fix(Script/BlackTemple): Add override in EnterEvadeMode (#18673)
fix(Script/illidari_council.cpp). Add override to the method EnterEvadeMode
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1 changed files with 2 additions and 4 deletions
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@ -148,11 +148,9 @@ public:
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struct boss_illidari_councilAI : public BossAI
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{
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boss_illidari_councilAI(Creature* creature) : BossAI(creature, DATA_ILLIDARI_COUNCIL)
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{
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}
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boss_illidari_councilAI(Creature* creature) : BossAI(creature, DATA_ILLIDARI_COUNCIL) { }
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void EnterEvadeMode(EvadeReason why)
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void EnterEvadeMode(EvadeReason why) override
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{
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for (uint8 i = DATA_GATHIOS_THE_SHATTERER; i <= DATA_VERAS_DARKSHADOW; ++i)
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if (Creature* member = instance->GetCreature(i))
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