Revert "refactor(Core/Movement): Naming convention" (#14100)

Revert "refactor(Core/Movement): Naming convention (#13989)"

This reverts commit d2f440c3e8.
This commit is contained in:
Skjalf 2022-12-10 23:53:09 -03:00 committed by GitHub
parent 35e4b935b8
commit 19fa22ba92
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
19 changed files with 148 additions and 149 deletions

View file

@ -30,7 +30,7 @@ void HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner)
{
owner->ClearUnitState(UNIT_STATE_EVADE);
if (_arrived)
if (arrived)
{
// Xinef: npc run by default
//owner->SetWalk(true);
@ -68,15 +68,15 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature* owner)
init.SetWalk(false);
init.Launch();
_arrived = false;
arrived = false;
owner->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED | UNIT_STATE_EVADE | UNIT_STATE_IGNORE_PATHFINDING | UNIT_STATE_NO_ENVIRONMENT_UPD)));
}
bool HomeMovementGenerator<Creature>::DoUpdate(Creature* owner, const uint32 /*time_diff*/)
{
_arrived = owner->movespline->Finalized();
if (_arrived)
arrived = owner->movespline->Finalized();
if (arrived)
return false;
if (i_recalculateTravel)