fix(Scripts/BRD): Mobs in Manufactory should attack on Golem Lord Arg… (#7794)
- Closes #3077
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5 changed files with 209 additions and 39 deletions
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@ -1875,7 +1875,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (TransportBase* trans = me->GetDirectTransport())
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trans->CalculatePassengerPosition(dest.x, dest.y, dest.z);
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me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z, true, true, isControlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE);
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me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z, true, true,
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isControlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE, e.target.o);
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}
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else // Xinef: we can use dest.x, dest.y, dest.z to make offset
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{
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