Big re-organization of repository [W.I.P]
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3016 changed files with 1271 additions and 1 deletions
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "BattlegroundAB.h"
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#include "BattlegroundWS.h"
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#include "BattlegroundIC.h"
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#include "BattlegroundAV.h"
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#include "BattlegroundSA.h"
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#include "Vehicle.h"
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#include "Player.h"
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#include "Creature.h"
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class achievement_resilient_victory : public AchievementCriteriaScript
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{
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public:
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achievement_resilient_victory() : AchievementCriteriaScript("achievement_resilient_victory") { }
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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Battleground* bg = source->GetBattleground();
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return bg && bg->GetBgTypeID() == BATTLEGROUND_AB && bg->ToBattlegroundAB()->IsTeamScores500Disadvantage(source->GetTeamId());
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}
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};
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class achievement_bg_control_all_nodes : public AchievementCriteriaScript
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{
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public:
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achievement_bg_control_all_nodes() : AchievementCriteriaScript("achievement_bg_control_all_nodes") { }
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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Battleground* bg = source->GetBattleground();
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return bg && bg->AllNodesConrolledByTeam(source->GetTeamId());
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}
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};
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class achievement_save_the_day : public AchievementCriteriaScript
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{
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public:
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achievement_save_the_day() : AchievementCriteriaScript("achievement_save_the_day") { }
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bool OnCheck(Player* source, Unit* target)
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{
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if (!target)
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return false;
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if (Player const* player = target->ToPlayer())
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{
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Battleground* bg = source->GetBattleground();
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return bg && bg->GetBgTypeID() == BATTLEGROUND_WS && bg->ToBattlegroundWS()->GetFlagState(player->GetTeamId()) == BG_WS_FLAG_STATE_ON_BASE;
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}
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return false;
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}
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};
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class achievement_bg_ic_resource_glut : public AchievementCriteriaScript
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{
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public:
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achievement_bg_ic_resource_glut() : AchievementCriteriaScript("achievement_bg_ic_resource_glut") { }
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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Battleground* bg = source->GetBattleground();
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return bg && bg->GetBgTypeID() == BATTLEGROUND_IC && bg->ToBattlegroundIC()->IsResourceGlutAllowed(source->GetTeamId());
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}
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};
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class achievement_bg_ic_glaive_grave : public AchievementCriteriaScript
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{
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public:
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achievement_bg_ic_glaive_grave() : AchievementCriteriaScript("achievement_bg_ic_glaive_grave") { }
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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if (Creature* vehicle = source->GetVehicleCreatureBase())
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return vehicle->GetEntry() == NPC_GLAIVE_THROWER_H || vehicle->GetEntry() == NPC_GLAIVE_THROWER_A;
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return false;
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}
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};
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class achievement_bg_ic_mowed_down : public AchievementCriteriaScript
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{
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public:
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achievement_bg_ic_mowed_down() : AchievementCriteriaScript("achievement_bg_ic_mowed_down") { }
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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if (Creature* vehicle = source->GetVehicleCreatureBase())
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return vehicle->GetEntry() == NPC_KEEP_CANNON;
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return false;
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}
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};
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class achievement_bg_sa_artillery : public AchievementCriteriaScript
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{
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public:
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achievement_bg_sa_artillery() : AchievementCriteriaScript("achievement_bg_sa_artillery") { }
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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if (Creature* vehicle = source->GetVehicleCreatureBase())
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return vehicle->GetEntry() == NPC_ANTI_PERSONNAL_CANNON;
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return false;
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}
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};
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class achievement_arena_kills : public AchievementCriteriaScript
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{
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public:
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achievement_arena_kills(char const* name, uint8 arenaType) : AchievementCriteriaScript(name),
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_arenaType(arenaType)
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{
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}
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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return source->InArena() && source->GetBattleground()->GetArenaType() == _arenaType;
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}
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private:
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uint8 const _arenaType;
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};
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class achievement_sickly_gazelle : public AchievementCriteriaScript
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{
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public:
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achievement_sickly_gazelle() : AchievementCriteriaScript("achievement_sickly_gazelle") { }
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bool OnCheck(Player* /*source*/, Unit* target)
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{
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if (!target)
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return false;
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if (Player* victim = target->ToPlayer())
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if (victim->IsMounted())
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return true;
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return false;
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}
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};
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class achievement_everything_counts : public AchievementCriteriaScript
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{
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public:
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achievement_everything_counts() : AchievementCriteriaScript("achievement_everything_counts") { }
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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Battleground* bg = source->GetBattleground();
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return bg && bg->GetBgTypeID() == BATTLEGROUND_AV && bg->ToBattlegroundAV()->IsBothMinesControlledByTeam(source->GetTeamId());
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}
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};
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class achievement_bg_av_perfection : public AchievementCriteriaScript
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{
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public:
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achievement_bg_av_perfection() : AchievementCriteriaScript("achievement_bg_av_perfection") { }
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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Battleground* bg = source->GetBattleground();
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return bg && bg->GetBgTypeID() == BATTLEGROUND_AV && bg->ToBattlegroundAV()->IsAllTowersControlledAndCaptainAlive(source->GetTeamId());
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}
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};
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class achievement_sa_defense_of_the_ancients : public AchievementCriteriaScript
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{
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public:
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achievement_sa_defense_of_the_ancients() : AchievementCriteriaScript("achievement_sa_defense_of_the_ancients") { }
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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Battleground* bg = source->GetBattleground();
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return bg && bg->GetBgTypeID() == BATTLEGROUND_SA && bg->ToBattlegroundSA()->AllowDefenseOfTheAncients(source);
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}
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};
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enum ArgentTournamentAreas
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{
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AREA_ARGENT_TOURNAMENT_FIELDS = 4658,
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AREA_RING_OF_ASPIRANTS = 4670,
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AREA_RING_OF_ARGENT_VALIANTS = 4671,
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AREA_RING_OF_ALLIANCE_VALIANTS = 4672,
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AREA_RING_OF_HORDE_VALIANTS = 4673,
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AREA_RING_OF_CHAMPIONS = 4669,
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};
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class achievement_tilted : public AchievementCriteriaScript
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{
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public:
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achievement_tilted() : AchievementCriteriaScript("achievement_tilted") {}
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bool OnCheck(Player* player, Unit* /*target*/)
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{
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if (!player)
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return false;
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uint32 areaid = player->GetAreaId();
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bool checkArea = areaid == AREA_ARGENT_TOURNAMENT_FIELDS ||
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areaid == AREA_RING_OF_ASPIRANTS ||
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areaid == AREA_RING_OF_ARGENT_VALIANTS ||
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areaid == AREA_RING_OF_ALLIANCE_VALIANTS ||
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areaid == AREA_RING_OF_HORDE_VALIANTS ||
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areaid == AREA_RING_OF_CHAMPIONS;
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return checkArea && player->duel && player->duel->isMounted;
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}
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};
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class achievement_not_even_a_scratch : public AchievementCriteriaScript
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{
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public:
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achievement_not_even_a_scratch() : AchievementCriteriaScript("achievement_not_even_a_scratch") { }
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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if (!source)
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return false;
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Battleground* battleground = source->GetBattleground();
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return battleground && battleground->GetBgTypeID() == BATTLEGROUND_SA && battleground->ToBattlegroundSA()->notEvenAScratch(source->GetTeamId());
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}
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};
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class achievement_killed_exp_or_honor_target : public AchievementCriteriaScript
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{
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public:
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achievement_killed_exp_or_honor_target() : AchievementCriteriaScript("achievement_killed_exp_or_honor_target") { }
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bool OnCheck(Player* player, Unit* target)
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{
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return target && player->isHonorOrXPTarget(target);
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}
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};
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void AddSC_achievement_scripts()
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{
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new achievement_resilient_victory();
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new achievement_bg_control_all_nodes();
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new achievement_save_the_day();
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new achievement_bg_ic_resource_glut();
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new achievement_bg_ic_glaive_grave();
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new achievement_bg_ic_mowed_down();
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new achievement_bg_sa_artillery();
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new achievement_sickly_gazelle();
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new achievement_everything_counts();
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new achievement_bg_av_perfection();
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new achievement_arena_kills("achievement_arena_2v2_kills", ARENA_TYPE_2v2);
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new achievement_arena_kills("achievement_arena_3v3_kills", ARENA_TYPE_3v3);
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new achievement_arena_kills("achievement_arena_5v5_kills", ARENA_TYPE_5v5);
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new achievement_sa_defense_of_the_ancients();
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new achievement_tilted();
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new achievement_not_even_a_scratch();
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new achievement_killed_exp_or_honor_target();
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}
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