refactor(Core): Make more use of helpers. (#19835)
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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165 changed files with 725 additions and 719 deletions
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@ -1280,7 +1280,7 @@ bool GameObject::IsAlwaysVisibleFor(WorldObject const* seer) const
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Unit* owner = GetOwner();
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if (owner)
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{
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if (seer->isType(TYPEMASK_UNIT) && owner->IsFriendlyTo(seer->ToUnit()))
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if (seer->IsUnit() && owner->IsFriendlyTo(seer->ToUnit()))
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return true;
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}
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}
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@ -1521,7 +1521,7 @@ void GameObject::Use(Unit* user)
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return;
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case GAMEOBJECT_TYPE_QUESTGIVER: //2
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{
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if (user->GetTypeId() != TYPEID_PLAYER)
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if (!user->IsPlayer())
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return;
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Player* player = user->ToPlayer();
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@ -1550,7 +1550,7 @@ void GameObject::Use(Unit* user)
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if (!info)
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return;
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if (user->GetTypeId() != TYPEID_PLAYER)
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if (!user->IsPlayer())
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return;
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if (ChairListSlots.empty()) // this is called once at first chair use to make list of available slots
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@ -1717,7 +1717,7 @@ void GameObject::Use(Unit* user)
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if (!info)
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return;
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if (user->GetTypeId() != TYPEID_PLAYER)
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if (!user->IsPlayer())
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return;
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Player* player = user->ToPlayer();
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@ -1818,7 +1818,7 @@ void GameObject::Use(Unit* user)
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case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
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{
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if (user->GetTypeId() != TYPEID_PLAYER)
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if (!user->IsPlayer())
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return;
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Player* player = user->ToPlayer();
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@ -1831,7 +1831,7 @@ void GameObject::Use(Unit* user)
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if (owner)
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{
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if (owner->GetTypeId() != TYPEID_PLAYER)
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if (!owner->IsPlayer())
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return;
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// accept only use by player from same group as owner, excluding owner itself (unique use already added in spell effect)
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@ -1908,7 +1908,7 @@ void GameObject::Use(Unit* user)
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{
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GameObjectTemplate const* info = GetGOInfo();
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if (user->GetTypeId() != TYPEID_PLAYER)
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if (!user->IsPlayer())
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return;
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Player* player = user->ToPlayer();
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@ -1934,7 +1934,7 @@ void GameObject::Use(Unit* user)
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case GAMEOBJECT_TYPE_FLAGSTAND: // 24
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{
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if (user->GetTypeId() != TYPEID_PLAYER)
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if (!user->IsPlayer())
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return;
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Player* player = user->ToPlayer();
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@ -1966,7 +1966,7 @@ void GameObject::Use(Unit* user)
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case GAMEOBJECT_TYPE_FISHINGHOLE: // 25
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{
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if (user->GetTypeId() != TYPEID_PLAYER)
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if (!user->IsPlayer())
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return;
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Player* player = user->ToPlayer();
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@ -1978,7 +1978,7 @@ void GameObject::Use(Unit* user)
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case GAMEOBJECT_TYPE_FLAGDROP: // 26
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{
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if (user->GetTypeId() != TYPEID_PLAYER)
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if (!user->IsPlayer())
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return;
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Player* player = user->ToPlayer();
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@ -2036,7 +2036,7 @@ void GameObject::Use(Unit* user)
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if (!info)
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return;
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if (user->GetTypeId() != TYPEID_PLAYER)
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if (!user->IsPlayer())
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return;
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Player* player = user->ToPlayer();
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@ -2063,7 +2063,7 @@ void GameObject::Use(Unit* user)
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this))
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if (!user->IsPlayer() || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this))
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LOG_ERROR("entities.gameobject", "WORLD: unknown spell id {} at use action for gameobject (Entry: {} GoType: {})", spellId, GetEntry(), GetGoType());
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else
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LOG_DEBUG("outdoorpvp", "WORLD: {} non-dbc spell was handled by OutdoorPvP", spellId);
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