Big re-organization of repository [W.I.P]
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3016 changed files with 1271 additions and 1 deletions
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef THREADING_H
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#define THREADING_H
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#include "Common.h"
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#include <ace/ACE.h>
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#include <ace/Thread.h>
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#include <ace/TSS_T.h>
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#include <ace/Atomic_Op.h>
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#include <assert.h>
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namespace ACE_Based
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{
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class Runnable
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{
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public:
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virtual ~Runnable() { }
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virtual void run() = 0;
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void incReference() { ++m_refs; }
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void decReference()
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{
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if (!--m_refs)
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delete this;
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}
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private:
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ACE_Atomic_Op<ACE_Thread_Mutex, long> m_refs;
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};
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enum Priority
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{
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Idle,
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Lowest,
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Low,
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Normal,
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High,
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Highest,
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Realtime
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};
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#define MAXPRIORITYNUM (Realtime + 1)
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class ThreadPriority
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{
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public:
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ThreadPriority();
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int getPriority(Priority p) const;
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private:
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int m_priority[MAXPRIORITYNUM];
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};
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class Thread
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{
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public:
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Thread();
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explicit Thread(Runnable* instance);
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~Thread();
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bool start();
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bool wait();
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void destroy();
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void suspend();
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void resume();
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void setPriority(Priority type);
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static void Sleep(unsigned long msecs);
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static ACE_thread_t currentId();
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static ACE_hthread_t currentHandle();
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static Thread * current();
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private:
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Thread(const Thread&);
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Thread& operator=(const Thread&);
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static ACE_THR_FUNC_RETURN ThreadTask(void * param);
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ACE_thread_t m_iThreadId;
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ACE_hthread_t m_hThreadHandle;
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Runnable* m_task;
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typedef ACE_TSS<Thread> ThreadStorage;
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//global object - container for Thread class representation of every thread
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static ThreadStorage m_ThreadStorage;
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//use this object to determine current OS thread priority values mapped to enum Priority{ }
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static ThreadPriority m_TpEnum;
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};
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}
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#endif
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