fix(Scripts/TheEye): fix targetting logic in Void Reaver (#18646)
* initial this works way better * prettier
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@ -95,7 +95,7 @@ struct boss_void_reaver : public BossAI
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context.Repeat(12100ms, 15800ms);
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}).Schedule(3450ms, GROUP_ARCANE_ORB, [this](TaskContext context)
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{
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if (!DoCastRandomTarget(SPELL_ARCANE_ORB, 0, -18.0f))
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if (DoCastRandomTarget(SPELL_ARCANE_ORB, 0, -20.0f) != SPELL_CAST_OK)
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{
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DoCastRandomTarget(SPELL_ARCANE_ORB, 0, 18.0f);
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}
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