER_CUSTODIAN_13 = 12,
|
||||
WHISPER_CUSTODIAN_14 = 13
|
||||
};
|
||||
|
||||
class npc_custodian_of_time : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_custodian_of_time() : CreatureScript("npc_custodian_of_time") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_custodian_of_timeAI(creature);
|
||||
}
|
||||
|
||||
struct npc_custodian_of_timeAI : public npc_escortAI
|
||||
{
|
||||
npc_custodian_of_timeAI(Creature* creature) : npc_escortAI(creature) { }
|
||||
|
||||
void WaypointReached(uint32 waypointId)
|
||||
{
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
switch (waypointId)
|
||||
{
|
||||
case 0:
|
||||
Talk(WHISPER_CUSTODIAN_1, player);
|
||||
break;
|
||||
case 1:
|
||||
Talk(WHISPER_CUSTODIAN_2, player);
|
||||
break;
|
||||
case 2:
|
||||
Talk(WHISPER_CUSTODIAN_3, player);
|
||||
break;
|
||||
case 3:
|
||||
Talk(WHISPER_CUSTODIAN_4, player);
|
||||
break;
|
||||
case 5:
|
||||
Talk(WHISPER_CUSTODIAN_5, player);
|
||||
break;
|
||||
case 6:
|
||||
Talk(WHISPER_CUSTODIAN_6, player);
|
||||
break;
|
||||
case 7:
|
||||
Talk(WHISPER_CUSTODIAN_7, player);
|
||||
break;
|
||||
case 8:
|
||||
Talk(WHISPER_CUSTODIAN_8, player);
|
||||
break;
|
||||
case 9:
|
||||
Talk(WHISPER_CUSTODIAN_9, player);
|
||||
break;
|
||||
case 10:
|
||||
Talk(WHISPER_CUSTODIAN_4, player);
|
||||
break;
|
||||
case 13:
|
||||
Talk(WHISPER_CUSTODIAN_10, player);
|
||||
break;
|
||||
case 14:
|
||||
Talk(WHISPER_CUSTODIAN_4, player);
|
||||
break;
|
||||
case 16:
|
||||
Talk(WHISPER_CUSTODIAN_11, player);
|
||||
break;
|
||||
case 17:
|
||||
Talk(WHISPER_CUSTODIAN_12, player);
|
||||
break;
|
||||
case 18:
|
||||
Talk(WHISPER_CUSTODIAN_4, player);
|
||||
break;
|
||||
case 22:
|
||||
Talk(WHISPER_CUSTODIAN_13, player);
|
||||
break;
|
||||
case 23:
|
||||
Talk(WHISPER_CUSTODIAN_4, player);
|
||||
break;
|
||||
case 24:
|
||||
Talk(WHISPER_CUSTODIAN_14, player);
|
||||
DoCast(player, 34883);
|
||||
// below here is temporary workaround, to be removed when spell works properly
|
||||
player->AreaExploredOrEventHappens(10277);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
return;
|
||||
|
||||
if (Player* player = who->ToPlayer())
|
||||
{
|
||||
if (who->HasAura(34877) && player->GetQuestStatus(10277) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
float Radius = 10.0f;
|
||||
if (me->IsWithinDistInMap(who, Radius))
|
||||
{
|
||||
Start(false, false, who->GetGUID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
void Reset() { }
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
npc_escortAI::UpdateAI(diff);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_steward_of_time
|
||||
######*/
|
||||
|
||||
#define GOSSIP_ITEM_FLIGHT "Please take me to the master's lair."
|
||||
|
||||
class npc_steward_of_time : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_steward_of_time() : CreatureScript("npc_steward_of_time") { }
|
||||
|
||||
bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == 10279) //Quest: To The Master's Lair
|
||||
player->CastSpell(player, 34891, true); //(Flight through Caverns)
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (action == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
player->CastSpell(player, 34891, true); //(Flight through Caverns)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->IsQuestGiver())
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (player->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || player->GetQuestRewardStatus(10279))
|
||||
{
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(9978, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
player->SEND_GOSSIP_MENU(9977, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_stone_watcher_of_norgannon
|
||||
######*/
|
||||
|
||||
#define GOSSIP_ITEM_NORGANNON_1 "What function do you serve?"
|
||||
#define GOSSIP_ITEM_NORGANNON_2 "What are the Plates of Uldum?"
|
||||
#define GOSSIP_ITEM_NORGANNON_3 "Where are the Plates of Uldum?"
|
||||
#define GOSSIP_ITEM_NORGANNON_4 "Excuse me? We've been \"reschedueled for visitations\"? What does that mean?!"
|
||||
#define GOSSIP_ITEM_NORGANNON_5 "So, what's inside Uldum?"
|
||||
#define GOSSIP_ITEM_NORGANNON_6 "I will return when i have the Plates of Uldum."
|
||||
|
||||
class npc_stone_watcher_of_norgannon : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_stone_watcher_of_norgannon() : CreatureScript("npc_stone_watcher_of_norgannon") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(1675, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(1676, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->SEND_GOSSIP_MENU(1677, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
player->SEND_GOSSIP_MENU(1678, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(1679, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(2954);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->IsQuestGiver())
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
player->SEND_GOSSIP_MENU(1674, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_OOX17
|
||||
######*/
|
||||
|
||||
enum Npc00X17
|
||||
{
|
||||
SAY_OOX_START = 0,
|
||||
SAY_OOX_AGGRO = 1,
|
||||
SAY_OOX_AMBUSH = 2,
|
||||
SAY_OOX17_AMBUSH_REPLY = 0,
|
||||
SAY_OOX_END = 3,
|
||||
|
||||
Q_OOX17 = 648,
|
||||
SPAWN_FIRST = 7803,
|
||||
SPAWN_SECOND_1 = 5617,
|
||||
SPAWN_SECOND_2 = 7805
|
||||
};
|
||||
|
||||
class npc_OOX17 : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_OOX17() : CreatureScript("npc_OOX17") { }
|
||||
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == Q_OOX17)
|
||||
{
|
||||
creature->setFaction(113);
|
||||
creature->SetFullHealth();
|
||||
creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
creature->AI()->Talk(SAY_OOX_START);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_OOX17::npc_OOX17AI, creature->AI()))
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_OOX17AI(creature);
|
||||
}
|
||||
|
||||
struct npc_OOX17AI : public npc_escortAI
|
||||
{
|
||||
npc_OOX17AI(Creature* creature) : npc_escortAI(creature) { }
|
||||
|
||||
void WaypointReached(uint32 waypointId)
|
||||
{
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
switch (waypointId)
|
||||
{
|
||||
case 23:
|
||||
me->SummonCreature(SPAWN_FIRST, -8350.96f, -4445.79f, 10.10f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
me->SummonCreature(SPAWN_FIRST, -8355.96f, -4447.79f, 10.10f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
me->SummonCreature(SPAWN_FIRST, -8353.96f, -4442.79f, 10.10f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
Talk(SAY_OOX_AMBUSH);
|
||||
break;
|
||||
case 56:
|
||||
me->SummonCreature(SPAWN_SECOND_1, -7510.07f, -4795.50f, 9.35f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
me->SummonCreature(SPAWN_SECOND_2, -7515.07f, -4797.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
me->SummonCreature(SPAWN_SECOND_2, -7518.07f, -4792.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
Talk(SAY_OOX_AMBUSH);
|
||||
if (Creature* scoff = me->FindNearestCreature(SPAWN_SECOND_2, 30))
|
||||
scoff->AI()->Talk(SAY_OOX17_AMBUSH_REPLY);
|
||||
break;
|
||||
case 86:
|
||||
Talk(SAY_OOX_END);
|
||||
player->GroupEventHappens(Q_OOX17, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_OOX_AGGRO);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
summoned->AI()->AttackStart(me);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
/*####
|
||||
# npc_tooga
|
||||
####*/
|
||||
|
||||
enum Tooga
|
||||
{
|
||||
SAY_TOOG_WORRIED = 0,
|
||||
SAY_TOOG_POST_1 = 1,
|
||||
SAY_TORT_POST_2 = 0,
|
||||
SAY_TOOG_POST_3 = 2,
|
||||
SAY_TORT_POST_4 = 1,
|
||||
SAY_TOOG_POST_5 = 3,
|
||||
SAY_TORT_POST_6 = 2,
|
||||
|
||||
QUEST_TOOGA = 1560,
|
||||
NPC_TORTA = 6015,
|
||||
|
||||
POINT_ID_TO_WATER = 1,
|
||||
FACTION_TOOG_ESCORTEE = 113
|
||||
};
|
||||
|
||||
Position const ToWaterLoc = {-7032.664551f, -4906.199219f, -1.606446f, 0.0f};
|
||||
|
||||
class npc_tooga : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_tooga() : CreatureScript("npc_tooga") { }
|
||||
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_TOOGA)
|
||||
{
|
||||
if (npc_toogaAI* pToogaAI = CAST_AI(npc_tooga::npc_toogaAI, creature->AI()))
|
||||
pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, quest);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_toogaAI(creature);
|
||||
}
|
||||
|
||||
struct npc_toogaAI : public FollowerAI
|
||||
{
|
||||
npc_toogaAI(Creature* creature) : FollowerAI(creature) { }
|
||||
|
||||
uint32 CheckSpeechTimer;
|
||||
uint32 PostEventTimer;
|
||||
uint32 PhasePostEvent;
|
||||
|
||||
uint64 TortaGUID;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
CheckSpeechTimer = 2500;
|
||||
PostEventTimer = 1000;
|
||||
PhasePostEvent = 0;
|
||||
|
||||
TortaGUID = 0;
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
|
||||
{
|
||||
FollowerAI::MoveInLineOfSight(who);
|
||||
|
||||
if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE | STATE_FOLLOW_POSTEVENT) && who->GetEntry() == NPC_TORTA)
|
||||
{
|
||||
if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE))
|
||||
{
|
||||
Player* player = GetLeaderForFollower();
|
||||
if (player && player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
|
||||
player->GroupEventHappens(QUEST_TOOGA, me);
|
||||
|
||||
TortaGUID = who->GetGUID();
|
||||
SetFollowComplete(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 MotionType, uint32 PointId)
|
||||
{
|
||||
FollowerAI::MovementInform(MotionType, PointId);
|
||||
|
||||
if (MotionType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
if (PointId == POINT_ID_TO_WATER)
|
||||
SetFollowComplete();
|
||||
}
|
||||
|
||||
void UpdateFollowerAI(uint32 Diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
//we are doing the post-event, or...
|
||||
if (HasFollowState(STATE_FOLLOW_POSTEVENT))
|
||||
{
|
||||
if (PostEventTimer <= Diff)
|
||||
{
|
||||
PostEventTimer = 5000;
|
||||
|
||||
Creature* torta = ObjectAccessor::GetCreature(*me, TortaGUID);
|
||||
if (!torta || !torta->IsAlive())
|
||||
{
|
||||
//something happened, so just complete
|
||||
SetFollowComplete();
|
||||
return;
|
||||
}
|
||||
|
||||
switch (PhasePostEvent)
|
||||
{
|
||||
case 1:
|
||||
Talk(SAY_TOOG_POST_1);
|
||||
break;
|
||||
case 2:
|
||||
torta->AI()->Talk(SAY_TORT_POST_2);
|
||||
break;
|
||||
case 3:
|
||||
Talk(SAY_TOOG_POST_3);
|
||||
break;
|
||||
case 4:
|
||||
torta->AI()->Talk(SAY_TORT_POST_4);
|
||||
break;
|
||||
case 5:
|
||||
Talk(SAY_TOOG_POST_5);
|
||||
break;
|
||||
case 6:
|
||||
torta->AI()->Talk(SAY_TORT_POST_6);
|
||||
me->GetMotionMaster()->MovePoint(POINT_ID_TO_WATER, ToWaterLoc);
|
||||
break;
|
||||
}
|
||||
|
||||
++PhasePostEvent;
|
||||
}
|
||||
else
|
||||
PostEventTimer -= Diff;
|
||||
}
|
||||
//...we are doing regular speech check
|
||||
else if (HasFollowState(STATE_FOLLOW_INPROGRESS))
|
||||
{
|
||||
if (CheckSpeechTimer <= Diff)
|
||||
{
|
||||
CheckSpeechTimer = 5000;
|
||||
|
||||
if (urand(0, 9) > 8)
|
||||
Talk(SAY_TOOG_WORRIED);
|
||||
}
|
||||
else
|
||||
CheckSpeechTimer -= Diff;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
void AddSC_tanaris()
|
||||
{
|
||||
new npc_aquementas();
|
||||
new npc_custodian_of_time();
|
||||
new npc_steward_of_time();
|
||||
new npc_stone_watcher_of_norgannon();
|
||||
new npc_OOX17();
|
||||
new npc_tooga();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue