fix(Core/SAI): Allow game objects to use load grid (#23881)
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@ -2696,6 +2696,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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if (me && me->FindMap())
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me->FindMap()->LoadGrid(e.target.x, e.target.y);
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else if (go && go->FindMap())
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go->FindMap()->LoadGrid(e.target.x, e.target.y);
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break;
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}
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case SMART_ACTION_PLAYER_TALK:
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