refactor(Core): Make more use of helpers. (#19835)

* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
This commit is contained in:
Benjamin Jackson 2024-09-03 13:41:31 -04:00 committed by GitHub
parent e3e4133e88
commit 1edac37ac3
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165 changed files with 725 additions and 719 deletions

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@ -2538,7 +2538,7 @@ public:
void IsSummonedBy(WorldObject* summoner) override
{
if (summoner->GetTypeId() != TYPEID_PLAYER)
if (!summoner->IsPlayer())
{
return;
}
@ -2625,7 +2625,7 @@ public:
void IsSummonedBy(WorldObject* summoner) override
{
if (summoner->GetTypeId() == TYPEID_UNIT || summoner->IsPlayer())
if (summoner->IsCreature() || summoner->IsPlayer())
me->GetMotionMaster()->MoveFollow(summoner->ToUnit(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
}