Big re-organization of repository [W.I.P]
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3016 changed files with 1271 additions and 1 deletions
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/*
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REWRITTEN FROM SCRATCH BY PUSSYWIZARD, IT OWNS NOW!
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "oculus.h"
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#include "Vehicle.h"
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#include "CombatAI.h"
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#include "Player.h"
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#include "SpellInfo.h"
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enum DrakeGiverTexts
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{
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GOSSIP_TEXTID_DRAKES = 13267,
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GOSSIP_TEXTID_BELGARISTRASZ1 = 12916,
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GOSSIP_TEXTID_BELGARISTRASZ2 = 13466,
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GOSSIP_TEXTID_BELGARISTRASZ3 = 13254,
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GOSSIP_TEXTID_VERDISA1 = 1,
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GOSSIP_TEXTID_VERDISA2 = 1,
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GOSSIP_TEXTID_VERDISA3 = 1,
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GOSSIP_TEXTID_ETERNOS1 = 1,
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GOSSIP_TEXTID_ETERNOS2 = 1,
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GOSSIP_TEXTID_ETERNOS3 = 13256,
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};
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#define GOSSIP_ITEM_DRAKES "So where do we go from here?"
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#define GOSSIP_ITEM_BELGARISTRASZ1 "I want to fly on the wings of the Red Flight"
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#define GOSSIP_ITEM_BELGARISTRASZ2 "What abilities do Ruby Drakes have?"
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#define GOSSIP_ITEM_VERDISA1 "I want to fly on the wings of the Green Flight"
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#define GOSSIP_ITEM_VERDISA2 "What abilities do Emerald Drakes have?"
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#define GOSSIP_ITEM_ETERNOS1 "I want to fly on the wings of the Bronze Flight"
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#define GOSSIP_ITEM_ETERNOS2 "What abilities do Amber Drakes have?"
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#define HAS_ESSENCE(a) ((a)->HasItemCount(ITEM_EMERALD_ESSENCE) || (a)->HasItemCount(ITEM_AMBER_ESSENCE) || (a)->HasItemCount(ITEM_RUBY_ESSENCE))
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class npc_oculus_drakegiver : public CreatureScript
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{
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public:
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npc_oculus_drakegiver() : CreatureScript("npc_oculus_drakegiver") { }
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if( pCreature->IsQuestGiver() )
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if( pCreature->GetInstanceScript()->GetData(DATA_DRAKOS) == DONE )
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DRAKES, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DRAKES, pCreature->GetGUID());
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}
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->GetGossipMenu().ClearMenu();
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switch(pCreature->GetEntry())
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{
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case NPC_VERDISA:
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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if (!HAS_ESSENCE(pPlayer))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA1, pCreature->GetGUID());
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}
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else
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA2, pCreature->GetGUID());
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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{
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ItemPosCountVec dest;
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uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_EMERALD_ESSENCE, 1);
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if (msg == EQUIP_ERR_OK)
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pPlayer->StoreNewItem(dest, ITEM_EMERALD_ESSENCE, true);
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pPlayer->CLOSE_GOSSIP_MENU();
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break;
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}
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case GOSSIP_ACTION_INFO_DEF + 3:
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if (!HAS_ESSENCE(pPlayer))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA3, pCreature->GetGUID());
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break;
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}
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break;
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case NPC_BELGARISTRASZ:
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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if (!HAS_ESSENCE(pPlayer))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ1, pCreature->GetGUID());
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}
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else
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ2, pCreature->GetGUID());
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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{
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ItemPosCountVec dest;
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uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_RUBY_ESSENCE, 1);
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if (msg == EQUIP_ERR_OK)
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pPlayer->StoreNewItem(dest, ITEM_RUBY_ESSENCE, true);
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pPlayer->CLOSE_GOSSIP_MENU();
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break;
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}
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case GOSSIP_ACTION_INFO_DEF + 3:
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if (!HAS_ESSENCE(pPlayer))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ3, pCreature->GetGUID());
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break;
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}
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break;
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case NPC_ETERNOS:
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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if (!HAS_ESSENCE(pPlayer))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS1, pCreature->GetGUID());
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}
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else
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS2, pCreature->GetGUID());
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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{
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ItemPosCountVec dest;
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uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_AMBER_ESSENCE, 1);
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if (msg == EQUIP_ERR_OK)
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pPlayer->StoreNewItem(dest, ITEM_AMBER_ESSENCE, true);
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pPlayer->CLOSE_GOSSIP_MENU();
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break;
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}
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case GOSSIP_ACTION_INFO_DEF + 3:
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if (!HAS_ESSENCE(pPlayer))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS3, pCreature->GetGUID());
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break;
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}
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break;
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}
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return true;
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}
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};
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class npc_oculus_drake : public CreatureScript
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{
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public:
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npc_oculus_drake() : CreatureScript("npc_oculus_drake") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_oculus_drakeAI (pCreature);
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}
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struct npc_oculus_drakeAI : public VehicleAI
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{
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npc_oculus_drakeAI(Creature *pCreature) : VehicleAI(pCreature)
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{
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m_pInstance = me->GetInstanceScript();
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JustSummoned = true;
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}
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InstanceScript* m_pInstance;
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bool JustSummoned;
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uint16 despawnTimer;
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void PassengerBoarded(Unit* who, int8 seatid, bool add)
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{
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if (add)
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{
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me->SetDisableGravity(false);
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me->SendMovementFlagUpdate();
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despawnTimer = 0;
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}
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else
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{
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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me->DisappearAndDie();
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me->DespawnOrUnsummon(1);
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}
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}
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void JustDied(Unit* killer)
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{
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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me->DisappearAndDie();
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me->DespawnOrUnsummon(1);
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}
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void SpellHitTarget(Unit* target, SpellInfo const* spell)
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{
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for( uint8 i = 0; i < 8; ++i )
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if( me->m_spells[i] == spell->Id )
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{
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if( target && target->IsAlive() && !target->CanFly() && target->IsHostileTo(me) && !spell->IsTargetingArea())
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{
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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if( Unit* charmer = me->GetCharmer() )
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Unit::Kill(charmer, charmer, false);
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me->DisappearAndDie();
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me->DespawnOrUnsummon(1);
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}
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break;
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}
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}
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void UpdateAI(uint32 diff)
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{
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if( JustSummoned )
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{
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despawnTimer = 1;
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JustSummoned = false;
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if( m_pInstance )
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{
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if( !m_pInstance->IsEncounterInProgress() || m_pInstance->GetData(DATA_EREGOS)==IN_PROGRESS )
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{
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if( me->GetVehicleKit() && me->IsSummon() )
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if( !me->GetVehicleKit()->GetPassenger(0) )
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{
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TempSummon* ts = (TempSummon*)me;
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if( Unit* summoner = ts->GetSummoner() )
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{
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if( m_pInstance->GetData(DATA_UROM) == DONE )
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{
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switch( me->GetEntry() )
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{
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case 27692:
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me->m_spells[5] = 50344;
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break;
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case 27755:
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me->m_spells[5] = 49592;
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break;
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case 27756:
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me->m_spells[5] = 50253;
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break;
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}
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}
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uint32 spell = 0;
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switch (me->GetEntry())
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{
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case 27692: spell = 49427; break;
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case 27755: spell = 49459; break;
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case 27756: spell = 49463; break;
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}
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//summoner->EnterVehicle(me);
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if (spell)
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me->CastSpell(summoner, spell, true);
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me->SetCanFly(true);
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me->SetSpeed(MOVE_FLIGHT, me->GetSpeedRate(MOVE_RUN), true);
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}
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}
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}
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else
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{
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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me->DisappearAndDie();
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me->DespawnOrUnsummon(1);
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return;
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}
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}
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}
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if (despawnTimer)
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{
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if (despawnTimer >= 5000)
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{
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despawnTimer = 0;
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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me->DisappearAndDie();
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me->DespawnOrUnsummon(1);
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return;
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}
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else
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despawnTimer += diff;
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}
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VehicleAI::UpdateAI(diff);
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}
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};
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};
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enum oculusSpells
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{
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SPELL_AMBER_SHOCK_CHARGE = 49836,
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SPELL_RUBY_EVASIVE_CHARGES = 50241,
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};
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// 49838 - Stop Time
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class spell_oculus_stop_time : public SpellScriptLoader
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{
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public:
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spell_oculus_stop_time() : SpellScriptLoader("spell_oculus_stop_time") { }
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class spell_oculus_stop_time_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_oculus_stop_time_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/)
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_AMBER_SHOCK_CHARGE))
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return false;
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return true;
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}
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void Apply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* caster = GetCaster();
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if (!caster)
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return;
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Unit* target = GetTarget();
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for (uint32 i = 0; i < 5; ++i)
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caster->CastSpell(target, SPELL_AMBER_SHOCK_CHARGE, true);
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}
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void Register()
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{
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AfterEffectApply += AuraEffectApplyFn(spell_oculus_stop_time_AuraScript::Apply, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_oculus_stop_time_AuraScript();
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}
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};
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// 50240 - Evasive Maneuvers
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class spell_oculus_evasive_maneuvers : public SpellScriptLoader
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{
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public:
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spell_oculus_evasive_maneuvers() : SpellScriptLoader("spell_oculus_evasive_maneuvers") { }
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class spell_oculus_evasive_maneuvers_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_oculus_evasive_maneuvers_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/)
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_RUBY_EVASIVE_CHARGES))
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return false;
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return true;
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}
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void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
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{
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PreventDefaultAction();
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GetTarget()->RemoveAuraFromStack(SPELL_RUBY_EVASIVE_CHARGES);
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if (!GetTarget()->HasAura(SPELL_RUBY_EVASIVE_CHARGES))
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SetDuration(0);
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}
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void Register()
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{
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OnEffectProc += AuraEffectProcFn(spell_oculus_evasive_maneuvers_AuraScript::HandleProc, EFFECT_2, SPELL_AURA_PROC_TRIGGER_SPELL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_oculus_evasive_maneuvers_AuraScript();
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}
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};
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// 49840 - Shock Lance
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class spell_oculus_shock_lance : public SpellScriptLoader
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{
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public:
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spell_oculus_shock_lance() : SpellScriptLoader("spell_oculus_shock_lance") { }
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class spell_oculus_shock_lance_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_oculus_shock_lance_SpellScript);
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bool Validate(SpellInfo const* /*spellInfo*/)
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_AMBER_SHOCK_CHARGE))
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return false;
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return true;
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}
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void CalcDamage()
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{
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int32 damage = GetHitDamage();
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if (Unit* target = GetHitUnit())
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if (Aura* aura = target->GetAura(SPELL_AMBER_SHOCK_CHARGE, GetCaster()->GetGUID())) // shock charges from same caster
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{
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damage += aura->GetStackAmount()*6525;
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aura->Remove();
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}
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SetHitDamage(damage);
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}
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void Register()
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{
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OnHit += SpellHitFn(spell_oculus_shock_lance_SpellScript::CalcDamage);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_oculus_shock_lance_SpellScript();
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}
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};
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// 49592 - Temporal Rift
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class spell_oculus_temporal_rift : public SpellScriptLoader
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{
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public:
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spell_oculus_temporal_rift() : SpellScriptLoader("spell_oculus_temporal_rift") { }
|
||||
|
||||
class spell_oculus_temporal_rift_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_oculus_temporal_rift_AuraScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_AMBER_SHOCK_CHARGE))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
int32 amount = aurEff->GetAmount() + eventInfo.GetDamageInfo()->GetDamage();
|
||||
|
||||
uint8 num = amount/15000;
|
||||
if (amount >= 15000)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
for (uint8 i =0; i < num; ++i )
|
||||
caster->CastSpell(GetTarget(), SPELL_AMBER_SHOCK_CHARGE, true);
|
||||
}
|
||||
|
||||
const_cast<AuraEffect*>(aurEff)->SetAmount(amount - 15000*num);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_oculus_temporal_rift_AuraScript::HandleProc, EFFECT_2, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_oculus_temporal_rift_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
// 50341 - Touch the Nightmare
|
||||
class spell_oculus_touch_the_nightmare : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_oculus_touch_the_nightmare() : SpellScriptLoader("spell_oculus_touch_the_nightmare") { }
|
||||
|
||||
class spell_oculus_touch_the_nightmare_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_oculus_touch_the_nightmare_SpellScript);
|
||||
|
||||
void HandleDamageCalc(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
SetHitDamage(int32(GetCaster()->CountPctFromMaxHealth(30)));
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_oculus_touch_the_nightmare_SpellScript::HandleDamageCalc, EFFECT_2, SPELL_EFFECT_SCHOOL_DAMAGE);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_oculus_touch_the_nightmare_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
// 50344 - Dream Funnel
|
||||
class spell_oculus_dream_funnel : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_oculus_dream_funnel() : SpellScriptLoader("spell_oculus_dream_funnel") { }
|
||||
|
||||
class spell_oculus_dream_funnel_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_oculus_dream_funnel_AuraScript);
|
||||
|
||||
void HandleEffectCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
amount = int32(caster->CountPctFromMaxHealth(5));
|
||||
|
||||
canBeRecalculated = false;
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_oculus_dream_funnel_AuraScript::HandleEffectCalcAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
|
||||
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_oculus_dream_funnel_AuraScript::HandleEffectCalcAmount, EFFECT_2, SPELL_AURA_PERIODIC_DAMAGE);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_oculus_dream_funnel_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_oculus_call_ruby_emerald_amber_drake : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_oculus_call_ruby_emerald_amber_drake() : SpellScriptLoader("spell_oculus_call_ruby_emerald_amber_drake") { }
|
||||
|
||||
class spell_oculus_call_ruby_emerald_amber_drake_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_oculus_call_ruby_emerald_amber_drake_SpellScript);
|
||||
|
||||
void SetDest(SpellDestination& dest)
|
||||
{
|
||||
// Adjust effect summon position
|
||||
Position const offset = { 0.0f, 0.0f, 12.0f, 0.0f };
|
||||
dest.RelocateOffset(offset);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_oculus_call_ruby_emerald_amber_drake_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_FRONT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_oculus_call_ruby_emerald_amber_drake_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_oculus_ride_ruby_emerald_amber_drake_que : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_oculus_ride_ruby_emerald_amber_drake_que() : SpellScriptLoader("spell_oculus_ride_ruby_emerald_amber_drake_que") { }
|
||||
|
||||
class spell_oculus_ride_ruby_emerald_amber_drake_que_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_oculus_ride_ruby_emerald_amber_drake_que_AuraScript);
|
||||
|
||||
void HandlePeriodic(AuraEffect const* aurEff)
|
||||
{
|
||||
// caster of the triggered spell is wrong for an unknown reason, handle it here correctly
|
||||
PreventDefaultAction();
|
||||
if (Unit* caster = GetCaster())
|
||||
GetTarget()->CastSpell(caster, GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_oculus_ride_ruby_emerald_amber_drake_que_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_oculus_ride_ruby_emerald_amber_drake_que_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void AddSC_oculus()
|
||||
{
|
||||
new npc_oculus_drakegiver();
|
||||
new npc_oculus_drake();
|
||||
|
||||
new spell_oculus_stop_time();
|
||||
new spell_oculus_evasive_maneuvers();
|
||||
new spell_oculus_shock_lance();
|
||||
new spell_oculus_temporal_rift();
|
||||
new spell_oculus_touch_the_nightmare();
|
||||
new spell_oculus_dream_funnel();
|
||||
new spell_oculus_call_ruby_emerald_amber_drake();
|
||||
new spell_oculus_ride_ruby_emerald_amber_drake_que();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue