[Core/Cmake] Scripts are now added dynamically
You can now add your scripts using cmake inside your module instead patch core cpp files
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18 changed files with 101 additions and 96 deletions
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@ -232,6 +232,40 @@ struct TSpellSummary
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uint8 Effects; // set of enum SelectEffect
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} *SpellSummary;
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void ScriptMgr::CheckIfScriptsInDatabaseExist()
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{
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ObjectMgr::ScriptNameContainer& sn = sObjectMgr->GetScriptNames();
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for (ObjectMgr::ScriptNameContainer::iterator itr = sn.begin(); itr != sn.end(); ++itr)
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if (uint32 sid = sObjectMgr->GetScriptId((*itr).c_str()))
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{
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if (!ScriptRegistry<SpellScriptLoader>::GetScriptById(sid) &&
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!ScriptRegistry<ServerScript>::GetScriptById(sid) &&
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!ScriptRegistry<WorldScript>::GetScriptById(sid) &&
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!ScriptRegistry<FormulaScript>::GetScriptById(sid) &&
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!ScriptRegistry<WorldMapScript>::GetScriptById(sid) &&
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!ScriptRegistry<InstanceMapScript>::GetScriptById(sid) &&
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!ScriptRegistry<BattlegroundMapScript>::GetScriptById(sid) &&
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!ScriptRegistry<ItemScript>::GetScriptById(sid) &&
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!ScriptRegistry<CreatureScript>::GetScriptById(sid) &&
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!ScriptRegistry<GameObjectScript>::GetScriptById(sid) &&
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!ScriptRegistry<AreaTriggerScript>::GetScriptById(sid) &&
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!ScriptRegistry<BattlegroundScript>::GetScriptById(sid) &&
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!ScriptRegistry<OutdoorPvPScript>::GetScriptById(sid) &&
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!ScriptRegistry<CommandScript>::GetScriptById(sid) &&
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!ScriptRegistry<WeatherScript>::GetScriptById(sid) &&
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!ScriptRegistry<AuctionHouseScript>::GetScriptById(sid) &&
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!ScriptRegistry<ConditionScript>::GetScriptById(sid) &&
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!ScriptRegistry<VehicleScript>::GetScriptById(sid) &&
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!ScriptRegistry<DynamicObjectScript>::GetScriptById(sid) &&
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!ScriptRegistry<TransportScript>::GetScriptById(sid) &&
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!ScriptRegistry<AchievementCriteriaScript>::GetScriptById(sid) &&
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!ScriptRegistry<PlayerScript>::GetScriptById(sid) &&
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!ScriptRegistry<GuildScript>::GetScriptById(sid) &&
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!ScriptRegistry<GroupScript>::GetScriptById(sid))
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sLog->outErrorDb("Script named '%s' is assigned in database, but has no code!", (*itr).c_str());
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}
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}
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void ScriptMgr::FillSpellSummary()
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{
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SpellSummary = new TSpellSummary[sSpellMgr->GetSpellInfoStoreSize()];
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