fix(Scripts/IcecrownCitadel): Sindragosa P3 Exploit (#20938)
Co-authored-by: Jelle Meeus <sogladev@gmail.com>
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1 changed files with 3 additions and 4 deletions
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@ -1114,10 +1114,9 @@ public:
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return !_caster->IsWithinLOSInMap(unit);
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// for players and pets check only dynamic los (ice block gameobjects)
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float ox, oy, oz;
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_caster->GetPosition(ox, oy, oz);
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DynamicMapTree const& dTree = unit->GetMap()->GetDynamicMapTree();
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return !dTree.isInLineOfSight(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ() + 2.f, ox, oy, oz + 2.f, unit->GetPhaseMask(), VMAP::ModelIgnoreFlags::Nothing);
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if (unit->IsUnit() && unit->ToUnit()->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && unit->ToUnit()->IsWithinMeleeRange(_caster))
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return false;
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return !_caster->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::Nothing, LINEOFSIGHT_CHECK_GOBJECT_M2, 0, _caster->GetCombatReach() * 0.7);
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}
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private:
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