fix(Core/Players): Fixed setting player's zone id to unknown value. (#10996)
* fix(Core/Players): Fixed setting player's zone id to unknown value. Fixed #10945 * Update. * Update.
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3 changed files with 7 additions and 2 deletions
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@ -3827,7 +3827,7 @@ public:
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AreaTableEntry const* area = sAreaTableStore.LookupEntry(target->GetAreaId());
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// Xinef: add battlefield check
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Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId());
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if (!area || (canFly && ((area->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))))
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if ((area && canFly && (area->flags & AREA_FLAG_NO_FLY_ZONE)) || (Bf && !Bf->CanFlyIn()))
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canFly = false;
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uint32 mount = 0;
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