refactor(Core): Make more use of helpers. (#19835)
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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165 changed files with 725 additions and 719 deletions
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@ -691,7 +691,7 @@ class spell_q11653_youre_not_so_big_now : public SpellScript
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{
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PreventHitDefaultEffect(effIndex);
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Unit* target = GetHitUnit();
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if (!target || target->GetTypeId() != TYPEID_UNIT)
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if (!target || !target->IsCreature())
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return;
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static uint32 const spellPlayer[5] =
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@ -809,7 +809,7 @@ class spell_q1846_bending_shinbone : public SpellScript
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{
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Item* target = GetHitItem();
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Unit* caster = GetCaster();
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if (!target && caster->GetTypeId() != TYPEID_PLAYER)
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if (!target && !caster->IsPlayer())
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return;
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uint32 const spellId = roll_chance_i(20) ? SPELL_BENDING_SHINBONE1 : SPELL_BENDING_SHINBONE2;
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@ -1014,7 +1014,7 @@ class spell_q11396_11399_scourging_crystal_controller_dummy : public SpellScript
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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if (Unit* target = GetHitUnit())
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if (target->GetTypeId() == TYPEID_UNIT)
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if (target->IsCreature())
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target->RemoveAurasDueToSpell(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3);
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}
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@ -1704,7 +1704,7 @@ class spell_q12277_wintergarde_mine_explosion : public SpellScript
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{
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if (Unit* caster = GetCaster())
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{
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if (caster->GetTypeId() == TYPEID_UNIT)
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if (caster->IsCreature())
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{
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if (Unit* owner = caster->GetOwner())
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{
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@ -2018,7 +2018,7 @@ enum BearFlankMaster
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bool Load() override
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{
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return GetCaster()->GetTypeId() == TYPEID_UNIT;
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return GetCaster()->IsCreature();
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}
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void HandleScript(SpellEffIndex /*effIndex*/)
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@ -2079,7 +2079,7 @@ class spell_q12690_burst_at_the_seams : public SpellScript
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bool Load() override
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{
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return GetCaster()->GetTypeId() == TYPEID_UNIT;
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return GetCaster()->IsCreature();
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}
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void HandleKnockBack(SpellEffIndex /*effIndex*/)
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