refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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325 changed files with 2348 additions and 2348 deletions
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@ -108,7 +108,7 @@ class go_witherbark_totem_bundle : public GameObjectScript
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_timer += diff;
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if (_timer > 5000)
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{
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go->CastSpell(NULL, 9056);
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go->CastSpell(nullptr, 9056);
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go->DestroyForNearbyPlayers();
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_timer = 0;
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}
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@ -931,7 +931,7 @@ class go_inconspicuous_landmark : public GameObjectScript
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public:
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go_inconspicuous_landmark() : GameObjectScript("go_inconspicuous_landmark")
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{
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_lastUsedTime = time(NULL);
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_lastUsedTime = time(nullptr);
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}
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bool OnGossipHello(Player* player, GameObject* /*go*/) override
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@ -939,10 +939,10 @@ class go_inconspicuous_landmark : public GameObjectScript
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if (player->HasItemCount(ITEM_CUERGOS_KEY))
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return true;
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if (_lastUsedTime > time(NULL))
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if (_lastUsedTime > time(nullptr))
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return true;
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_lastUsedTime = time(NULL) + MINUTE;
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_lastUsedTime = time(nullptr) + MINUTE;
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player->CastSpell(player, SPELL_SUMMON_PIRATES_TREASURE_AND_TRIGGER_MOB, true);
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return true;
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}
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