fix(Script/Sunwell): M'uru height check (#21942)
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@ -79,7 +79,7 @@ struct boss_muru : public BossAI
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// Radius of room is ~38.5f this might need adjusting a bit
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// Radius ~36.0 is right inside
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// Radius 20.0 is outer circle
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if (!me->IsInCombat() && who->IsPlayer() && me->IsWithinDistInMap(who, 25.0f))
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if (!me->IsInCombat() && who->IsPlayer() && who->GetPositionZ() > 69.0f && me->IsWithinDistInMap(who, 25.0f))
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{
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me->SetInCombatWithZone();
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}
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