refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992)
This commit is contained in:
parent
ddcf0e79b6
commit
1f472bddd3
61 changed files with 212 additions and 196 deletions
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@ -136,7 +136,7 @@ SpellCastResult UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid)
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{
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if (me->IsInCombat())
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{
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ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType threatlist = me->GetThreatMgr().GetThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
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@ -159,7 +159,7 @@ SpellCastResult UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered
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{
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if (me->IsInCombat())
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{
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ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType threatlist = me->GetThreatMgr().GetThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
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@ -216,7 +216,7 @@ public:
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template <class PREDICATE>
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Unit* SelectTarget(SelectTargetMethod targetType, uint32 position, PREDICATE const& predicate)
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{
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ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
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if (position >= threatlist.size())
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return nullptr;
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@ -278,7 +278,7 @@ public:
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template <class PREDICATE>
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void SelectTargetList(std::list<Unit*>& targetList, PREDICATE const& predicate, uint32 maxTargets, SelectTargetMethod targetType)
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{
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ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
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if (threatlist.empty())
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return;
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@ -399,14 +399,14 @@ float ScriptedAI::DoGetThreat(Unit* unit)
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{
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if (!unit)
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return 0.0f;
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return me->GetThreatMgr().getThreat(unit);
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return me->GetThreatMgr().GetThreat(unit);
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}
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void ScriptedAI::DoModifyThreatPercent(Unit* unit, int32 pct)
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{
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if (!unit)
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return;
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me->GetThreatMgr().modifyThreatPercent(unit, pct);
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me->GetThreatMgr().ModifyThreatByPercent(unit, pct);
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}
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void ScriptedAI::DoTeleportPlayer(Unit* unit, float x, float y, float z, float o)
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@ -580,7 +580,7 @@ void BossAI::TeleportCheaters()
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float x, y, z;
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me->GetPosition(x, y, z);
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ThreatContainer::StorageType threatList = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType threatList = me->GetThreatMgr().GetThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
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if (Unit* target = (*itr)->getTarget())
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if (target->GetTypeId() == TYPEID_PLAYER && !IsInBoundary(target))
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@ -522,12 +522,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!me)
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break;
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ThreatContainer::StorageType threatList = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType threatList = me->GetThreatMgr().GetThreatList();
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for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
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{
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if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
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{
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me->GetThreatMgr().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
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me->GetThreatMgr().ModifyThreatByPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
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LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature {} modify threat for unit {}, value {}",
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me->GetGUID().ToString(), target->GetGUID().ToString(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
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}
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@ -543,7 +543,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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if (IsUnit(target))
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{
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me->GetThreatMgr().modifyThreatPercent(target->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
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me->GetThreatMgr().ModifyThreatByPercent(target->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
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LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow {} modify threat for unit {}, value %i",
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me->GetGUID().ToString(), target->GetGUID().ToString(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
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}
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@ -3219,7 +3219,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
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{
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if (me)
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{
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ThreatContainer::StorageType threatList = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType threatList = me->GetThreatMgr().GetThreatList();
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for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
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if (Unit* temp = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
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// Xinef: added distance check
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@ -53,7 +53,7 @@ void HostileRefMgr::threatAssist(Unit* victim, float baseThreat, SpellInfo const
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}
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}
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ref->GetSource()->doAddThreat(victim, threat);
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ref->GetSource()->DoAddThreat(victim, threat);
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}
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ref = ref->next();
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@ -239,7 +239,7 @@ void HostileRefMgr::UpdateVisibility(bool checkThreat)
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if ((!checkThreat || ref->GetSource()->getThreatList().size() <= 1))
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if ((!checkThreat || ref->GetSource()->GetThreatListSize() <= 1))
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{
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nextRef = ref->next();
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ref->removeReference();
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@ -131,14 +131,17 @@ void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& threatRefSt
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GetSource()->processThreatEvent(&threatRefStatusChangeEvent);
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}
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// -- compatibility layer for combat rewrite
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Unit* HostileReference::GetOwner() const { return GetSource()->GetOwner(); }
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//============================================================
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void HostileReference::addThreat(float modThreat)
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void HostileReference::AddThreat(float modThreat)
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{
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iThreat += modThreat;
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// the threat is changed. Source and target unit have to be available
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// if the link was cut before relink it again
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if (!isOnline())
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if (!IsOnline())
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updateOnlineStatus();
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if (modThreat != 0.0f)
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{
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@ -154,7 +157,7 @@ void HostileReference::addThreat(float modThreat)
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Unit* victimOwner = target->GetCharmerOrOwner();
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if (victimOwner && victimOwner->IsAlive())
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{
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GetSource()->addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
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GetSource()->AddThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
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}
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}
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}
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@ -169,7 +172,7 @@ void HostileReference::addThreatPercent(int32 percent)
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float tmpThreat = iThreat;
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AddPct(tmpThreat, percent);
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addThreat(tmpThreat - iThreat);
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AddThreat(tmpThreat - iThreat);
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}
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//============================================================
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@ -256,7 +259,7 @@ void ThreatContainer::clearReferences()
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//============================================================
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// Return the HostileReference of nullptr, if not found
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HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const
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HostileReference* ThreatContainer::getReferenceByTarget(Unit const* victim) const
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{
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if (!victim)
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return nullptr;
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@ -281,17 +284,17 @@ HostileReference* ThreatContainer::getReferenceByTarget(ObjectGuid const& guid)
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//============================================================
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// Add the threat, if we find the reference
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HostileReference* ThreatContainer::addThreat(Unit* victim, float threat)
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HostileReference* ThreatContainer::AddThreat(Unit* victim, float threat)
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{
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HostileReference* ref = getReferenceByTarget(victim);
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if (ref)
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ref->addThreat(threat);
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ref->AddThreat(threat);
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return ref;
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}
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//============================================================
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void ThreatContainer::modifyThreatPercent(Unit* victim, int32 percent)
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void ThreatContainer::ModifyThreatByPercent(Unit* victim, int32 percent)
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{
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if (HostileReference* ref = getReferenceByTarget(victim))
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ref->addThreatPercent(percent);
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@ -312,7 +315,7 @@ void ThreatContainer::update()
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// return the next best victim
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// could be the current victim
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HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileReference* currentVictim) const
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HostileReference* ThreatContainer::SelectNextVictim(Creature* attacker, HostileReference* currentVictim) const
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{
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// pussywizard: pretty much remade this whole function
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@ -370,12 +373,12 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileR
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}
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// pussywizard: implement 110% threat rule for targets in melee range and 130% rule for targets in ranged distances
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if (currentRef->getThreat() > 1.3f * currentVictim->getThreat()) // pussywizard: enough in all cases, end
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if (currentRef->GetThreat() > 1.3f * currentVictim->GetThreat()) // pussywizard: enough in all cases, end
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{
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found = true;
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break;
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}
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else if (currentRef->getThreat() > 1.1f * currentVictim->getThreat()) // pussywizard: enought only if target in melee range
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else if (currentRef->GetThreat() > 1.1f * currentVictim->GetThreat()) // pussywizard: enought only if target in melee range
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{
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if (attacker->IsWithinMeleeRange(target))
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{
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@ -431,7 +434,7 @@ void ThreatMgr::clearReferences()
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//============================================================
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void ThreatMgr::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
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void ThreatMgr::AddThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
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{
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if (!ThreatCalcHelper::isValidProcess(victim, iOwner, threatSpell))
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return;
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@ -445,10 +448,10 @@ void ThreatMgr::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask
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}
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}
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doAddThreat(victim, threat);
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DoAddThreat(victim, threat);
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}
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void ThreatMgr::doAddThreat(Unit* victim, float threat)
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void ThreatMgr::DoAddThreat(Unit* victim, float threat)
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{
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uint32 redirectThreadPct = victim->GetRedirectThreatPercent();
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@ -469,17 +472,17 @@ void ThreatMgr::doAddThreat(Unit* victim, float threat)
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void ThreatMgr::_addThreat(Unit* victim, float threat)
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{
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HostileReference* ref = iThreatContainer.addThreat(victim, threat);
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HostileReference* ref = iThreatContainer.AddThreat(victim, threat);
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// Ref is not in the online refs, search the offline refs next
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if (!ref)
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ref = iThreatOfflineContainer.addThreat(victim, threat);
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ref = iThreatOfflineContainer.AddThreat(victim, threat);
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if (!ref) // there was no ref => create a new one
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{
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// threat has to be 0 here
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HostileReference* hostileRef = new HostileReference(victim, this, 0);
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iThreatContainer.addReference(hostileRef);
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hostileRef->addThreat(threat); // now we add the real threat
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hostileRef->AddThreat(threat); // now we add the real threat
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if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->IsGameMaster())
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hostileRef->setOnlineOfflineState(false); // GM is always offline
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}
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@ -487,9 +490,9 @@ void ThreatMgr::_addThreat(Unit* victim, float threat)
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//============================================================
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void ThreatMgr::modifyThreatPercent(Unit* victim, int32 percent)
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void ThreatMgr::ModifyThreatByPercent(Unit* victim, int32 percent)
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{
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iThreatContainer.modifyThreatPercent(victim, percent);
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iThreatContainer.ModifyThreatByPercent(victim, percent);
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}
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//============================================================
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@ -497,21 +500,21 @@ void ThreatMgr::modifyThreatPercent(Unit* victim, int32 percent)
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Unit* ThreatMgr::getHostileTarget()
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{
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iThreatContainer.update();
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HostileReference* nextVictim = iThreatContainer.selectNextVictim(GetOwner()->ToCreature(), getCurrentVictim());
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HostileReference* nextVictim = iThreatContainer.SelectNextVictim(GetOwner()->ToCreature(), getCurrentVictim());
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setCurrentVictim(nextVictim);
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return getCurrentVictim() != nullptr ? getCurrentVictim()->getTarget() : nullptr;
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}
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//============================================================
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float ThreatMgr::getThreat(Unit* victim, bool alsoSearchOfflineList)
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float ThreatMgr::GetThreat(Unit* victim, bool alsoSearchOfflineList)
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{
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float threat = 0.0f;
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HostileReference* ref = iThreatContainer.getReferenceByTarget(victim);
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if (!ref && alsoSearchOfflineList)
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ref = iThreatOfflineContainer.getReferenceByTarget(victim);
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if (ref)
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threat = ref->getThreat();
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threat = ref->GetThreat();
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return threat;
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}
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@ -524,7 +527,7 @@ float ThreatMgr::getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList)
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if (!ref && alsoSearchOfflineList)
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ref = iThreatOfflineContainer.getReferenceByTarget(victim);
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if (ref)
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threat = ref->getThreat() - ref->getTempThreatModifier();
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threat = ref->GetThreat() - ref->getTempThreatModifier();
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return threat;
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}
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@ -533,10 +536,10 @@ float ThreatMgr::getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList)
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void ThreatMgr::tauntApply(Unit* taunter)
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{
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HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
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if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat()))
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if (getCurrentVictim() && ref && (ref->GetThreat() < getCurrentVictim()->GetThreat()))
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{
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if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
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ref->setTempThreat(getCurrentVictim()->getThreat());
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ref->setTempThreat(getCurrentVictim()->GetThreat());
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}
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}
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@ -578,7 +581,7 @@ void ThreatMgr::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusCh
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setDirty(true); // the order in the threat list might have changed
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break;
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case UEV_THREAT_REF_ONLINE_STATUS:
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if (!hostileRef->isOnline())
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if (!hostileRef->IsOnline())
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{
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if (hostileRef == getCurrentVictim())
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{
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@ -594,7 +597,7 @@ void ThreatMgr::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusCh
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}
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else
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{
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if (getCurrentVictim() && hostileRef->getThreat() > (1.1f * getCurrentVictim()->getThreat()))
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if (getCurrentVictim() && hostileRef->GetThreat() > (1.1f * getCurrentVictim()->GetThreat()))
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setDirty(true);
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iThreatContainer.addReference(hostileRef);
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iThreatOfflineContainer.remove(hostileRef);
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@ -607,7 +610,7 @@ void ThreatMgr::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusCh
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setDirty(true);
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}
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iOwner->SendRemoveFromThreatListOpcode(hostileRef);
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if (hostileRef->isOnline())
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if (hostileRef->IsOnline())
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iThreatContainer.remove(hostileRef);
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else
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iThreatOfflineContainer.remove(hostileRef);
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@ -630,14 +633,14 @@ bool ThreatMgr::isNeedUpdateToClient(uint32 time)
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}
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// Reset all aggro without modifying the threatlist.
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void ThreatMgr::resetAllAggro()
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void ThreatMgr::ResetAllThreat()
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{
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ThreatContainer::StorageType& threatList = iThreatContainer.iThreatList;
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if (threatList.empty())
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return;
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for (ThreatContainer::StorageType::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
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(*itr)->setThreat(0);
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(*itr)->SetThreat(0);
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setDirty(true);
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}
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@ -19,6 +19,7 @@
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#define _THREATMANAGER
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#include "Common.h"
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#include "IteratorPair.h"
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#include "ObjectGuid.h"
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#include "Reference.h"
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#include "SharedDefines.h"
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@ -49,36 +50,43 @@ class HostileReference : public Reference<Unit, ThreatMgr>
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public:
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HostileReference(Unit* refUnit, ThreatMgr* threatMgr, float threat);
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//=================================================
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void addThreat(float modThreat);
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Unit* GetOwner() const;
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Unit* GetVictim() const { return getTarget(); }
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void setThreat(float threat) { addThreat(threat - getThreat()); }
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//=================================================
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void AddThreat(float modThreat);
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void SetThreat(float threat) { AddThreat(threat - GetThreat()); }
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void addThreatPercent(int32 percent);
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[[nodiscard]] float getThreat() const { return iThreat; }
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[[nodiscard]] float GetThreat() const { return iThreat; }
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||||
[[nodiscard]] bool isOnline() const { return iOnline; }
|
||||
void ClearThreat() { removeReference(); }
|
||||
|
||||
[[nodiscard]] bool IsOnline() const { return iOnline; }
|
||||
[[nodiscard]] bool IsAvailable() const { return iOnline; } // unused for now
|
||||
[[nodiscard]] bool IsOffline() const { return !iOnline; } // unused for now
|
||||
|
||||
// used for temporary setting a threat and reducting it later again.
|
||||
// the threat modification is stored
|
||||
void setTempThreat(float threat)
|
||||
{
|
||||
addTempThreat(threat - getThreat());
|
||||
addTempThreat(threat - GetThreat());
|
||||
}
|
||||
|
||||
void addTempThreat(float threat)
|
||||
{
|
||||
iTempThreatModifier = threat;
|
||||
if (iTempThreatModifier != 0.0f)
|
||||
addThreat(iTempThreatModifier);
|
||||
AddThreat(iTempThreatModifier);
|
||||
}
|
||||
|
||||
void resetTempThreat()
|
||||
{
|
||||
if (iTempThreatModifier != 0.0f)
|
||||
{
|
||||
addThreat(-iTempThreatModifier);
|
||||
AddThreat(-iTempThreatModifier);
|
||||
iTempThreatModifier = 0.0f;
|
||||
}
|
||||
}
|
||||
|
|
@ -143,11 +151,11 @@ public:
|
|||
|
||||
~ThreatContainer() { clearReferences(); }
|
||||
|
||||
HostileReference* addThreat(Unit* victim, float threat);
|
||||
HostileReference* AddThreat(Unit* victim, float threat);
|
||||
|
||||
void modifyThreatPercent(Unit* victim, int32 percent);
|
||||
void ModifyThreatByPercent(Unit* victim, int32 percent);
|
||||
|
||||
HostileReference* selectNextVictim(Creature* attacker, HostileReference* currentVictim) const;
|
||||
HostileReference* SelectNextVictim(Creature* attacker, HostileReference* currentVictim) const;
|
||||
|
||||
void setDirty(bool isDirty) { iDirty = isDirty; }
|
||||
|
||||
|
|
@ -163,10 +171,10 @@ public:
|
|||
return iThreatList.empty() ? nullptr : iThreatList.front();
|
||||
}
|
||||
|
||||
HostileReference* getReferenceByTarget(Unit* victim) const;
|
||||
HostileReference* getReferenceByTarget(Unit const* victim) const;
|
||||
HostileReference* getReferenceByTarget(ObjectGuid const& guid) const;
|
||||
|
||||
[[nodiscard]] StorageType const& getThreatList() const { return iThreatList; }
|
||||
[[nodiscard]] StorageType const& GetThreatList() const { return iThreatList; }
|
||||
|
||||
private:
|
||||
void remove(HostileReference* hostileRef)
|
||||
|
|
@ -190,6 +198,8 @@ private:
|
|||
|
||||
//=================================================
|
||||
|
||||
typedef HostileReference ThreatReference;
|
||||
|
||||
class ThreatMgr
|
||||
{
|
||||
public:
|
||||
|
|
@ -199,16 +209,17 @@ public:
|
|||
|
||||
~ThreatMgr() { clearReferences(); }
|
||||
|
||||
Unit* SelectVictim() { return getHostileTarget(); }
|
||||
Unit* GetCurrentVictim() const { if (ThreatReference* ref = getCurrentVictim()) return ref->GetVictim(); else return nullptr; }
|
||||
Unit* GetAnyTarget() const { auto const& list = GetThreatList(); if (!list.empty()) return list.front()->getTarget(); return nullptr; }
|
||||
|
||||
void clearReferences();
|
||||
|
||||
void addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = nullptr);
|
||||
|
||||
void doAddThreat(Unit* victim, float threat);
|
||||
|
||||
void modifyThreatPercent(Unit* victim, int32 percent);
|
||||
|
||||
float getThreat(Unit* victim, bool alsoSearchOfflineList = false);
|
||||
|
||||
void AddThreat(Unit* victim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = nullptr);
|
||||
void DoAddThreat(Unit* victim, float threat);
|
||||
void ModifyThreatByPercent(Unit* victim, int32 percent);
|
||||
float GetThreat(Unit* victim, bool alsoSearchOfflineList = false);
|
||||
float GetThreatListSize() const { return GetThreatList().size(); }
|
||||
float getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList = false);
|
||||
|
||||
[[nodiscard]] bool isThreatListEmpty() const { return iThreatContainer.empty(); }
|
||||
|
|
@ -232,11 +243,10 @@ public:
|
|||
void setDirty(bool isDirty) { iThreatContainer.setDirty(isDirty); }
|
||||
|
||||
// Reset all aggro without modifying the threadlist.
|
||||
void resetAllAggro();
|
||||
|
||||
// -- compatibility layer for combat rewrite
|
||||
void ResetAllThreat() { resetAllAggro(); }
|
||||
void ResetThreat(Unit const* who) { if (auto* ref = FindReference(who, true)) ref->SetThreat(0.0f); }
|
||||
void ResetAllThreat();
|
||||
|
||||
void ClearThreat(Unit const* who) { if (auto* ref = FindReference(who, true)) ref->removeReference(); }
|
||||
void ClearAllThreat();
|
||||
|
||||
// Reset all aggro of unit in threadlist satisfying the predicate.
|
||||
|
|
@ -250,7 +260,7 @@ public:
|
|||
{
|
||||
if (predicate(ref->getTarget()))
|
||||
{
|
||||
ref->setThreat(0);
|
||||
ref->SetThreat(0);
|
||||
setDirty(true);
|
||||
}
|
||||
}
|
||||
|
|
@ -258,11 +268,14 @@ public:
|
|||
|
||||
// methods to access the lists from the outside to do some dirty manipulation (scriping and such)
|
||||
// I hope they are used as little as possible.
|
||||
[[nodiscard]] ThreatContainer::StorageType const& getThreatList() const { return iThreatContainer.getThreatList(); }
|
||||
[[nodiscard]] ThreatContainer::StorageType const& getOfflineThreatList() const { return iThreatOfflineContainer.getThreatList(); }
|
||||
ThreatContainer& getOnlineContainer() { return iThreatContainer; }
|
||||
ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
|
||||
[[nodiscard]] ThreatContainer::StorageType const& GetThreatList() const { return iThreatContainer.GetThreatList(); }
|
||||
[[nodiscard]] ThreatContainer::StorageType const& GetOfflineThreatList() const { return iThreatOfflineContainer.GetThreatList(); }
|
||||
ThreatContainer& GetOnlineContainer() { return iThreatContainer; }
|
||||
ThreatContainer& GetOfflineContainer() { return iThreatOfflineContainer; }
|
||||
|
||||
private:
|
||||
HostileReference* FindReference(Unit const* who, bool includeOffline) const { if (auto* ref = iThreatContainer.getReferenceByTarget(who)) return ref; if (includeOffline) if (auto* ref = iThreatOfflineContainer.getReferenceByTarget(who)) return ref; return nullptr; }
|
||||
|
||||
void _addThreat(Unit* victim, float threat);
|
||||
|
||||
HostileReference* iCurrentVictim;
|
||||
|
|
@ -283,7 +296,7 @@ namespace Acore
|
|||
ThreatOrderPred(bool ascending = false) : m_ascending(ascending) {}
|
||||
bool operator() (HostileReference const* a, HostileReference const* b) const
|
||||
{
|
||||
return m_ascending ? a->getThreat() < b->getThreat() : a->getThreat() > b->getThreat();
|
||||
return m_ascending ? a->GetThreat() < b->GetThreat() : a->GetThreat() > b->GetThreat();
|
||||
}
|
||||
private:
|
||||
const bool m_ascending;
|
||||
|
|
|
|||
|
|
@ -207,8 +207,8 @@ bool TemporaryThreatModifierEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
|
|||
{
|
||||
if (m_owner.IsInCombatWith(victim))
|
||||
{
|
||||
m_owner.GetThreatMgr().modifyThreatPercent(victim, -100); // Reset threat to zero.
|
||||
m_owner.GetThreatMgr().addThreat(victim, m_threatValue); // Set to the previous value it had, first before modification.
|
||||
m_owner.GetThreatMgr().ModifyThreatByPercent(victim, -100); // Reset threat to zero.
|
||||
m_owner.GetThreatMgr().AddThreat(victim, m_threatValue); // Set to the previous value it had, first before modification.
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -839,13 +839,13 @@ void Creature::Update(uint32 diff)
|
|||
}
|
||||
};
|
||||
|
||||
if (GetThreatMgr().getThreatList().size() <= 1)
|
||||
if (GetThreatMgr().GetThreatListSize() <= 1)
|
||||
{
|
||||
EnterEvade();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (HostileReference* ref = GetThreatMgr().getOnlineContainer().getReferenceByTarget(m_cannotReachTarget))
|
||||
if (HostileReference* ref = GetThreatMgr().GetOnlineContainer().getReferenceByTarget(m_cannotReachTarget))
|
||||
{
|
||||
ref->removeReference();
|
||||
SetCannotReachTarget();
|
||||
|
|
@ -3626,11 +3626,11 @@ void Creature::ModifyThreatPercentTemp(Unit* victim, int32 percent, Milliseconds
|
|||
{
|
||||
if (victim)
|
||||
{
|
||||
float currentThreat = GetThreatMgr().getThreat(victim);
|
||||
float currentThreat = GetThreatMgr().GetThreat(victim);
|
||||
|
||||
if (percent != 0.0f)
|
||||
{
|
||||
GetThreatMgr().modifyThreatPercent(victim, percent);
|
||||
GetThreatMgr().ModifyThreatByPercent(victim, percent);
|
||||
}
|
||||
|
||||
TemporaryThreatModifierEvent* pEvent = new TemporaryThreatModifierEvent(*this, victim->GetGUID(), currentThreat);
|
||||
|
|
|
|||
|
|
@ -8977,7 +8977,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
|
|||
return false;
|
||||
|
||||
if (victim && victim->IsAlive())
|
||||
victim->GetThreatMgr().modifyThreatPercent(this, -10);
|
||||
victim->GetThreatMgr().ModifyThreatByPercent(this, -10);
|
||||
|
||||
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
|
||||
trigger_spell_id = 31616;
|
||||
|
|
@ -14104,7 +14104,7 @@ void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, Sp
|
|||
// Only mobs can manage threat lists
|
||||
if (CanHaveThreatList() && !HasUnitState(UNIT_STATE_EVADE))
|
||||
{
|
||||
m_ThreatMgr.addThreat(victim, fThreat, schoolMask, threatSpell);
|
||||
m_ThreatMgr.AddThreat(victim, fThreat, schoolMask, threatSpell);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -18679,8 +18679,8 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
|
|||
// modify threat lists for new phasemask
|
||||
if (GetTypeId() != TYPEID_PLAYER)
|
||||
{
|
||||
ThreatContainer::StorageType threatList = GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType offlineThreatList = GetThreatMgr().getOfflineThreatList();
|
||||
ThreatContainer::StorageType threatList = GetThreatMgr().GetThreatList();
|
||||
ThreatContainer::StorageType offlineThreatList = GetThreatMgr().GetOfflineThreatList();
|
||||
|
||||
// merge expects sorted lists
|
||||
threatList.sort();
|
||||
|
|
@ -19654,17 +19654,17 @@ void Unit::SendThreatListUpdate()
|
|||
{
|
||||
if (!GetThreatMgr().isThreatListEmpty())
|
||||
{
|
||||
uint32 count = GetThreatMgr().getThreatList().size();
|
||||
uint32 count = GetThreatMgr().GetThreatList().size();
|
||||
|
||||
//LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_UPDATE Message");
|
||||
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
|
||||
data << GetPackGUID();
|
||||
data << uint32(count);
|
||||
ThreatContainer::StorageType const& tlist = GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& tlist = GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
|
||||
{
|
||||
data << (*itr)->getUnitGuid().WriteAsPacked();
|
||||
data << uint32((*itr)->getThreat() * 100);
|
||||
data << uint32((*itr)->GetThreat() * 100);
|
||||
}
|
||||
SendMessageToSet(&data, false);
|
||||
}
|
||||
|
|
@ -19674,18 +19674,18 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
|
|||
{
|
||||
if (!GetThreatMgr().isThreatListEmpty())
|
||||
{
|
||||
uint32 count = GetThreatMgr().getThreatList().size();
|
||||
uint32 count = GetThreatMgr().GetThreatList().size();
|
||||
|
||||
LOG_DEBUG("entities.unit", "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
|
||||
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
|
||||
data << GetPackGUID();
|
||||
data << pHostileReference->getUnitGuid().WriteAsPacked();
|
||||
data << uint32(count);
|
||||
ThreatContainer::StorageType const& tlist = GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& tlist = GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
|
||||
{
|
||||
data << (*itr)->getUnitGuid().WriteAsPacked();
|
||||
data << uint32((*itr)->getThreat() * 100);
|
||||
data << uint32((*itr)->GetThreat() * 100);
|
||||
}
|
||||
SendMessageToSet(&data, false);
|
||||
}
|
||||
|
|
@ -20615,7 +20615,7 @@ bool Unit::IsInCombatWith(Unit const* who) const
|
|||
return false;
|
||||
// Search in threat list
|
||||
ObjectGuid guid = who->GetGUID();
|
||||
for (ThreatContainer::StorageType::const_iterator i = m_ThreatMgr.getThreatList().begin(); i != m_ThreatMgr.getThreatList().end(); ++i)
|
||||
for (ThreatContainer::StorageType::const_iterator i = m_ThreatMgr.GetThreatList().begin(); i != m_ThreatMgr.GetThreatList().end(); ++i)
|
||||
{
|
||||
HostileReference* ref = (*i);
|
||||
// Return true if the unit matches
|
||||
|
|
|
|||
|
|
@ -3299,16 +3299,16 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
|
|||
return;
|
||||
}
|
||||
|
||||
if (!unitTarget->GetThreatMgr().getOnlineContainer().empty())
|
||||
if (!unitTarget->GetThreatMgr().GetOnlineContainer().empty())
|
||||
{
|
||||
// Also use this effect to set the taunter's threat to the taunted creature's highest value
|
||||
float myThreat = unitTarget->GetThreatMgr().getThreat(m_caster);
|
||||
float topThreat = unitTarget->GetThreatMgr().getOnlineContainer().getMostHated()->getThreat();
|
||||
float myThreat = unitTarget->GetThreatMgr().GetThreat(m_caster);
|
||||
float topThreat = unitTarget->GetThreatMgr().GetOnlineContainer().getMostHated()->GetThreat();
|
||||
if (topThreat > myThreat)
|
||||
unitTarget->GetThreatMgr().doAddThreat(m_caster, topThreat - myThreat);
|
||||
unitTarget->GetThreatMgr().DoAddThreat(m_caster, topThreat - myThreat);
|
||||
|
||||
//Set aggro victim to caster
|
||||
if (HostileReference* forcedVictim = unitTarget->GetThreatMgr().getOnlineContainer().getReferenceByTarget(m_caster))
|
||||
if (HostileReference* forcedVictim = unitTarget->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(m_caster))
|
||||
unitTarget->GetThreatMgr().setCurrentVictim(forcedVictim);
|
||||
}
|
||||
|
||||
|
|
@ -5386,7 +5386,7 @@ void Spell::EffectModifyThreatPercent(SpellEffIndex /*effIndex*/)
|
|||
if (!unitTarget)
|
||||
return;
|
||||
|
||||
unitTarget->GetThreatMgr().modifyThreatPercent(m_caster, damage);
|
||||
unitTarget->GetThreatMgr().ModifyThreatByPercent(m_caster, damage);
|
||||
}
|
||||
|
||||
void Spell::EffectTransmitted(SpellEffIndex effIndex)
|
||||
|
|
|
|||
|
|
@ -806,7 +806,7 @@ public:
|
|||
if (!target || target->IsTotem() || target->IsPet())
|
||||
return false;
|
||||
|
||||
auto const& threatList = target->GetThreatMgr().getThreatList();
|
||||
auto const& threatList = target->GetThreatMgr().GetThreatList();
|
||||
ThreatContainer::StorageType::const_iterator itr;
|
||||
uint32 count = 0;
|
||||
|
||||
|
|
@ -817,24 +817,24 @@ public:
|
|||
Unit* unit = (*itr)->getTarget();
|
||||
if (!unit)
|
||||
{
|
||||
handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->getThreat());
|
||||
handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->GetThreat());
|
||||
continue;
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(" %u. %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat());
|
||||
handler->PSendSysMessage(" %u. %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->GetThreat());
|
||||
}
|
||||
|
||||
auto const& threatList2 = target->GetThreatMgr().getOfflineThreatList();
|
||||
auto const& threatList2 = target->GetThreatMgr().GetOfflineThreatList();
|
||||
for (itr = threatList2.begin(); itr != threatList2.end(); ++itr)
|
||||
{
|
||||
Unit* unit = (*itr)->getTarget();
|
||||
if (!unit)
|
||||
{
|
||||
handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->getThreat());
|
||||
handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->GetThreat());
|
||||
continue;
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(" %u. [offline] %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat());
|
||||
handler->PSendSysMessage(" %u. [offline] %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->GetThreat());
|
||||
}
|
||||
|
||||
handler->SendSysMessage("End of threat list.");
|
||||
|
|
@ -857,12 +857,12 @@ public:
|
|||
{
|
||||
if (Unit* unit = ref->GetSource()->GetOwner())
|
||||
{
|
||||
handler->PSendSysMessage(" %u. %s %s (%s) - threat %f", ++count, (ref->isOnline() ? "" : "[offline]"),
|
||||
unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->getThreat());
|
||||
handler->PSendSysMessage(" %u. %s %s (%s) - threat %f", ++count, (ref->IsOnline() ? "" : "[offline]"),
|
||||
unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->GetThreat());
|
||||
}
|
||||
else
|
||||
{
|
||||
handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->getThreat());
|
||||
handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->GetThreat());
|
||||
}
|
||||
|
||||
ref = ref->next();
|
||||
|
|
|
|||
|
|
@ -91,8 +91,8 @@ public:
|
|||
if (Unit* target = me->GetVictim())
|
||||
{
|
||||
_conflagrateTarget = me->GetVictim()->GetGUID();
|
||||
_conflagrateThreat = me->GetThreatMgr().getThreat(me->GetVictim());
|
||||
me->GetThreatMgr().modifyThreatPercent(target, -100);
|
||||
_conflagrateThreat = me->GetThreatMgr().GetThreat(me->GetVictim());
|
||||
me->GetThreatMgr().ModifyThreatByPercent(target, -100);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CONFLAGRATION, urand(10000, 13000));
|
||||
events.ScheduleEvent(EVENT_CHECK_CONFLAGRATION_TARGET, 10000);
|
||||
|
|
@ -112,7 +112,7 @@ public:
|
|||
case EVENT_CHECK_CONFLAGRATION_TARGET:
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, _conflagrateTarget))
|
||||
{
|
||||
me->GetThreatMgr().addThreat(target, _conflagrateThreat);
|
||||
me->GetThreatMgr().AddThreat(target, _conflagrateThreat);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -122,13 +122,13 @@ struct boss_mor_grayhoof : public BossAI
|
|||
|
||||
// Sleep can target tank, we need to drop threat temporarily on the target.
|
||||
_sleepTargetGUID = target->GetGUID();
|
||||
_sleepTargetThreat = me->GetThreatMgr().getThreat(target);
|
||||
me->GetThreatMgr().modifyThreatPercent(target, -100);
|
||||
_sleepTargetThreat = me->GetThreatMgr().GetThreat(target);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(target, -100);
|
||||
_scheduler.Schedule(10s, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (Unit* sleepTarget = ObjectAccessor::GetUnit(*me, _sleepTargetGUID))
|
||||
{
|
||||
me->GetThreatMgr().addThreat(sleepTarget, _sleepTargetThreat);
|
||||
me->GetThreatMgr().AddThreat(sleepTarget, _sleepTargetThreat);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
|||
|
|
@ -679,7 +679,7 @@ struct boss_nefarian : public BossAI
|
|||
case EVENT_CLASSCALL:
|
||||
if (classesPresent.empty())
|
||||
{
|
||||
for (auto& ref : me->GetThreatMgr().getThreatList())
|
||||
for (auto& ref : me->GetThreatMgr().GetThreatList())
|
||||
{
|
||||
if (ref->getTarget() && ref->getTarget()->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -236,7 +236,7 @@ public:
|
|||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
if (!me->GetThreatMgr().getThreatList().empty())
|
||||
if (!me->GetThreatMgr().GetThreatList().empty())
|
||||
{
|
||||
if (!_processingMagmaBurst)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@ public:
|
|||
if (Creature* creatureCaster = caster->ToCreature())
|
||||
{
|
||||
creatureCaster->GetThreatMgr().ResetAllThreat();
|
||||
creatureCaster->GetThreatMgr().addThreat(target, 1);
|
||||
creatureCaster->GetThreatMgr().AddThreat(target, 1);
|
||||
creatureCaster->AI()->AttackStart(target); // Attack the target which caster will teleport to.
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -212,7 +212,7 @@ public:
|
|||
}
|
||||
// aggro target if Red Beam
|
||||
if (j == RED_PORTAL && me->GetVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
|
||||
me->GetThreatMgr().addThreat(target, 100000.0f + DoGetThreat(me->GetVictim()));
|
||||
me->GetThreatMgr().AddThreat(target, 100000.0f + DoGetThreat(me->GetVictim()));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -251,7 +251,7 @@ public:
|
|||
if (!info)
|
||||
return;
|
||||
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
|
||||
std::vector<Unit*> targets;
|
||||
|
||||
if (t_list.empty())
|
||||
|
|
|
|||
|
|
@ -162,7 +162,7 @@ public:
|
|||
void FlameWreathEffect()
|
||||
{
|
||||
std::vector<Unit*> targets;
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
|
||||
|
||||
if (t_list.empty())
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -299,16 +299,16 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
|
|||
|
||||
void RecalculateThreat()
|
||||
{
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
|
||||
for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
|
||||
{
|
||||
Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
|
||||
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().getThreat(pUnit) )
|
||||
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().GetThreat(pUnit) )
|
||||
{
|
||||
float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
|
||||
me->GetThreatMgr().modifyThreatPercent(pUnit, -100);
|
||||
if (HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
|
||||
ref->addThreat(10000000.0f * threatMod);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(pUnit, -100);
|
||||
if (HostileReference* ref = me->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(pUnit))
|
||||
ref->AddThreat(10000000.0f * threatMod);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -741,7 +741,7 @@ public:
|
|||
case EVENT_SPELL_BLINK:
|
||||
{
|
||||
bool InMeleeRange = false;
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
|
||||
if (target->IsWithinMeleeRange(me))
|
||||
|
|
|
|||
|
|
@ -371,7 +371,7 @@ public:
|
|||
|
||||
Unit* SelectUnitCasting()
|
||||
{
|
||||
ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType threatlist = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
|
||||
{
|
||||
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@ class spell_gahzranka_slam : public SpellScript
|
|||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
_wipeThreat = targets.size() < caster->GetThreatMgr().getThreatList().size();
|
||||
_wipeThreat = targets.size() < caster->GetThreatMgr().GetThreatListSize();;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -142,7 +142,7 @@ class spell_gahzranka_slam : public SpellScript
|
|||
{
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
caster->GetThreatMgr().modifyThreatPercent(target, -100);
|
||||
caster->GetThreatMgr().ModifyThreatByPercent(target, -100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -104,14 +104,14 @@ public:
|
|||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
if (Unit* pursuitTarget = ObjectAccessor::GetUnit(*me, _pursuitTargetGUID))
|
||||
{
|
||||
me->GetThreatMgr().addThreat(pursuitTarget, 1000000.f);
|
||||
me->GetThreatMgr().AddThreat(pursuitTarget, 1000000.f);
|
||||
}
|
||||
break;
|
||||
case EVENT_STOP_PURSUIT:
|
||||
if (Unit* pursuitTarget = ObjectAccessor::GetUnit(*me, _pursuitTargetGUID))
|
||||
{
|
||||
_pursuitTargetGUID.Clear();
|
||||
me->GetThreatMgr().addThreat(pursuitTarget, -1000000.f);
|
||||
me->GetThreatMgr().AddThreat(pursuitTarget, -1000000.f);
|
||||
}
|
||||
break;
|
||||
case EVENT_ENTANGLING_ROOTS:
|
||||
|
|
|
|||
|
|
@ -160,7 +160,7 @@ public:
|
|||
events.ScheduleEvent(EVENT_CORRUPTED_BLOOD, urand(30000, 45000));
|
||||
break;
|
||||
case EVENT_CAUSE_INSANITY:
|
||||
if (me->GetThreatMgr().getThreatList().size() > 1)
|
||||
if (me->GetThreatMgr().GetThreatListSize() > 1)
|
||||
{
|
||||
if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 30.f, true))
|
||||
{
|
||||
|
|
@ -186,7 +186,7 @@ public:
|
|||
if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.f, true))
|
||||
{
|
||||
DoCast(victim, SPELL_ASPECT_OF_MARLI, true);
|
||||
me->GetThreatMgr().modifyThreatPercent(victim, -100.f);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(victim, -100.f);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 45000);
|
||||
break;
|
||||
|
|
@ -198,7 +198,7 @@ public:
|
|||
if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.f, true))
|
||||
{
|
||||
DoCast(victim, SPELL_ASPECT_OF_ARLOKK, true);
|
||||
me->GetThreatMgr().modifyThreatPercent(victim, -100.f);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(victim, -100.f);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_ASPECT_OF_ARLOKK, urand(10000, 15000));
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ struct boss_hazzarah : public BossAI
|
|||
|
||||
bool CanAIAttack(Unit const* target) const override
|
||||
{
|
||||
if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target)
|
||||
if (me->GetThreatMgr().GetThreatListSize() > 1 && me->GetThreatMgr().GetOnlineContainer().getMostHated()->getTarget() == target)
|
||||
return !target->HasAura(SPELL_SLEEP);
|
||||
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ struct boss_jindo : public BossAI
|
|||
{
|
||||
case NPC_BRAIN_WASH_TOTEM:
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, me->GetThreatMgr().getThreatList().size() > 1 ? 1 : 0))
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, me->GetThreatMgr().GetThreatListSize() > 1 ? 1 : 0))
|
||||
{
|
||||
summon->CastSpell(target, summon->m_spells[0], true);
|
||||
}
|
||||
|
|
@ -132,7 +132,7 @@ struct boss_jindo : public BossAI
|
|||
events.ScheduleEvent(EVENT_POWERFULL_HEALING_WARD, urand(14000, 20000));
|
||||
break;
|
||||
case EVENT_HEX:
|
||||
if (me->GetThreatMgr().getThreatList().size() > 1)
|
||||
if (me->GetThreatMgr().GetThreatListSize() > 1)
|
||||
DoCastVictim(SPELL_HEX, true);
|
||||
events.ScheduleEvent(EVENT_HEX, urand(12000, 20000));
|
||||
break;
|
||||
|
|
@ -154,7 +154,7 @@ struct boss_jindo : public BossAI
|
|||
|
||||
bool CanAIAttack(Unit const* target) const override
|
||||
{
|
||||
if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target)
|
||||
if (me->GetThreatMgr().GetThreatListSize() > 1 && me->GetThreatMgr().GetOnlineContainer().getMostHated()->getTarget() == target)
|
||||
return !target->HasAura(SPELL_HEX);
|
||||
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -457,7 +457,7 @@ public:
|
|||
events.DelayEvents(1500);
|
||||
if (Unit* mainTarget = SelectTarget(SelectTargetMethod::MaxThreat, 0, 100.0f))
|
||||
{
|
||||
me->GetThreatMgr().modifyThreatPercent(mainTarget, -100);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(mainTarget, -100);
|
||||
}
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000));
|
||||
|
|
@ -469,8 +469,8 @@ public:
|
|||
case EVENT_CLEAVE:
|
||||
{
|
||||
std::list<Unit*> meleeRangeTargets;
|
||||
auto i = me->GetThreatMgr().getThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().getThreatList().end(); ++i)
|
||||
auto i = me->GetThreatMgr().GetThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().GetThreatList().end(); ++i)
|
||||
{
|
||||
Unit* target = (*i)->getTarget();
|
||||
if (me->IsWithinMeleeRange(target))
|
||||
|
|
|
|||
|
|
@ -314,7 +314,7 @@ class spell_enveloping_webs : public SpellScript
|
|||
Unit* hitUnit = GetHitUnit();
|
||||
if (caster && hitUnit && hitUnit->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
caster->GetThreatMgr().modifyThreatPercent(hitUnit, -100);
|
||||
caster->GetThreatMgr().ModifyThreatByPercent(hitUnit, -100);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@ public:
|
|||
|
||||
bool CanAIAttack(Unit const* target) const override
|
||||
{
|
||||
if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target)
|
||||
if (me->GetThreatMgr().GetThreatListSize() > 1 && me->GetThreatMgr().GetOnlineContainer().getMostHated()->getTarget() == target)
|
||||
return !target->HasAura(SPELL_GOUGE);
|
||||
|
||||
return true;
|
||||
|
|
@ -158,7 +158,7 @@ public:
|
|||
if (_thousandBladesTargets.empty())
|
||||
{
|
||||
std::vector<Unit*> targetList;
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
|
||||
{
|
||||
if (Unit* target = (*itr)->getTarget())
|
||||
|
|
|
|||
|
|
@ -325,7 +325,7 @@ public:
|
|||
return;
|
||||
|
||||
// Now lets get archimode threat list
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
|
||||
|
||||
if (t_list.empty())
|
||||
return;
|
||||
|
|
@ -435,7 +435,7 @@ public:
|
|||
if (victim && me->IsWithinMeleeRange(victim))
|
||||
return false;
|
||||
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
|
||||
if (threatlist.empty())
|
||||
return false;
|
||||
|
||||
|
|
|
|||
|
|
@ -423,7 +423,7 @@ class spell_vem_knockback : public SpellScript
|
|||
{
|
||||
if (Creature* cCaster = GetCaster()->ToCreature())
|
||||
{
|
||||
cCaster->GetThreatMgr().modifyThreatPercent(target, -80);
|
||||
cCaster->GetThreatMgr().ModifyThreatByPercent(target, -80);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -180,7 +180,7 @@ struct boss_ouro : public BossAI
|
|||
void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
|
||||
{
|
||||
if (spellInfo->Id == SPELL_SAND_BLAST && target)
|
||||
me->GetThreatMgr().modifyThreatPercent(target, 100);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(target, 100);
|
||||
}
|
||||
|
||||
void Emerge()
|
||||
|
|
|
|||
|
|
@ -169,8 +169,8 @@ struct boss_sartura : public BossAI
|
|||
if (Unit* originalTarget = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
{
|
||||
_savedTargetGUID = originalTarget->GetGUID();
|
||||
_savedTargetThreat = me->GetThreatMgr().getThreat(originalTarget);
|
||||
me->GetThreatMgr().modifyThreatPercent(originalTarget, -100);
|
||||
_savedTargetThreat = me->GetThreatMgr().GetThreat(originalTarget);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(originalTarget, -100);
|
||||
}
|
||||
aggroReset = true;
|
||||
events.ScheduleEvent(EVENT_SARTURA_AGGRO_RESET_END, 5000);
|
||||
|
|
@ -190,7 +190,7 @@ struct boss_sartura : public BossAI
|
|||
events.CancelEvent(EVENT_SARTURA_AGGRO_RESET);
|
||||
if (Unit* originalTarget = ObjectAccessor::GetUnit(*me, _savedTargetGUID))
|
||||
{
|
||||
me->GetThreatMgr().addThreat(originalTarget, _savedTargetThreat);
|
||||
me->GetThreatMgr().AddThreat(originalTarget, _savedTargetThreat);
|
||||
_savedTargetGUID.Clear();
|
||||
}
|
||||
aggroReset = false;
|
||||
|
|
@ -286,8 +286,8 @@ struct npc_sartura_royal_guard : public ScriptedAI
|
|||
if (Unit* originalTarget = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
{
|
||||
_savedTargetGUID = originalTarget->GetGUID();
|
||||
_savedTargetThreat = me->GetThreatMgr().getThreat(originalTarget);
|
||||
me->GetThreatMgr().modifyThreatPercent(originalTarget, -100);
|
||||
_savedTargetThreat = me->GetThreatMgr().GetThreat(originalTarget);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(originalTarget, -100);
|
||||
}
|
||||
aggroReset = true;
|
||||
events.ScheduleEvent(EVENT_GUARD_AGGRO_RESET_END, 5000);
|
||||
|
|
@ -307,7 +307,7 @@ struct npc_sartura_royal_guard : public ScriptedAI
|
|||
events.CancelEvent(EVENT_GUARD_AGGRO_RESET);
|
||||
if (Unit* originalTarget = ObjectAccessor::GetUnit(*me, _savedTargetGUID))
|
||||
{
|
||||
me->GetThreatMgr().addThreat(originalTarget, _savedTargetThreat);
|
||||
me->GetThreatMgr().AddThreat(originalTarget, _savedTargetThreat);
|
||||
_savedTargetGUID.Clear();
|
||||
}
|
||||
aggroReset = false;
|
||||
|
|
|
|||
|
|
@ -189,7 +189,7 @@ class spell_arcane_vacuum : public SpellScript
|
|||
Unit* hitUnit = GetHitUnit();
|
||||
if (caster && hitUnit && hitUnit->ToPlayer())
|
||||
{
|
||||
caster->GetThreatMgr().modifyThreatPercent(hitUnit, -100);
|
||||
caster->GetThreatMgr().ModifyThreatByPercent(hitUnit, -100);
|
||||
caster->CastSpell(hitUnit, SPELL_ARCANE_VACUUM_TP, true);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -411,7 +411,7 @@ struct boss_taldaram : public BossAI
|
|||
{
|
||||
//Count alive players
|
||||
uint8 count = 0;
|
||||
std::list<HostileReference*> const t_list = me->GetThreatMgr().getThreatList();
|
||||
std::list<HostileReference*> const t_list = me->GetThreatMgr().GetThreatList();
|
||||
if (!t_list.empty())
|
||||
{
|
||||
for (HostileReference const* reference : t_list)
|
||||
|
|
|
|||
|
|
@ -102,17 +102,17 @@ struct boss_faction_championsAI : public ScriptedAI
|
|||
|
||||
void RecalculateThreat()
|
||||
{
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
|
||||
for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
|
||||
{
|
||||
Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
|
||||
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().getThreat(pUnit) )
|
||||
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().GetThreat(pUnit) )
|
||||
{
|
||||
float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
|
||||
me->GetThreatMgr().modifyThreatPercent(pUnit, -100);
|
||||
//me->getThreatMgr().doAddThreat(pUnit, 10000000.0f * threatMod);
|
||||
if (HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
|
||||
ref->addThreat(10000000.0f * threatMod);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(pUnit, -100);
|
||||
//me->getThreatMgr().DoAddThreat(pUnit, 10000000.0f * threatMod);
|
||||
if (HostileReference* ref = me->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(pUnit))
|
||||
ref->AddThreat(10000000.0f * threatMod);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -177,7 +177,7 @@ struct boss_faction_championsAI : public ScriptedAI
|
|||
|
||||
uint32 EnemiesInRange(float distance)
|
||||
{
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
|
||||
uint32 count = 0;
|
||||
Unit* target;
|
||||
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
|
||||
|
|
@ -191,7 +191,7 @@ struct boss_faction_championsAI : public ScriptedAI
|
|||
|
||||
Unit* SelectEnemyCaster(bool casting, float range)
|
||||
{
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
|
||||
Unit* target;
|
||||
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -299,7 +299,7 @@ public:
|
|||
if (events.GetPhaseMask() & PHASE_ONE_MASK && damage >= me->GetPower(POWER_MANA))
|
||||
{
|
||||
// reset threat
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
|
||||
{
|
||||
Unit* unit = ObjectAccessor::GetUnit((*me), (*itr)->getUnitGuid());
|
||||
|
|
|
|||
|
|
@ -592,7 +592,7 @@ public:
|
|||
{
|
||||
checkTimer = 3000;
|
||||
me->SetInCombatWithZone();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
|
||||
if (!threatList.empty())
|
||||
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
|
||||
if (Unit* target = (*itr)->getTarget())
|
||||
|
|
|
|||
|
|
@ -1775,15 +1775,15 @@ public:
|
|||
Position myPos = me->GetPosition();
|
||||
me->NearTeleportTo(c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), c->GetOrientation());
|
||||
c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
|
||||
const ThreatContainer::StorageType me_tl = me->GetThreatMgr().getThreatList();
|
||||
const ThreatContainer::StorageType target_tl = c->GetThreatMgr().getThreatList();
|
||||
const ThreatContainer::StorageType me_tl = me->GetThreatMgr().GetThreatList();
|
||||
const ThreatContainer::StorageType target_tl = c->GetThreatMgr().GetThreatList();
|
||||
DoResetThreat();
|
||||
for (ThreatContainer::StorageType::const_iterator iter = target_tl.begin(); iter != target_tl.end(); ++iter)
|
||||
me->GetThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
|
||||
me->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
|
||||
|
||||
c->GetThreatMgr().ResetAllThreat();
|
||||
for (ThreatContainer::StorageType::const_iterator iter = me_tl.begin(); iter != me_tl.end(); ++iter)
|
||||
c->GetThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
|
||||
c->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -456,7 +456,7 @@ public:
|
|||
me->GetThreatMgr().resetAggro(NotOnSameSide(me));
|
||||
if (Unit* pTarget = SelectTarget(SelectTargetMethod::MaxDistance, 0))
|
||||
{
|
||||
me->GetThreatMgr().addThreat(pTarget, 100.0f);
|
||||
me->GetThreatMgr().AddThreat(pTarget, 100.0f);
|
||||
AttackStart(pTarget);
|
||||
}
|
||||
events.RepeatEvent(20000);
|
||||
|
|
|
|||
|
|
@ -438,7 +438,7 @@ public:
|
|||
case EVENT_DETONATE_MANA:
|
||||
{
|
||||
std::vector<Unit*> unitList;
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
|
||||
for (auto itr : threatList)
|
||||
{
|
||||
if (itr->getTarget()->GetTypeId() == TYPEID_PLAYER
|
||||
|
|
|
|||
|
|
@ -128,8 +128,8 @@ public:
|
|||
std::list<Unit*> meleeRangeTargets;
|
||||
Unit* finalTarget = nullptr;
|
||||
uint8 counter = 0;
|
||||
auto i = me->GetThreatMgr().getThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().getThreatList().end(); ++i, ++counter)
|
||||
auto i = me->GetThreatMgr().GetThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().GetThreatList().end(); ++i, ++counter)
|
||||
{
|
||||
// Gather all units with melee range
|
||||
Unit* target = (*i)->getTarget();
|
||||
|
|
|
|||
|
|
@ -321,8 +321,8 @@ public:
|
|||
}
|
||||
|
||||
std::vector<Unit*> targets;
|
||||
auto i = me->GetThreatMgr().getThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().getThreatList().end(); ++i)
|
||||
auto i = me->GetThreatMgr().GetThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().GetThreatList().end(); ++i)
|
||||
{
|
||||
if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -553,17 +553,17 @@ public:
|
|||
if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim())
|
||||
return;
|
||||
|
||||
float threatFeugen = feugen->GetThreatMgr().getThreat(feugen->GetVictim());
|
||||
float threatStalagg = me->GetThreatMgr().getThreat(me->GetVictim());
|
||||
float threatFeugen = feugen->GetThreatMgr().GetThreat(feugen->GetVictim());
|
||||
float threatStalagg = me->GetThreatMgr().GetThreat(me->GetVictim());
|
||||
Unit* tankFeugen = feugen->GetVictim();
|
||||
Unit* tankStalagg = me->GetVictim();
|
||||
|
||||
feugen->GetThreatMgr().modifyThreatPercent(tankFeugen, -100);
|
||||
feugen->GetThreatMgr().ModifyThreatByPercent(tankFeugen, -100);
|
||||
feugen->AddThreat(tankStalagg, threatFeugen);
|
||||
feugen->CastSpell(tankStalagg, SPELL_MAGNETIC_PULL, true);
|
||||
feugen->AI()->DoAction(ACTION_MAGNETIC_PULL);
|
||||
|
||||
me->GetThreatMgr().modifyThreatPercent(tankStalagg, -100);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(tankStalagg, -100);
|
||||
me->AddThreat(tankFeugen, threatStalagg);
|
||||
me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true);
|
||||
DoAction(ACTION_MAGNETIC_PULL);
|
||||
|
|
|
|||
|
|
@ -670,7 +670,7 @@ public:
|
|||
|
||||
bool operator() (WorldObject* target) const
|
||||
{
|
||||
if (target == _victim && _me->GetThreatMgr().getThreatList().size() > 1)
|
||||
if (target == _victim && _me->GetThreatMgr().GetThreatListSize() > 1)
|
||||
return true;
|
||||
|
||||
if (target->GetTypeId() != TYPEID_PLAYER)
|
||||
|
|
|
|||
|
|
@ -116,7 +116,7 @@ public:
|
|||
{
|
||||
me->CastSpell(me, SPELL_INCITE_CHAOS, false);
|
||||
|
||||
std::list<HostileReference*> t_list = me->GetThreatMgr().getThreatList();
|
||||
std::list<HostileReference*> t_list = me->GetThreatMgr().GetThreatList();
|
||||
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
|
||||
{
|
||||
Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
|
||||
|
|
|
|||
|
|
@ -150,7 +150,7 @@ public:
|
|||
|
||||
if (!me->IsWithinMeleeRange(me->GetVictim()))
|
||||
{
|
||||
ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType threatlist = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
|
||||
if (target->IsAlive() && me->IsWithinMeleeRange(target))
|
||||
|
|
|
|||
|
|
@ -245,7 +245,7 @@ public:
|
|||
{
|
||||
PreventHitEffect(effIndex);
|
||||
if (Unit* target = GetHitUnit())
|
||||
GetCaster()->GetThreatMgr().modifyThreatPercent(target, -20);
|
||||
GetCaster()->GetThreatMgr().ModifyThreatByPercent(target, -20);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
|
|
|
|||
|
|
@ -126,7 +126,7 @@ public:
|
|||
Unit* FindHatefulStrikeTarget()
|
||||
{
|
||||
Unit* target = nullptr;
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
|
||||
{
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
|
||||
|
|
|
|||
|
|
@ -187,7 +187,7 @@ public:
|
|||
target = me->GetVictim();
|
||||
else
|
||||
{
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
|
||||
if (Unit* threatTarget = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
|
||||
if (me->IsWithinMeleeRange(threatTarget))
|
||||
|
|
|
|||
|
|
@ -221,7 +221,7 @@ public:
|
|||
|
||||
// Xinef: if we have target we currently follow, return
|
||||
if (Unit* target = GetCaster()->GetVictim())
|
||||
if (GetCaster()->GetThreatMgr().getThreat(target) >= 100000.0f)
|
||||
if (GetCaster()->GetThreatMgr().GetThreat(target) >= 100000.0f)
|
||||
return;
|
||||
|
||||
// Xinef: acquire new target
|
||||
|
|
|
|||
|
|
@ -323,7 +323,7 @@ public:
|
|||
else
|
||||
{
|
||||
me->resetAttackTimer();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
|
||||
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
|
||||
if (me->IsWithinMeleeRange(unit))
|
||||
|
|
|
|||
|
|
@ -994,7 +994,7 @@ public:
|
|||
{
|
||||
PreventHitEffect(effIndex);
|
||||
|
||||
ThreatContainer::StorageType const& ThreatList = GetCaster()-> GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& ThreatList = GetCaster()-> GetThreatMgr().GetThreatList();
|
||||
std::list<Unit*> targetList;
|
||||
for (ThreatContainer::StorageType::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1741,7 +1741,7 @@ public:
|
|||
// some code to cast spell Mana Burn on random target which has mana
|
||||
if (ManaBurnTimer <= diff)
|
||||
{
|
||||
std::list<HostileReference*> AggroList = me->GetThreatMgr().getThreatList();
|
||||
std::list<HostileReference*> AggroList = me->GetThreatMgr().GetThreatList();
|
||||
std::list<Unit*> UnitsWithMana;
|
||||
|
||||
for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
|
||||
|
|
|
|||
|
|
@ -489,7 +489,7 @@ public:
|
|||
AttackStart(Dragonmaw);
|
||||
}
|
||||
|
||||
HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(caster);
|
||||
HostileReference* ref = me->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(caster);
|
||||
if (ref)
|
||||
ref->removeReference();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -101,7 +101,7 @@ struct npc_pet_mage_mirror_image : CasterAI
|
|||
while (ref)
|
||||
{
|
||||
if (Unit* unit = ref->GetSource()->GetOwner())
|
||||
unit->AddThreat(me, ref->getThreat() - ref->getTempThreatModifier());
|
||||
unit->AddThreat(me, ref->GetThreat() - ref->getTempThreatModifier());
|
||||
ref = ref->next();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -893,7 +893,7 @@ class spell_gen_knock_away : public SpellScript
|
|||
PreventHitDefaultEffect(effIndex);
|
||||
if (Unit* target = GetHitUnit())
|
||||
if (Creature* caster = GetCaster()->ToCreature())
|
||||
caster->GetThreatMgr().modifyThreatPercent(target, -25); // Xinef: amount confirmed by onyxia and void reaver notes
|
||||
caster->GetThreatMgr().ModifyThreatByPercent(target, -25); // Xinef: amount confirmed by onyxia and void reaver notes
|
||||
}
|
||||
|
||||
void Register() override
|
||||
|
|
@ -999,7 +999,7 @@ class spell_gen_hate_to_zero : public SpellScript
|
|||
PreventHitDefaultEffect(effIndex);
|
||||
if (Unit* target = GetHitUnit())
|
||||
if (Creature* caster = GetCaster()->ToCreature())
|
||||
caster->GetThreatMgr().modifyThreatPercent(target, -100);
|
||||
caster->GetThreatMgr().ModifyThreatByPercent(target, -100);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
|
|
|
|||
|
|
@ -699,7 +699,7 @@ class spell_warl_soulshatter : public SpellScript
|
|||
Unit* caster = GetCaster();
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
if (target->CanHaveThreatList() && target->GetThreatMgr().getThreat(caster) > 0.0f)
|
||||
if (target->CanHaveThreatList() && target->GetThreatMgr().GetThreat(caster) > 0.0f)
|
||||
caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER, true);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -320,7 +320,7 @@ public:
|
|||
{
|
||||
Talk(SAY_YSONDRE_SUMMON_DRUIDS);
|
||||
|
||||
auto const& attackers = me->GetThreatMgr().getThreatList();
|
||||
auto const& attackers = me->GetThreatMgr().GetThreatList();
|
||||
uint8 attackersCount = 0;
|
||||
|
||||
for (const auto attacker : attackers)
|
||||
|
|
|
|||
|
|
@ -111,7 +111,7 @@ bool NPCStaveQuestAI::IsFairFight()
|
|||
{
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
|
||||
|
||||
if (!(*itr)->getThreat())
|
||||
if (!(*itr)->GetThreat())
|
||||
{
|
||||
// if target threat is 0 its fair, this prevents despawn in the case when
|
||||
// there is a bystander since UpdateVictim adds nearby enemies to the threatlist
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ struct NPCStaveQuestAI : public ScriptedAI
|
|||
ObjectGuid gossipPlayerGUID;
|
||||
ObjectGuid playerGUID;
|
||||
bool encounterStarted;
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
|
||||
|
||||
std::map<int, int> entryKeys = {
|
||||
{ ARTORIUS_NORMAL_ENTRY, 1 },
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue