fix(Core/Unit): rework Walk/Run mode (#22988)
Co-authored-by: sudlud <sudlud@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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104 changed files with 373 additions and 362 deletions
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@ -56,7 +56,6 @@ void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature)
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void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature)
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{
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creature->ClearUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
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creature->SetWalk(false);
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}
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void WaypointMovementGenerator<Creature>::DoReset(Creature* creature)
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