fix(Core/Unit): rework Walk/Run mode (#22988)

Co-authored-by: sudlud <sudlud@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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killerwife 2025-10-14 22:54:19 +02:00 committed by GitHub
parent c28f635408
commit 10d5a3c553
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104 changed files with 373 additions and 362 deletions

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@ -365,7 +365,6 @@ void ChaseMovementGenerator<Creature>::DoInitialize(Creature* owner)
_lastTargetPosition.reset();
i_recheckDistance.Reset(0);
i_leashExtensionTimer.Reset(owner->GetAttackTime(BASE_ATTACK));
owner->SetWalk(false);
owner->AddUnitState(UNIT_STATE_CHASE);
}