[Core/Cmake] Scripts are now added dynamically
You can now add your scripts using cmake inside your module instead patch core cpp files
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18 changed files with 101 additions and 96 deletions
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@ -799,6 +799,7 @@ class ScriptMgr
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void Initialize();
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void LoadDatabase();
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void FillSpellSummary();
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void CheckIfScriptsInDatabaseExist();
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const char* ScriptsVersion() const { return "Integrated Trinity Scripts"; }
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