Big re-organization of repository [W.I.P]
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3016 changed files with 1271 additions and 1 deletions
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Thunder_Bluff
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SD%Complete: 100
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SDComment: Quest support: 925
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SDCategory: Thunder Bluff
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "Player.h"
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/*#####
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# npc_cairne_bloodhoof
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######*/
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enum CairneBloodhoof
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{
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SPELL_BERSERKER_CHARGE = 16636,
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SPELL_CLEAVE = 16044,
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SPELL_MORTAL_STRIKE = 16856,
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SPELL_THUNDERCLAP = 23931,
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SPELL_UPPERCUT = 22916
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};
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#define GOSSIP_HCB "I know this is rather silly but a young ward who is a bit shy would like your hoofprint."
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/// @todo verify abilities/timers
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class npc_cairne_bloodhoof : public CreatureScript
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{
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public:
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npc_cairne_bloodhoof() : CreatureScript("npc_cairne_bloodhoof") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_SENDER_INFO)
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{
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player->CastSpell(player, 23123, false);
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player->SEND_GOSSIP_MENU(7014, creature->GetGUID());
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HCB, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
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player->SEND_GOSSIP_MENU(7013, creature->GetGUID());
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_cairne_bloodhoofAI(creature);
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}
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struct npc_cairne_bloodhoofAI : public ScriptedAI
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{
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npc_cairne_bloodhoofAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 BerserkerChargeTimer;
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uint32 CleaveTimer;
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uint32 MortalStrikeTimer;
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uint32 ThunderclapTimer;
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uint32 UppercutTimer;
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void Reset()
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{
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BerserkerChargeTimer = 30000;
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CleaveTimer = 5000;
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MortalStrikeTimer = 10000;
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ThunderclapTimer = 15000;
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UppercutTimer = 10000;
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}
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void EnterCombat(Unit* /*who*/) { }
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (BerserkerChargeTimer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_BERSERKER_CHARGE);
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BerserkerChargeTimer = 25000;
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} else BerserkerChargeTimer -= diff;
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if (UppercutTimer <= diff)
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{
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DoCastVictim(SPELL_UPPERCUT);
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UppercutTimer = 20000;
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} else UppercutTimer -= diff;
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if (ThunderclapTimer <= diff)
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{
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DoCastVictim(SPELL_THUNDERCLAP);
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ThunderclapTimer = 15000;
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} else ThunderclapTimer -= diff;
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if (MortalStrikeTimer <= diff)
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{
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DoCastVictim(SPELL_MORTAL_STRIKE);
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MortalStrikeTimer = 15000;
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} else MortalStrikeTimer -= diff;
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if (CleaveTimer <= diff)
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{
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DoCastVictim(SPELL_CLEAVE);
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CleaveTimer = 7000;
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} else CleaveTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_thunder_bluff()
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{
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new npc_cairne_bloodhoof();
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}
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