Big re-organization of repository [W.I.P]
This commit is contained in:
parent
c62a72c0a8
commit
0f85ce1c54
3016 changed files with 1271 additions and 1 deletions
|
|
@ -1,124 +0,0 @@
|
|||
/*
|
||||
REWRITTEN FROM SCRATCH BY PUSSYWIZARD, IT OWNS NOW!
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "violet_hold.h"
|
||||
|
||||
enum eSpells
|
||||
{
|
||||
SPELL_CAUTERIZING_FLAMES = 59466,
|
||||
SPELL_FIREBOLT_N = 54235,
|
||||
SPELL_FIREBOLT_H = 59468,
|
||||
SPELL_FLAME_BREATH_N = 54282,
|
||||
SPELL_FLAME_BREATH_H = 59469,
|
||||
SPELL_LAVA_BURN_N = 54249,
|
||||
SPELL_LAVA_BURN_H = 59594,
|
||||
};
|
||||
|
||||
#define SPELL_FIREBOLT DUNGEON_MODE(SPELL_FIREBOLT_N, SPELL_FIREBOLT_H)
|
||||
#define SPELL_FLAME_BREATH DUNGEON_MODE(SPELL_FLAME_BREATH_N, SPELL_FLAME_BREATH_H)
|
||||
#define SPELL_LAVA_BURN DUNGEON_MODE(SPELL_LAVA_BURN_N, SPELL_LAVA_BURN_H)
|
||||
|
||||
enum eEvents
|
||||
{
|
||||
EVENT_SPELL_FIREBOLT = 1,
|
||||
EVENT_SPELL_FLAME_BREATH,
|
||||
EVENT_SPELL_LAVA_BURN,
|
||||
EVENT_SPELL_CAUTERIZING_FLAMES,
|
||||
};
|
||||
|
||||
class boss_lavanthor : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_lavanthor() : CreatureScript("boss_lavanthor") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new boss_lavanthorAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_lavanthorAI : public ScriptedAI
|
||||
{
|
||||
boss_lavanthorAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance = c->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* pInstance;
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
events.Reset();
|
||||
events.RescheduleEvent(EVENT_SPELL_FIREBOLT, 1000);
|
||||
events.RescheduleEvent(EVENT_SPELL_FLAME_BREATH, 5000);
|
||||
events.RescheduleEvent(EVENT_SPELL_LAVA_BURN, 10000);
|
||||
if (IsHeroic())
|
||||
events.RescheduleEvent(EVENT_SPELL_CAUTERIZING_FLAMES, 3000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch(events.GetEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_SPELL_FIREBOLT:
|
||||
me->CastSpell(me->GetVictim(), SPELL_FIREBOLT, false);
|
||||
events.RepeatEvent(urand(5000,13000));
|
||||
break;
|
||||
case EVENT_SPELL_FLAME_BREATH:
|
||||
me->CastSpell(me->GetVictim(), SPELL_FLAME_BREATH, false);
|
||||
events.RepeatEvent(urand(10000,15000));
|
||||
break;
|
||||
case EVENT_SPELL_LAVA_BURN:
|
||||
me->CastSpell(me->GetVictim(), SPELL_LAVA_BURN, false);
|
||||
events.RepeatEvent(urand(14000,20000));
|
||||
break;
|
||||
case EVENT_SPELL_CAUTERIZING_FLAMES:
|
||||
me->CastSpell((Unit*)NULL, SPELL_FLAME_BREATH, false);
|
||||
events.RepeatEvent(urand(10000,16000));
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_BOSS_DIED, 0);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
ScriptedAI::EnterEvadeMode();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_FAILED, 1);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_lavanthor()
|
||||
{
|
||||
new boss_lavanthor();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue