refactor(Core): replace NULL with nullptr (#4593)

This commit is contained in:
Kitzunu 2021-03-02 01:34:20 +01:00 committed by GitHub
parent dbefa17a53
commit 28f1dc5c0c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
231 changed files with 923 additions and 923 deletions

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@ -48,7 +48,7 @@ protected:
{
sLog->outError("Out of file descriptors, suspending incoming connections for 10 seconds");
reactor()->remove_handler(this, ACE_Event_Handler::ACCEPT_MASK | ACE_Event_Handler::DONT_CALL);
reactor()->schedule_timer(this, NULL, ACE_Time_Value(10));
reactor()->schedule_timer(this, nullptr, ACE_Time_Value(10));
}
#endif
return 0;

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@ -443,7 +443,7 @@ void PetAI::OwnerAttacked(Unit* target)
// Called when owner attacks something. Allows defensive pets to know
// that they need to assist
// Target might be NULL if called from spell with invalid cast targets
// Target might be nullptr if called from spell with invalid cast targets
if (!target)
return;

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@ -191,7 +191,7 @@ void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
if (!triggered && me->HasUnitState(UNIT_STATE_CASTING))
return;
me->CastSpell((Unit*)NULL, spellId, triggered);
me->CastSpell((Unit*)nullptr, spellId, triggered);
}
#define UPDATE_TARGET(a) {if (AIInfo->target<a) AIInfo->target=a;}

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@ -26,12 +26,12 @@ void CreatureAI::OnCharmed(bool /*apply*/)
AISpellInfoType* UnitAI::AISpellInfo;
AISpellInfoType* GetAISpellInfo(uint32 i) { return &CreatureAI::AISpellInfo[i]; }
void CreatureAI::Talk(uint8 id, WorldObject const* whisperTarget /*= NULL*/)
void CreatureAI::Talk(uint8 id, WorldObject const* whisperTarget /*= nullptr*/)
{
sCreatureTextMgr->SendChat(me, id, whisperTarget);
}
void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToNearestTarget /* = 50.0f*/)
void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRangeToNearestTarget /* = 50.0f*/)
{
if (!creature)
creature = me;

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@ -125,7 +125,7 @@ public:
// Called at reaching home after evade
virtual void JustReachedHome() {}
void DoZoneInCombat(Creature* creature = NULL, float maxRangeToNearestTarget = 50.0f);
void DoZoneInCombat(Creature* creature = nullptr, float maxRangeToNearestTarget = 50.0f);
// Called at text emote receive from player
virtual void ReceiveEmote(Player* /*player*/, uint32 /*emoteId*/) {}

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@ -86,7 +86,7 @@ namespace FactorySelector
ainame = (ai_factory == nullptr) ? "NullCreatureAI" : ai_factory->key();
sLog->outDebug(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
#endif
return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
return (ai_factory == nullptr ? new NullCreatureAI(creature) : ai_factory->Create(creature));
}
MovementGenerator* selectMovementGenerator(Creature* creature)
@ -114,7 +114,7 @@ namespace FactorySelector
}
}*/
return (mv_factory == NULL ? NULL : mv_factory->Create(creature));
return (mv_factory == nullptr ? nullptr : mv_factory->Create(creature));
}
GameObjectAI* SelectGameObjectAI(GameObject* go)
@ -130,10 +130,10 @@ namespace FactorySelector
//future goAI types go here
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
std::string ainame = (ai_factory == nullptr || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
#endif
return (ai_factory == NULL ? new NullGameObjectAI(go) : ai_factory->Create(go));
return (ai_factory == nullptr ? new NullGameObjectAI(go) : ai_factory->Create(go));
}
}

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@ -407,7 +407,7 @@ void npc_escortAI::SetRun(bool on)
}
//TODO: get rid of this many variables passed in function.
void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, uint64 playerGUID /* = 0 */, Quest const* quest /* = NULL */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */)
void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, uint64 playerGUID /* = 0 */, Quest const* quest /* = nullptr */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */)
{
if (me->GetVictim())
{

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@ -78,7 +78,7 @@ public:
virtual void WaypointReached(uint32 pointId) = 0;
virtual void WaypointStart(uint32 /*pointId*/) {}
void Start(bool isActiveAttacker = true, bool run = false, uint64 playerGUID = 0, Quest const* quest = NULL, bool instantRespawn = false, bool canLoopPath = false, bool resetWaypoints = true);
void Start(bool isActiveAttacker = true, bool run = false, uint64 playerGUID = 0, Quest const* quest = nullptr, bool instantRespawn = false, bool canLoopPath = false, bool resetWaypoints = true);
void SetRun(bool on = true);
void SetEscortPaused(bool on);

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@ -205,7 +205,7 @@ void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* invoker)
GenerateWayPointArray(&pathPoints);
me->GetMotionMaster()->MoveSplinePath(&pathPoints);
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, NULL, wp->id, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, wp->id, GetScript()->GetPathId());
}
}
@ -248,7 +248,7 @@ void SmartAI::PausePath(uint32 delay, bool forced)
me->StopMoving();
me->GetMotionMaster()->MoveIdle();//force stop
}
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, NULL, mCurrentWPID, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, nullptr, mCurrentWPID, GetScript()->GetPathId());
}
void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
@ -266,7 +266,7 @@ void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
me->StopMoving();
me->GetMotionMaster()->MoveIdle();
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, NULL, mCurrentWPID, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, nullptr, mCurrentWPID, GetScript()->GetPathId());
EndPath(fail);
}
@ -335,7 +335,7 @@ void SmartAI::EndPath(bool fail)
return;
}
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, NULL, mCurrentWPID, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, nullptr, mCurrentWPID, GetScript()->GetPathId());
mCurrentWPID = 0;
if (mCanRepeatPath)
@ -398,7 +398,7 @@ void SmartAI::UpdatePath(const uint32 diff)
{
if (!me->IsInCombat() && !HasEscortState(SMART_ESCORT_RETURNING) && (mWPReached || mForcedPaused))
{
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, NULL, mCurrentWPID, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, nullptr, mCurrentWPID, GetScript()->GetPathId());
RemoveEscortState(SMART_ESCORT_PAUSED);
if (mForcedPaused)// if paused between 2 wps resend movement
{
@ -565,7 +565,7 @@ void SmartAI::MovepointReached(uint32 id)
}
mWPReached = true;
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, NULL, mCurrentWPID);
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, nullptr, mCurrentWPID);
if (mLastWP)
{
@ -602,7 +602,7 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data)
if (MovementType == POINT_MOTION_TYPE && Data == SMART_ESCORT_LAST_OOC_POINT)
me->ClearUnitState(UNIT_STATE_EVADE);
GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, NULL, MovementType, Data);
GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, nullptr, MovementType, Data);
if (!HasEscortState(SMART_ESCORT_ESCORTING))
return;
@ -857,7 +857,7 @@ void SmartAI::UpdateAIWhileCharmed(const uint32 /*diff*/)
void SmartAI::CorpseRemoved(uint32& respawnDelay)
{
GetScript()->ProcessEventsFor(SMART_EVENT_CORPSE_REMOVED, NULL, respawnDelay);
GetScript()->ProcessEventsFor(SMART_EVENT_CORPSE_REMOVED, nullptr, respawnDelay);
// xinef: end escort upon corpse remove, safe check in case of immediate despawn
if (IsEscorted())
@ -882,12 +882,12 @@ void SmartAI::InitializeAI()
void SmartAI::OnCharmed(bool apply)
{
GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply);
GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, nullptr, 0, 0, apply);
}
void SmartAI::DoAction(int32 param)
{
GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, NULL, param);
GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, nullptr, param);
}
uint32 SmartAI::GetData(uint32 /*id*/) const
@ -897,7 +897,7 @@ uint32 SmartAI::GetData(uint32 /*id*/) const
void SmartAI::SetData(uint32 id, uint32 value)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value);
}
void SmartAI::SetGUID(uint64 /*guid*/, int32 /*id*/)
@ -1052,7 +1052,7 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
void SmartAI::sOnGameEvent(bool start, uint16 eventId)
{
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, nullptr, eventId);
}
void SmartAI::OnSpellClick(Unit* clicker, bool& /*result*/)
@ -1100,14 +1100,14 @@ bool SmartGameObjectAI::GossipHello(Player* player, bool reportUse)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
#endif
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, (uint32)reportUse, 0, false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, (uint32)reportUse, 0, false, nullptr, go);
return false;
}
// Called when a player selects a gossip item in the gameobject's gossip menu.
bool SmartGameObjectAI::GossipSelect(Player* player, uint32 sender, uint32 action)
{
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action, false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action, false, nullptr, go);
return false;
}
@ -1120,26 +1120,26 @@ bool SmartGameObjectAI::GossipSelectCode(Player* /*player*/, uint32 /*sender*/,
// Called when a player accepts a quest from the gameobject.
bool SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest)
{
GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, nullptr, go);
return false;
}
// Called when a player selects a quest reward.
bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
{
GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, nullptr, go);
return false;
}
// Called when the gameobject is destroyed (destructible buildings only).
void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, nullptr, go);
}
void SmartGameObjectAI::SetData(uint32 id, uint32 value)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value);
}
void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
@ -1151,7 +1151,7 @@ void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* inv
void SmartGameObjectAI::OnGameEvent(bool start, uint16 eventId)
{
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, nullptr, eventId);
}
void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit)
@ -1161,7 +1161,7 @@ void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit)
void SmartGameObjectAI::EventInform(uint32 eventId)
{
GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, NULL, eventId);
GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, nullptr, eventId);
}
void SmartGameObjectAI::SpellHit(Unit* unit, const SpellInfo* spellInfo)

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@ -749,7 +749,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (go)
{
// Xinef: may be NULL!
// Xinef: may be nullptr!
go->CastSpell((*itr)->ToUnit(), e.action.cast.spell);
}
@ -2104,7 +2104,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
}
case SMART_ACTION_TRIGGER_TIMED_EVENT:
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, e.action.timeEvent.id);
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, nullptr, e.action.timeEvent.id);
// xinef: remove this event if not repeatable
if (e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE)
@ -2987,7 +2987,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT:
{
uint32 eventId = urand(e.action.randomTimedEvent.minId, e.action.randomTimedEvent.maxId);
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, eventId);
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, nullptr, eventId);
break;
}
case SMART_ACTION_SET_HOVER:
@ -3427,7 +3427,7 @@ SmartScriptHolder SmartScript::CreateSmartEvent(SMART_EVENT e, uint32 event_flag
return script;
}
ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= NULL*/)
ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= nullptr*/)
{
Unit* scriptTrigger = nullptr;
if (invoker)
@ -4297,7 +4297,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
{
if (e.event.gameEvent.gameEventId != var0)
return;
ProcessAction(e, NULL, var0);
ProcessAction(e, nullptr, var0);
break;
}
case SMART_EVENT_GO_STATE_CHANGED:
@ -4311,7 +4311,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
{
if (e.event.eventInform.eventId != var0)
return;
ProcessAction(e, NULL, var0);
ProcessAction(e, nullptr, var0);
break;
}
case SMART_EVENT_ACTION_DONE:
@ -4518,7 +4518,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsInCombat()))
return;
if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat()))//can be used with me=NULL (go script)
if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat()))//can be used with me=nullptr (go script)
return;
if (e.timer < diff)
@ -4654,7 +4654,7 @@ void SmartScript::OnUpdate(uint32 const diff)
mTalkerEntry = 0;
mTextTimer = 0;
mUseTextTimer = false;
ProcessEventsFor(SMART_EVENT_TEXT_OVER, NULL, textID, entry);
ProcessEventsFor(SMART_EVENT_TEXT_OVER, nullptr, textID, entry);
}
else mTextTimer -= diff;
}
@ -4717,7 +4717,7 @@ void SmartScript::GetScript()
else if (trigger)
{
e = sSmartScriptMgr->GetScript((int32)trigger->entry, mScriptType);
FillScript(e, NULL, trigger);
FillScript(e, nullptr, trigger);
}
}
@ -4756,7 +4756,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTrigger const* at)
}
else
{
sLog->outError("SmartScript::OnInitialize: !WARNING! Initialized objects are NULL.");
sLog->outError("SmartScript::OnInitialize: !WARNING! Initialized objects are nullptr.");
return;
}

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@ -25,14 +25,14 @@ public:
void GetScript();
void FillScript(SmartAIEventList e, WorldObject* obj, AreaTrigger const* at);
void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
void ProcessEventsFor(SMART_EVENT e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
void ProcessEvent(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
bool CheckTimer(SmartScriptHolder const& e) const;
void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max);
void UpdateTimer(SmartScriptHolder& e, uint32 const diff);
void InitTimer(SmartScriptHolder& e);
void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
void ProcessAction(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = nullptr);
ObjectList* GetWorldObjectsInDist(float dist);
void InstallTemplate(SmartScriptHolder const& e);
@ -145,7 +145,7 @@ public:
else
mCounterList.insert(std::make_pair(id, value));
ProcessEventsFor(SMART_EVENT_COUNTER_SET, NULL, id);
ProcessEventsFor(SMART_EVENT_COUNTER_SET, nullptr, id);
}
uint32 GetCounterValue(uint32 id)

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@ -1849,7 +1849,7 @@ private:
{
if (!data)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u Parameter can not be NULL, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u Parameter can not be nullptr, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
return true;

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@ -755,7 +755,7 @@ static const uint32 achievIdForDungeon[][4] =
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/)
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= nullptr*/)
{
// disable for gamemasters with GM-mode enabled
if (m_player->IsGameMaster())

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@ -477,7 +477,7 @@ void AuctionHouseObject::Update()
time_t checkTime = sWorld->GetGameTime() + 60;
///- Handle expired auctions
// If storage is empty, no need to update. next == NULL in this case.
// If storage is empty, no need to update. next == nullptr in this case.
if (AuctionsMap.empty())
return;

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@ -463,7 +463,7 @@ void Battlefield::SendWarningToAllInZone(uint32 entry)
{
if (Unit* unit = ObjectAccessor::FindUnit(StalkerGuid))
if (Creature* stalker = unit->ToCreature())
sCreatureTextMgr->SendChat(stalker, (uint8)entry, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_ZONE);
sCreatureTextMgr->SendChat(stalker, (uint8)entry, nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_ZONE);
}
void Battlefield::SendWarningToPlayer(Player* player, uint32 entry)

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@ -98,7 +98,7 @@ public:
virtual void SendChangePhase();
bool SetCapturePointData(GameObject* capturePoint);
GameObject* GetCapturePointGo() { return ObjectAccessor::GetObjectInWorld(m_capturePoint, (GameObject*)NULL); }
GameObject* GetCapturePointGo() { return ObjectAccessor::GetObjectInWorld(m_capturePoint, (GameObject*)nullptr); }
GameObject* GetCapturePointGo(WorldObject* obj) { return ObjectAccessor::GetGameObject(*obj, m_capturePoint); }
TeamId GetTeamId() { return m_team; }

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@ -373,7 +373,7 @@ public:
bool SetupBattlefield() override;
/// Return pointer to relic object
GameObject* GetRelic() { return ObjectAccessor::GetObjectInWorld(m_titansRelic, (GameObject*)NULL); }
GameObject* GetRelic() { return ObjectAccessor::GetObjectInWorld(m_titansRelic, (GameObject*)nullptr); }
/// Define relic object
//void SetRelic(GameObject* relic) { m_titansRelic = relic; }
@ -1136,11 +1136,11 @@ struct BfWGGameObjectBuilding
break;
}
GameObject* go = ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)NULL);
GameObject* go = ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)nullptr);
if (go)
{
// Rebuild gameobject
go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true);
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_Team]);
}
@ -1190,7 +1190,7 @@ struct BfWGGameObjectBuilding
{
// Inform the global wintergrasp script of the destruction of this object
case BATTLEFIELD_WG_OBJECTTYPE_TOWER:
m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team), ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)NULL));
m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team), ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)nullptr));
break;
case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST:
m_WG->SetRelicInteractible(true);
@ -1202,7 +1202,7 @@ struct BfWGGameObjectBuilding
case BATTLEFIELD_WG_OBJECTTYPE_DOOR:
case BATTLEFIELD_WG_OBJECTTYPE_WALL:
case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER:
m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team), ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)NULL));
m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team), ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)nullptr));
break;
}
@ -1247,7 +1247,7 @@ struct BfWGGameObjectBuilding
{
case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT:
case BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT:
gobj->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
gobj->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true);
break;
case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY:
case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY:
@ -1379,7 +1379,7 @@ struct BfWGGameObjectBuilding
void UpdateTurretAttack(bool disable)
{
GameObject* build = ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)NULL);
GameObject* build = ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)nullptr);
if (!build)
return;

View file

@ -410,13 +410,13 @@ inline void Battleground::_ProcessProgress(uint32 diff)
if (newtime > (MINUTE * IN_MILLISECONDS))
{
if (newtime / (MINUTE * IN_MILLISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS))
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS)));
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, nullptr, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS)));
}
else
{
//announce every 15 seconds
if (newtime / (15 * IN_MILLISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILLISECONDS))
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILLISECONDS));
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, nullptr, (uint32)(m_PrematureCountDownTimer / IN_MILLISECONDS));
}
m_PrematureCountDownTimer = newtime;
}
@ -557,7 +557,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
if (GetStatus() == STATUS_IN_PROGRESS)
{
for (ToBeTeleportedMap::const_iterator itr = m_ToBeTeleported.begin(); itr != m_ToBeTeleported.end(); ++itr)
if (Player* p = ObjectAccessor::GetObjectInOrOutOfWorld(itr->first, (Player*)NULL))
if (Player* p = ObjectAccessor::GetObjectInOrOutOfWorld(itr->first, (Player*)nullptr))
if (Player* t = ObjectAccessor::FindPlayer(itr->second))
{
if (!t->FindMap() || t->FindMap() != GetBgMap())

View file

@ -1050,7 +1050,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
Battleground* bg = sBattlegroundMgr->GetBattleground(m_BgInstanceGUID);
// battleground can be already deleted, bg may be NULL!
// battleground can be already deleted, bg may be nullptr!
// check if still in queue for this battleground
uint32 queueSlot = player->GetBattlegroundQueueIndex(m_BgQueueTypeId);

View file

@ -825,7 +825,7 @@ void BattlegroundAV::DePopulateNode(BG_AV_Nodes node)
//remove bonus honor aura trigger creature when node is lost
if (node < BG_AV_NODES_MAX)//fail safe
DelCreature(node + 302);//NULL checks are in DelCreature! 0-302 spirit guides
DelCreature(node + 302);//nullptr checks are in DelCreature! 0-302 spirit guides
}
BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)

View file

@ -372,7 +372,7 @@ void BattlegroundEY::RespawnFlagAfterDrop()
_flagState = BG_EY_FLAG_STATE_ON_BASE;
RespawnFlag();
if (GameObject* flag = ObjectAccessor::GetObjectInMap(GetDroppedFlagGUID(), FindBgMap(), (GameObject*)NULL))
if (GameObject* flag = ObjectAccessor::GetObjectInMap(GetDroppedFlagGUID(), FindBgMap(), (GameObject*)nullptr))
flag->Delete();
SetDroppedFlagGUID(0);
}
@ -418,7 +418,7 @@ void BattlegroundEY::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
player->CastSpell(player, BG_EY_NETHERSTORM_FLAG_SPELL, true);
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, player->GetTeamId() == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, NULL, player->GetName().c_str());
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, player->GetTeamId() == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, nullptr, player->GetName().c_str());
PlaySoundToAll(player->GetTeamId() == TEAM_ALLIANCE ? BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE : BG_EY_SOUND_FLAG_PICKED_UP_HORDE);
UpdateWorldState(NETHERSTORM_FLAG, 0);
}

View file

@ -234,7 +234,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
UpdateNodeWorldState(&nodePoint[i]);
HandleCapturedNodes(&nodePoint[i], false);
SendMessage2ToAll(LANG_BG_IC_TEAM_HAS_TAKEN_NODE, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (nodePoint[i].faction == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE), nodePoint[i].string);
SendMessage2ToAll(LANG_BG_IC_TEAM_HAS_TAKEN_NODE, CHAT_MSG_BG_SYSTEM_NEUTRAL, nullptr, (nodePoint[i].faction == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE), nodePoint[i].string);
nodePoint[i].needChange = false;
nodePoint[i].timer = BANNER_STATE_CHANGE_TIME;
@ -543,7 +543,7 @@ void BattlegroundIC::HandleKillPlayer(Player* player, Player* killer)
void BattlegroundIC::EndBattleground(TeamId winnerTeamId)
{
SendMessage2ToAll(LANG_BG_IC_TEAM_WINS, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (winnerTeamId == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE));
SendMessage2ToAll(LANG_BG_IC_TEAM_WINS, CHAT_MSG_BG_SYSTEM_NEUTRAL, nullptr, (winnerTeamId == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE));
Battleground::EndBattleground(winnerTeamId);
}
@ -944,7 +944,7 @@ void BattlegroundIC::DestroyGate(Player* /*player*/, GameObject* go)
}
TurnBosses(true);
SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (teamId == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));
SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, nullptr, (teamId == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));
}
void BattlegroundIC::EventPlayerDamagedGO(Player* /*player*/, GameObject* /*go*/, uint32 /*eventType*/)

View file

@ -70,18 +70,18 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff)
RespawnFlagAfterDrop(TEAM_HORDE);
break;
case BG_WS_EVENT_BOTH_FLAGS_KEPT10:
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)nullptr))
player->CastSpell(player, BG_WS_SPELL_FOCUSED_ASSAULT, true);
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)nullptr))
player->CastSpell(player, BG_WS_SPELL_FOCUSED_ASSAULT, true);
break;
case BG_WS_EVENT_BOTH_FLAGS_KEPT15:
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)nullptr))
{
player->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT);
player->CastSpell(player, BG_WS_SPELL_BRUTAL_ASSAULT, true);
}
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)nullptr))
{
player->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT);
player->CastSpell(player, BG_WS_SPELL_BRUTAL_ASSAULT, true);
@ -540,12 +540,12 @@ uint32 BattlegroundWS::GetAssaultSpellId() const
void BattlegroundWS::RemoveAssaultAuras()
{
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_ALLIANCE), this->FindBgMap(), (Player*)nullptr))
{
player->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT);
player->RemoveAurasDueToSpell(BG_WS_SPELL_BRUTAL_ASSAULT);
}
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)NULL))
if (Player* player = ObjectAccessor::GetObjectInMap(GetFlagPickerGUID(TEAM_HORDE), this->FindBgMap(), (Player*)nullptr))
{
player->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT);
player->RemoveAurasDueToSpell(BG_WS_SPELL_BRUTAL_ASSAULT);

View file

@ -401,7 +401,7 @@ CalendarEventStore CalendarMgr::GetPlayerEvents(uint64 guid)
for (CalendarEventInviteStore::const_iterator itr = _invites.begin(); itr != _invites.end(); ++itr)
for (CalendarInviteStore::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
if ((*itr2)->GetInviteeGUID() == guid)
if (CalendarEvent* event = GetEvent(itr->first)) // NULL check added as attempt to fix #11512
if (CalendarEvent* event = GetEvent(itr->first)) // nullptr check added as attempt to fix #11512
events.insert(event);
if (Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid))
@ -665,7 +665,7 @@ void CalendarMgr::SendCalendarClearPendingAction(uint64 guid)
}
}
void CalendarMgr::SendCalendarCommandResult(uint64 guid, CalendarError err, char const* param /*= NULL*/)
void CalendarMgr::SendCalendarCommandResult(uint64 guid, CalendarError err, char const* param /*= nullptr*/)
{
if (Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid))
{

View file

@ -116,7 +116,7 @@ bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_ac
else if (target_account)
target_sec = AccountMgr::GetSecurity(target_account, realmID);
else
return true; // caller must report error for (target == NULL && target_account == 0)
return true; // caller must report error for (target == nullptr && target_account == 0)
AccountTypes target_ac_sec = AccountTypes(target_sec);
if (m_session->GetSecurity() < target_ac_sec || (strong && m_session->GetSecurity() <= target_ac_sec))
@ -276,7 +276,7 @@ bool ChatHandler::ExecuteCommandInTable(std::vector<ChatCommand> const& table, c
if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd.c_str()))
{
#ifdef ELUNA
if (!sEluna->OnCommand(GetSession() ? GetSession()->GetPlayer() : NULL, oldtext))
if (!sEluna->OnCommand(GetSession() ? GetSession()->GetPlayer() : nullptr, oldtext))
return true;
#endif
if (text[0] != '\0')
@ -429,7 +429,7 @@ bool ChatHandler::ParseCommands(char const* text)
if (!ExecuteCommandInTable(getCommandTable(), text, fullcmd))
{
#ifdef ELUNA
if (!sEluna->OnCommand(GetSession() ? GetSession()->GetPlayer() : NULL, text))
if (!sEluna->OnCommand(GetSession() ? GetSession()->GetPlayer() : nullptr, text))
return true;
#endif
if (m_session && AccountMgr::IsPlayerAccount(m_session->GetSecurity()))
@ -1084,7 +1084,7 @@ std::string ChatHandler::extractPlayerNameFromLink(char* text)
return name;
}
bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* player_guid /*=NULL*/, std::string* player_name /*= NULL*/)
bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* player_guid /*=nullptr*/, std::string* player_name /*= nullptr*/)
{
if (args && *args)
{
@ -1171,7 +1171,7 @@ char* ChatHandler::extractQuotedArg(char* args)
continue;
}
// return NULL if we reached the end of the string
// return nullptr if we reached the end of the string
if (!*args)
return nullptr;

View file

@ -93,7 +93,7 @@ public:
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = nullptr);
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = nullptr);
// if args have single value then it return in arg2 and arg1 == NULL
// if args have single value then it return in arg2 and arg1 == nullptr
void extractOptFirstArg(char* args, char** arg1, char** arg2);
char* extractQuotedArg(char* args);
@ -103,7 +103,7 @@ public:
bool GetPlayerGroupAndGUIDByName(const char* cname, Player*& player, Group*& group, uint64& guid, bool offline = false);
std::string extractPlayerNameFromLink(char* text);
// select by arg (name/link) or in-game selection online/offline player
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = nullptr);
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = nullptr, std::string* player_name = nullptr);
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:" + name + "|h[" + name + "]|h|r" : name; }
std::string GetNameLink(Player* chr) const;
@ -123,7 +123,7 @@ protected:
bool ShowHelpForSubCommands(std::vector<ChatCommand> const& table, char const* cmd, char const* subcmd);
private:
WorldSession* m_session; // != NULL for chat command call and NULL for CLI command
WorldSession* m_session; // != nullptr for chat command call and nullptr for CLI command
// common global flag
static bool load_command_table;

View file

@ -173,7 +173,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const* locale, char* const* suffixStrings) const
{
std::stringstream ss;
if (locale == NULL || index >= locale->Name.size())
if (locale == nullptr || index >= locale->Name.size())
ss << _item->Name1;
else
ss << locale->Name[index];
@ -188,7 +188,7 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context)
char* const* suffixStrings = _suffix ? _suffix->nameSuffix : (_property ? _property->nameSuffix : nullptr);
bool res = (FormatName(LOCALE_enUS, NULL, suffixStrings) == buffer);
bool res = (FormatName(LOCALE_enUS, nullptr, suffixStrings) == buffer);
if (!res)
{

View file

@ -238,7 +238,7 @@ void ThreatContainer::clearReferences()
}
//============================================================
// Return the HostileReference of NULL, if not found
// Return the HostileReference of nullptr, if not found
HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const
{
if (!victim)
@ -338,7 +338,7 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileR
// pussywizard: skip not valid targets
if (attacker->_CanDetectFeignDeathOf(target) && attacker->CanCreatureAttack(target))
{
if (currentVictim) // pussywizard: if not NULL then target must have 10%/30% more threat
if (currentVictim) // pussywizard: if not nullptr then target must have 10%/30% more threat
{
if (currentVictim == currentRef) // pussywizard: nothing found previously was good and enough, currentRef passed all necessary tests, so end now
{
@ -460,7 +460,7 @@ Unit* ThreatManager::getHostilTarget()
iThreatContainer.update();
HostileReference* nextVictim = iThreatContainer.selectNextVictim(GetOwner()->ToCreature(), getCurrentVictim());
setCurrentVictim(nextVictim);
return getCurrentVictim() != NULL ? getCurrentVictim()->getTarget() : nullptr;
return getCurrentVictim() != nullptr ? getCurrentVictim()->getTarget() : nullptr;
}
//============================================================

View file

@ -36,7 +36,7 @@ enum UNIT_EVENT_TYPE
// New target should be fetched, could tbe the current target as well
UEV_THREAT_SET_NEXT_TARGET = 1 << 5,
// A new victim (target) was set. Could be NULL
// A new victim (target) was set. Could be nullptr
UEV_THREAT_VICTIM_CHANGED = 1 << 6,
// Future use

View file

@ -570,7 +570,7 @@ namespace lfg
else
{
uint8 memberCount = 0;
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL && joinData.result == LFG_JOIN_OK; itr = itr->next())
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr && joinData.result == LFG_JOIN_OK; itr = itr->next())
{
if (Player* plrg = itr->GetSource())
{
@ -598,7 +598,7 @@ namespace lfg
joinData.result = LFG_JOIN_RANDOM_COOLDOWN;
else if (grp)
{
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL && joinData.result == LFG_JOIN_OK; itr = itr->next())
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr && joinData.result == LFG_JOIN_OK; itr = itr->next())
if (Player* plrg = itr->GetSource())
if (plrg->HasAura(LFG_SPELL_DUNGEON_COOLDOWN)) // xinef: added !isContinue
joinData.result = LFG_JOIN_PARTY_RANDOM_COOLDOWN;
@ -733,7 +733,7 @@ namespace lfg
/**
Leaves Dungeon System. Player/Group is removed from queue, rolechecks, proposals
or votekicks. Player or group needs to be not NULL and using Dungeon System
or votekicks. Player or group needs to be not nullptr and using Dungeon System
@param[in] guid Player or group guid
*/
@ -2085,7 +2085,7 @@ namespace lfg
// if we can take the quest, means that we haven't done this kind of "run", IE: First Heroic Random of Day.
if (player->CanRewardQuest(quest, false))
player->RewardQuest(quest, 0, NULL, false);
player->RewardQuest(quest, 0, nullptr, false);
else
{
done = true;
@ -2093,7 +2093,7 @@ namespace lfg
if (!quest)
continue;
// we give reward without informing client (retail does this)
player->RewardQuest(quest, 0, NULL, false);
player->RewardQuest(quest, 0, nullptr, false);
}
// Give rewards

View file

@ -1051,7 +1051,7 @@ void Creature::SetLootRecipient(Unit* unit, bool withGroup)
{
// set the player whose group should receive the right
// to loot the creature after it dies
// should be set to NULL after the loot disappears
// should be set to nullptr after the loot disappears
if (!unit)
{
@ -2387,7 +2387,7 @@ void Creature::SendZoneUnderAttackMessage(Player* attacker)
{
WorldPacket data(SMSG_ZONE_UNDER_ATTACK, 4);
data << (uint32)GetAreaId();
sWorld->SendGlobalMessage(&data, NULL, (attacker->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE));
sWorld->SendGlobalMessage(&data, nullptr, (attacker->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE));
}
void Creature::SetInCombatWithZone()

View file

@ -1212,7 +1212,7 @@ void GameObject::ResetDoorOrButton()
m_cooldownTime = 0;
}
void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = false */, Unit* user /*=NULL*/)
void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = false */, Unit* user /*=nullptr*/)
{
if (m_lootState != GO_READY)
return;
@ -1667,7 +1667,7 @@ void GameObject::Use(Unit* user)
if (info->spellcaster.partyOnly)
{
Player const* caster = ObjectAccessor::GetObjectInOrOutOfWorld(GetOwnerGUID(), (Player*)NULL);
Player const* caster = ObjectAccessor::GetObjectInOrOutOfWorld(GetOwnerGUID(), (Player*)nullptr);
if (!caster || user->GetTypeId() != TYPEID_PLAYER || !user->ToPlayer()->IsInSameRaidWith(caster))
return;
}
@ -2029,7 +2029,7 @@ void GameObject::SetWorldRotationAngles(float z_rot, float y_rot, float x_rot)
SetWorldRotation(G3D::Quat(G3D::Matrix3::fromEulerAnglesZYX(z_rot, y_rot, x_rot)));
}
void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, uint32 spellId /*= 0*/)
void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= nullptr*/, uint32 spellId /*= 0*/)
{
if (!IsDestructibleBuilding())
return;
@ -2085,7 +2085,7 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u
SetDestructibleState(newState, player, false);
}
void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* eventInvoker /*= NULL*/, bool setHealth /*= false*/)
void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* eventInvoker /*= nullptr*/, bool setHealth /*= false*/)
{
// the user calling this must know he is already operating on destructible gameobject
ASSERT(GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING);
@ -2303,7 +2303,7 @@ void GameObject::SetLootRecipient(Unit* unit)
{
// set the player whose group should receive the right
// to loot the creature after it dies
// should be set to NULL after the loot disappears
// should be set to nullptr after the loot disappears
if (!unit)
{
@ -2437,7 +2437,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
data->append(fieldBuffer);
}
void GameObject::GetRespawnPosition(float& x, float& y, float& z, float* ori /* = NULL*/) const
void GameObject::GetRespawnPosition(float& x, float& y, float& z, float* ori /* = nullptr*/) const
{
if (m_DBTableGuid)
{

View file

@ -91,7 +91,7 @@ void AddItemsSetItem(Player* player, Item* item)
}
// spell casted only if fit form requirement, in other case will casted at form change
player->ApplyEquipSpell(spellInfo, NULL, true);
player->ApplyEquipSpell(spellInfo, nullptr, true);
eff->spells[y] = spellInfo;
break;
}
@ -142,8 +142,8 @@ void RemoveItemsSetItem(Player* player, ItemTemplate const* proto)
if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
{
// spell can be not active if not fit form requirement
player->ApplyEquipSpell(eff->spells[z], NULL, false);
eff->spells[z] = NULL;
player->ApplyEquipSpell(eff->spells[z], nullptr, false);
eff->spells[z] = nullptr;
break;
}
}
@ -1075,7 +1075,7 @@ Item* Item::CreateItem(uint32 item, uint32 count, Player const* player, bool clo
Item* Item::CloneItem(uint32 count, Player const* player) const
{
// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
// player CAN be nullptr in which case we must not update random properties because that accesses player's item update queue
Item* newItem = CreateItem(GetEntry(), count, player, true, player ? GetItemRandomPropertyId() : 0);
if (!newItem)
return nullptr;
@ -1143,7 +1143,7 @@ void Item::DeleteRefundDataFromDB(SQLTransaction* trans)
}
}
void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, SQLTransaction* trans /*=NULL*/)
void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, SQLTransaction* trans /*=nullptr*/)
{
if (!HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
return;

View file

@ -2201,7 +2201,7 @@ void WorldObject::AddObjectToRemoveList()
map->AddObjectToRemoveList(this);
}
TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= NULL*/, uint32 duration /*= 0*/, Unit* summoner /*= NULL*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/)
TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, Unit* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/)
{
uint32 mask = UNIT_MASK_SUMMON;
if (properties)
@ -2305,14 +2305,14 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
* @param list List to store pointers to summoned creatures.
*/
void Map::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list /*= NULL*/)
void Map::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list /*= nullptr*/)
{
std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetId(), SUMMONER_TYPE_MAP, group);
if (!data)
return;
for (std::vector<TempSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr)
if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, NULL, itr->time))
if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, nullptr, itr->time))
if (list)
list->push_back(summon);
}
@ -2437,7 +2437,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
* @param group Id of group to summon.
* @param list List to store pointers to summoned creatures.
*/
void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list /*= NULL*/)
void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list /*= nullptr*/)
{
ASSERT((GetTypeId() == TYPEID_GAMEOBJECT || GetTypeId() == TYPEID_UNIT) && "Only GOs and creatures can summon npc groups!");
@ -2850,7 +2850,7 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
UpdateObjectVisibility();
}
void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/)
void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= nullptr*/)
{
WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 4 + 8);
data << uint32(sound_id);
@ -2861,7 +2861,7 @@ void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/)
SendMessageToSet(&data, true);
}
void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/)
void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= nullptr*/)
{
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << uint32(sound_id);
@ -2871,7 +2871,7 @@ void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/)
SendMessageToSet(&data, true);
}
void WorldObject::PlayDirectMusic(uint32 music_id, Player* target /*= NULL*/)
void WorldObject::PlayDirectMusic(uint32 music_id, Player* target /*= nullptr*/)
{
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(music_id);
@ -2997,7 +2997,7 @@ struct WorldObjectChangeAccumulator
if (IS_PLAYER_GUID(guid))
{
//Caster may be NULL if DynObj is in removelist
//Caster may be nullptr if DynObj is in removelist
if (Player* caster = ObjectAccessor::FindPlayer(guid))
if (caster->GetUInt64Value(PLAYER_FARSIGHT) == source->GetGUID())
BuildPacket(caster);

View file

@ -1268,7 +1268,7 @@ void Pet::_LoadAuras(PreparedQueryResult result, uint32 timediff)
int32 baseDamage[3];
Field* fields = result->Fetch();
uint64 caster_guid = fields[0].GetUInt64();
// NULL guid stored - pet is the caster of the spell - see Pet::_SaveAuras
// nullptr guid stored - pet is the caster of the spell - see Pet::_SaveAuras
if (!caster_guid)
caster_guid = GetGUID();
uint32 spellid = fields[1].GetUInt32();
@ -1319,7 +1319,7 @@ void Pet::_LoadAuras(PreparedQueryResult result, uint32 timediff)
else
remaincharges = 0;
if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, NULL, &baseDamage[0], NULL, caster_guid))
if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid))
{
if (!aura->CanBeSaved())
{
@ -1781,7 +1781,7 @@ bool Pet::resetTalents()
return true;
}
void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= nullptr*/)
{
// not need after this call
if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
@ -2237,7 +2237,7 @@ void Pet::HandleAsynchLoadFailed(AsynchPetSummon* info, Player* player, uint8 as
// we are almost at home...
if (asynchLoadType == PET_LOAD_SUMMON_PET)
{
Unit* caster = ObjectAccessor::GetObjectInMap(info->m_casterGUID, map, (Unit*)NULL);
Unit* caster = ObjectAccessor::GetObjectInMap(info->m_casterGUID, map, (Unit*)nullptr);
if (!caster)
caster = player;

View file

@ -126,7 +126,7 @@ void Totem::UnSummon(uint32 msTime)
player->SendAutoRepeatCancel(this);
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL)))
player->SendCooldownEvent(spell, 0, NULL, false);
player->SendCooldownEvent(spell, 0, nullptr, false);
if (Group* group = player->GetGroup())
{

View file

@ -837,7 +837,7 @@ void StaticTransport::Update(uint32 diff)
void StaticTransport::RelocateToProgress(uint32 progress)
{
TransportAnimationEntry const* curr = NULL, *next = nullptr;
TransportAnimationEntry const* curr = nullptr, *next = nullptr;
float percPos;
if (m_goValue.Transport.AnimationInfo->GetAnimNode(progress, curr, next, percPos))
{

View file

@ -1224,9 +1224,9 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
if (CanApplyResilience())
{
if (attackType != RANGED_ATTACK)
Unit::ApplyResilience(victim, NULL, &damage, crit, CR_CRIT_TAKEN_MELEE);
Unit::ApplyResilience(victim, nullptr, &damage, crit, CR_CRIT_TAKEN_MELEE);
else
Unit::ApplyResilience(victim, NULL, &damage, crit, CR_CRIT_TAKEN_RANGED);
Unit::ApplyResilience(victim, nullptr, &damage, crit, CR_CRIT_TAKEN_RANGED);
}
break;
}
@ -1242,7 +1242,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
}
if (CanApplyResilience())
Unit::ApplyResilience(victim, NULL, &damage, crit, CR_CRIT_TAKEN_SPELL);
Unit::ApplyResilience(victim, nullptr, &damage, crit, CR_CRIT_TAKEN_SPELL);
break;
}
default:
@ -1354,7 +1354,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
// Calculate armor reduction
if (IsDamageReducedByArmor((SpellSchoolMask)(damageInfo->damageSchoolMask)))
{
damageInfo->damage = Unit::CalcArmorReducedDamage(this, damageInfo->target, damage, NULL, 0, damageInfo->attackType);
damageInfo->damage = Unit::CalcArmorReducedDamage(this, damageInfo->target, damage, nullptr, 0, damageInfo->attackType);
damageInfo->cleanDamage += damage - damageInfo->damage;
}
else
@ -1473,7 +1473,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
// attackType is checked already for BASE_ATTACK or OFF_ATTACK so it can't be RANGED_ATTACK here
if (CanApplyResilience())
Unit::ApplyResilience(victim, NULL, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
Unit::ApplyResilience(victim, nullptr, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
resilienceReduction = damageInfo->damage - resilienceReduction;
damageInfo->damage -= resilienceReduction;
@ -1548,7 +1548,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
// Call default DealDamage
CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, damageInfo->attackType, damageInfo->hitOutCome);
Unit::DealDamage(this, victim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
Unit::DealDamage(this, victim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), nullptr, durabilityLoss);
// If this is a creature and it attacks from behind it has a probability to daze it's victim
if (damageInfo->damage && ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
@ -3214,9 +3214,9 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit* victi
// reduce crit chance from Rating for players
if (attackType != RANGED_ATTACK)
Unit::ApplyResilience(victim, &crit, NULL, false, CR_CRIT_TAKEN_MELEE);
Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_MELEE);
else
Unit::ApplyResilience(victim, &crit, NULL, false, CR_CRIT_TAKEN_RANGED);
Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_RANGED);
// Apply crit chance from defence skill
crit += (int32(GetMaxSkillValueForLevel(victim)) - int32(victim->GetDefenseSkillValue(this))) * 0.04f;
@ -3398,7 +3398,7 @@ void Unit::_UpdateAutoRepeatSpell()
void Unit::SetCurrentCastedSpell(Spell* pSpell)
{
ASSERT(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
ASSERT(pSpell); // nullptr may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
@ -3936,7 +3936,7 @@ void Unit::DeMorph()
SetDisplayId(GetNativeDisplayId());
}
Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/, bool periodicReset /*= false*/)
Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount /*= nullptr*/, Item* castItem /*= nullptr*/, uint64 casterGUID /*= 0*/, bool periodicReset /*= false*/)
{
ASSERT(casterGUID || caster);
if (!casterGUID)
@ -4570,7 +4570,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit*
// Xinef: if stealer has same aura
Aura* curAura = stealer->GetAura(aura->GetId());
if (!curAura || (!curAura->IsPermanent() && curAura->GetDuration() < (int32)dur))
if (Aura* newAura = Aura::TryRefreshStackOrCreate(aura->GetSpellInfo(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID()))
if (Aura* newAura = Aura::TryRefreshStackOrCreate(aura->GetSpellInfo(), effMask, stealer, nullptr, &baseDamage[0], nullptr, aura->GetCasterGUID()))
{
// created aura must not be single target aura,, so stealer won't loose it on recast
if (newAura->IsSingleTarget())
@ -5657,7 +5657,7 @@ void Unit::AddGameObject(GameObject* gameObj)
// Need disable spell use for owner
if (createBySpell && createBySpell->IsCooldownStartedOnEvent())
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell, 0, NULL, true);
ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell, 0, nullptr, true);
}
}
@ -5972,7 +5972,7 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType
SendAttackStateUpdate(&dmgInfo);
}
//victim may be NULL
//victim may be nullptr
bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
@ -6726,7 +6726,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
int32 total = CalculatePct(int32(damage), triggerAmount);
int32 team = total / 5;
int32 self = total - team;
CastCustomSpell(this, 15290, &team, &self, NULL, true, castItem, triggeredByAura);
CastCustomSpell(this, 15290, &team, &self, nullptr, true, castItem, triggeredByAura);
return true; // no hidden cooldown
}
// Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
@ -7404,7 +7404,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (!victim || !victim->IsAlive())
return false;
CastSpell(this, 71432, true, NULL, triggeredByAura);
CastSpell(this, 71432, true, nullptr, triggeredByAura);
Aura const* dummy = GetAura(71432);
if (!dummy || dummy->GetStackAmount() < (dummySpell->Id == 71406 ? 8 : 7))
@ -8104,7 +8104,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
continue;
basepoints0 = int32(CalculateSpellDamage(this, procSpell, i) * 0.4f);
CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, NULL, triggeredByAura);
CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, nullptr, triggeredByAura);
}
return true;
}
@ -8266,7 +8266,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
return false;
int32 bp0 = int32(CalculatePct(GetMaxPower(POWER_MANA), spInfo->Effects[0].CalcValue()));
CastCustomSpell(this, 67545, &bp0, nullptr, nullptr, true, NULL, triggeredByAura->GetEffect(EFFECT_0), GetGUID());
CastCustomSpell(this, 67545, &bp0, nullptr, nullptr, true, nullptr, triggeredByAura->GetEffect(EFFECT_0), GetGUID());
return true;
}
}
@ -8707,14 +8707,14 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
ToPlayer()->AddSpellCooldown(stack_spell_id, 0, cooldown);
}
CastSpell(this, stack_spell_id, true, NULL, triggeredByAura);
CastSpell(this, stack_spell_id, true, nullptr, triggeredByAura);
Aura* dummy = GetAura(stack_spell_id);
if (!dummy || dummy->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(stack_spell_id);
CastSpell(victim, trigger_spell_id, true, NULL, triggeredByAura);
CastSpell(victim, trigger_spell_id, true, nullptr, triggeredByAura);
return true;
}
default:
@ -9158,7 +9158,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
if (AuraEffect* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0))
{
basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonusDone(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f); // TODO: Is it right?
CastCustomSpell(this, trigger_spell_id, &basepoints0, &basepoints0, NULL, true, castItem, triggeredByAura);
CastCustomSpell(this, trigger_spell_id, &basepoints0, &basepoints0, nullptr, true, castItem, triggeredByAura);
return true;
}
}
@ -9316,7 +9316,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
}
if(basepoints0)
CastCustomSpell(target, triggerEntry->Id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
CastCustomSpell(target, triggerEntry->Id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
else
CastSpell(target, triggerEntry->Id, true, castItem, triggeredByAura);
@ -10170,7 +10170,7 @@ void Unit::SetMinion(Minion* minion, bool apply)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
if (spellInfo && spellInfo->IsCooldownStartedOnEvent())
ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL, true);
ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, nullptr, true);
}
}
else
@ -11417,7 +11417,7 @@ float Unit::SpellTakenCritChance(Unit const* caster, SpellInfo const* spellProto
crit_chance += GetMaxPositiveAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
}
Unit::ApplyResilience(this, &crit_chance, NULL, false, CR_CRIT_TAKEN_SPELL);
Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_SPELL);
}
// scripted (increase crit chance ... against ... target by x%
if (caster)
@ -11560,10 +11560,10 @@ float Unit::SpellTakenCritChance(Unit const* caster, SpellInfo const* spellProto
if (attackType != RANGED_ATTACK)
{
// xinef: little hack, crit chance dont require caster to calculate, pass victim
Unit::ApplyResilience(this, &crit_chance, NULL, false, CR_CRIT_TAKEN_MELEE);
Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_MELEE);
}
else
Unit::ApplyResilience(this, &crit_chance, NULL, false, CR_CRIT_TAKEN_RANGED);
Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_RANGED);
// Apply crit chance from defence skill
if (caster)
@ -15465,7 +15465,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
DamageInfo damageInfo = DamageInfo(actor, actionTarget, damage, procSpell, procSpell ? SpellSchoolMask(procSpell->SchoolMask) : SPELL_SCHOOL_MASK_NORMAL, SPELL_DIRECT_DAMAGE);
HealInfo healInfo = HealInfo(actor, actionTarget, damage, procSpell, procSpell ? SpellSchoolMask(procSpell->SchoolMask) : SPELL_SCHOOL_MASK_NORMAL);
ProcEventInfo eventInfo = ProcEventInfo(actor, actionTarget, target, procFlag, 0, 0, procExtra, NULL, &damageInfo, &healInfo, procAura);
ProcEventInfo eventInfo = ProcEventInfo(actor, actionTarget, target, procFlag, 0, 0, procExtra, nullptr, &damageInfo, &healInfo, procAura);
ProcTriggeredList procTriggered;
// Fill procTriggered list
@ -15522,7 +15522,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
// Skip this auras
if (isNonTriggerAura[aurEff->GetAuraType()])
continue;
// If not trigger by default and spellProcEvent == NULL - skip
// If not trigger by default and spellProcEvent == nullptr - skip
if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent == nullptr)
continue;
// Some spells must always trigger
@ -15808,7 +15808,7 @@ void Unit::GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTrigge
void Unit::TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo)
{
DamageInfo dmgInfo = DamageInfo(damageInfo);
TriggerAurasProcOnEvent(nullptr, NULL, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, 0, 0, damageInfo.procEx, NULL, &dmgInfo, nullptr);
TriggerAurasProcOnEvent(nullptr, nullptr, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, 0, 0, damageInfo.procEx, nullptr, &dmgInfo, nullptr);
}
void Unit::TriggerAurasProcOnEvent(std::list<AuraApplication*>* myProcAuras, std::list<AuraApplication*>* targetProcAuras, Unit* actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell* spell, DamageInfo* damageInfo, HealInfo* healInfo)
@ -16706,7 +16706,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura)
if (Unit* target = nearMembers.front())
{
CastSpell(target, 41637 /*Dummy visual effect triggered by main spell cast*/, true);
CastCustomSpell(target, spellProto->Id, &heal, nullptr, nullptr, true, NULL, triggeredByAura, caster_guid);
CastCustomSpell(target, spellProto->Id, &heal, nullptr, nullptr, true, nullptr, triggeredByAura, caster_guid);
if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
aura->SetCharges(jumps);
}
@ -16758,14 +16758,14 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
float radius = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcRadius(caster);
if (Unit* target = GetNextRandomRaidMemberOrPet(radius))
{
CastSpell(target, spellProto, true, NULL, triggeredByAura, caster_guid);
CastSpell(target, spellProto, true, nullptr, triggeredByAura, caster_guid);
if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
aura->SetCharges(jumps);
}
}
}
CastSpell(this, damageSpellId, true, NULL, triggeredByAura, caster_guid);
CastSpell(this, damageSpellId, true, nullptr, triggeredByAura, caster_guid);
return true;
}
@ -16938,7 +16938,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
victim->SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
// FORM_SPIRITOFREDEMPTION and related auras
victim->CastSpell(victim, 27827, true, NULL, aurEff);
victim->CastSpell(victim, 27827, true, nullptr, aurEff);
spiritOfRedemption = true;
}
}
@ -17336,7 +17336,7 @@ void Unit::SetFeared(bool apply)
caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
if (!caster)
caster = getAttackerForHelper();
GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster == NULL processed in MoveFleeing
GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster == nullptr processed in MoveFleeing
}
else
{
@ -18599,7 +18599,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
bp0[j] = spellEntry->Effects[j].BasePoints;
bp0[i] = seatId;
Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, bp0, NULL, origCasterGUID);
Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, bp0, nullptr, origCasterGUID);
}
}
else

View file

@ -1274,11 +1274,11 @@ struct AttackPosition {
{
if (!val)
{
// _pos = NULL;
// _pos = nullptr;
_taken = false;
return 0; // NULL
return 0; // nullptr
}
return 0; // NULL
return 0; // nullptr
};
Position _pos;
bool _taken;

View file

@ -65,7 +65,7 @@ private:
void InitMovementInfoForBase();
/// This method transforms supplied transport offsets into global coordinates
void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const override
void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= nullptr*/) const override
{
TransportBase::CalculatePassengerPosition(x, y, z, o,
GetBase()->GetPositionX(), GetBase()->GetPositionY(),
@ -73,7 +73,7 @@ private:
}
/// This method transforms supplied global coordinates into local offsets
void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const override
void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= nullptr*/) const override
{
TransportBase::CalculatePassengerOffset(x, y, z, o,
GetBase()->GetPositionX(), GetBase()->GetPositionY(),

View file

@ -1361,7 +1361,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
{
sObjectMgr->RemoveCreatureFromGrid(*itr, data);
if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL))
if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)nullptr))
creature->AddObjectToRemoveList();
}
}
@ -1383,7 +1383,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
{
sObjectMgr->RemoveGameobjectFromGrid(*itr, data);
if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)nullptr))
pGameobject->AddObjectToRemoveList();
}
}
@ -1409,7 +1409,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
continue;
// Update if spawned
Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT), (Creature*)NULL);
Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT), (Creature*)nullptr);
if (creature)
{
if (activate)

View file

@ -110,12 +110,12 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, u
Corpse* ObjectAccessor::GetCorpse(WorldObject const& u, uint64 guid)
{
return GetObjectInMap(guid, u.GetMap(), (Corpse*)NULL);
return GetObjectInMap(guid, u.GetMap(), (Corpse*)nullptr);
}
GameObject* ObjectAccessor::GetGameObject(WorldObject const& u, uint64 guid)
{
return GetObjectInMap(guid, u.GetMap(), (GameObject*)NULL);
return GetObjectInMap(guid, u.GetMap(), (GameObject*)nullptr);
}
Transport* ObjectAccessor::GetTransport(WorldObject const& u, uint64 guid)
@ -129,27 +129,27 @@ Transport* ObjectAccessor::GetTransport(WorldObject const& u, uint64 guid)
DynamicObject* ObjectAccessor::GetDynamicObject(WorldObject const& u, uint64 guid)
{
return GetObjectInMap(guid, u.GetMap(), (DynamicObject*)NULL);
return GetObjectInMap(guid, u.GetMap(), (DynamicObject*)nullptr);
}
Unit* ObjectAccessor::GetUnit(WorldObject const& u, uint64 guid)
{
return GetObjectInMap(guid, u.GetMap(), (Unit*)NULL);
return GetObjectInMap(guid, u.GetMap(), (Unit*)nullptr);
}
Creature* ObjectAccessor::GetCreature(WorldObject const& u, uint64 guid)
{
return GetObjectInMap(guid, u.GetMap(), (Creature*)NULL);
return GetObjectInMap(guid, u.GetMap(), (Creature*)nullptr);
}
Pet* ObjectAccessor::GetPet(WorldObject const& u, uint64 guid)
{
return GetObjectInMap(guid, u.GetMap(), (Pet*)NULL);
return GetObjectInMap(guid, u.GetMap(), (Pet*)nullptr);
}
Player* ObjectAccessor::GetPlayer(WorldObject const& u, uint64 guid)
{
return GetObjectInMap(guid, u.GetMap(), (Player*)NULL);
return GetObjectInMap(guid, u.GetMap(), (Player*)nullptr);
}
Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, uint64 guid)
@ -165,22 +165,22 @@ Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, uint64
Pet* ObjectAccessor::FindPet(uint64 guid)
{
return GetObjectInWorld(guid, (Pet*)NULL);
return GetObjectInWorld(guid, (Pet*)nullptr);
}
Player* ObjectAccessor::FindPlayer(uint64 guid)
{
return GetObjectInWorld(guid, (Player*)NULL);
return GetObjectInWorld(guid, (Player*)nullptr);
}
Player* ObjectAccessor::FindPlayerInOrOutOfWorld(uint64 guid)
{
return GetObjectInOrOutOfWorld(guid, (Player*)NULL);
return GetObjectInOrOutOfWorld(guid, (Player*)nullptr);
}
Unit* ObjectAccessor::FindUnit(uint64 guid)
{
return GetObjectInWorld(guid, (Unit*)NULL);
return GetObjectInWorld(guid, (Unit*)nullptr);
}
Player* ObjectAccessor::FindConnectedPlayer(uint64 const& guid)
@ -334,7 +334,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
sLog->outStaticDebug("Deleting Corpse and spawned bones.");
#endif
// Map can be NULL
// Map can be nullptr
Map* map = corpse->FindMap();
bool inWorld = corpse->IsInWorld();
@ -419,7 +419,7 @@ void ObjectAccessor::RemoveOldCorpses()
next2 = itr;
++next2;
Corpse* c = GetObjectInWorld((*itr), (Corpse*)NULL);
Corpse* c = GetObjectInWorld((*itr), (Corpse*)nullptr);
if (c)
{
if (!c->IsExpired(now))

View file

@ -134,7 +134,7 @@ public:
template<class T> static T* GetObjectInMap(uint64 guid, Map* map, T* /*typeSpecifier*/)
{
ASSERT(map);
if (T* obj = GetObjectInWorld(guid, (T*)NULL))
if (T* obj = GetObjectInWorld(guid, (T*)nullptr))
if (obj->GetMap() == map)
return obj;
return nullptr;

View file

@ -1278,7 +1278,7 @@ CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId)
return nullptr;
}
uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= NULL*/)
uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/)
{
// Load creature model (display id)
if (data && data->displayid)
@ -1287,7 +1287,7 @@ uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData co
return cinfo->GetRandomValidModelId();
}
void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data /*= NULL*/)
void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data /*= nullptr*/)
{
npcflag = cinfo->npcflag;
unit_flags = cinfo->unit_flags;
@ -8042,7 +8042,7 @@ GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
{
if (itr->second.wnameLow == wname)
return &itr->second;
else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos)
else if (alt == nullptr && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
}
@ -8314,7 +8314,7 @@ int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32>* s
uint32 incrtime = fields[2].GetUInt32();
uint32 ExtendedCost = fields[3].GetUInt32();
if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, NULL, skip_vendors))
if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, nullptr, skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[vendor];
@ -8364,7 +8364,7 @@ void ObjectMgr::LoadVendors()
uint32 incrtime = fields[3].GetUInt32();
uint32 ExtendedCost = fields[4].GetUInt32();
if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, NULL, &skip_vendors))
if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, nullptr, &skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[entry];

View file

@ -497,7 +497,7 @@ bool Group::AddMember(Player* player)
return true;
}
bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /*= 0*/, const char* reason /*= NULL*/)
bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /*= 0*/, const char* reason /*= nullptr*/)
{
BroadcastGroupUpdate();
@ -1355,7 +1355,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
continue;
player = ObjectAccessor::FindPlayer(itr->first);
if (!player || (allowedMap != NULL && player->FindMap() != allowedMap))
if (!player || (allowedMap != nullptr && player->FindMap() != allowedMap))
{
--roll->totalNeed;
continue;
@ -1419,7 +1419,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
continue;
player = ObjectAccessor::FindPlayer(itr->first);
if (!player || (allowedMap != NULL && player->FindMap() != allowedMap))
if (!player || (allowedMap != nullptr && player->FindMap() != allowedMap))
{
--roll->totalGreed;
continue;

View file

@ -95,7 +95,7 @@ enum GroupUpdateFlags
GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, nullptr terminated string
GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health

View file

@ -531,7 +531,7 @@ void Guild::BankTab::SetText(std::string const& text)
}
// Sets/removes contents of specified slot.
// If pItem == NULL contents are removed.
// If pItem == nullptr contents are removed.
bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
{
if (slotId >= GUILD_BANK_MAX_SLOTS)
@ -2155,7 +2155,7 @@ void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::strin
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), NULL, msg);
ChatHandler::BuildChatPacket(data, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), nullptr, msg);
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
if (_HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) && !player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
@ -2873,7 +2873,7 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par
#endif
}
void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds* slots /*= NULL*/) const
void Guild::_SendBankList(WorldSession* session /* = nullptr*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds* slots /*= nullptr*/) const
{
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
data << uint64(m_bankMoney);

View file

@ -330,7 +330,7 @@ public: // pussywizard: public class Member
int32 GetBankWithdrawValue(uint8 tabId) const;
void ResetValues();
inline Player* FindPlayer() const { return ObjectAccessor::GetObjectInOrOutOfWorld(m_guid, (Player*)NULL); }
inline Player* FindPlayer() const { return ObjectAccessor::GetObjectInOrOutOfWorld(m_guid, (Player*)nullptr); }
private:
uint32 m_guildId;
@ -841,8 +841,8 @@ private:
void _SendBankMoneyUpdate(WorldSession* session) const;
void _SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const;
void _SendBankContentUpdate(uint8 tabId, SlotIds slots) const;
void _SendBankList(WorldSession* session = NULL, uint8 tabId = 0, bool sendFullSlots = false, SlotIds* slots = nullptr) const;
void _SendBankList(WorldSession* session = nullptr, uint8 tabId = 0, bool sendFullSlots = false, SlotIds* slots = nullptr) const;
void _BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1 = NULL, const char* param2 = NULL, const char* param3 = nullptr) const;
void _BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1 = nullptr, const char* param2 = nullptr, const char* param3 = nullptr) const;
};
#endif

View file

@ -564,7 +564,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
{
SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
//this code isn't possible ... maybe there should be assert
sLog->outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUIDLow(), auctionId);
sLog->outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is nullptr", player->GetGUIDLow(), auctionId);
return;
}

View file

@ -171,7 +171,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
}
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bracketEntry, false, false, 0, 0, 0);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bracketEntry, false, false, 0, 0, 0);
uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
@ -675,7 +675,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
}
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bracketEntry, false, false, 0, 0, 0);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bracketEntry, false, false, 0, 0, 0);
uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);

View file

@ -340,7 +340,7 @@ void WorldSession::HandleSetChannelWatch(WorldPacket& recvPacket)
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, NULL, false))
if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
channel->AddWatching(GetPlayer());
}
@ -353,6 +353,6 @@ void WorldSession::HandleClearChannelWatch(WorldPacket& recvPacket)
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, NULL, false))
if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
channel->RemoveWatching(GetPlayer());
}

View file

@ -115,7 +115,7 @@ bool LoginQueryHolder::Initialize()
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT_UNREAD);
stmt->setUInt32(0, lowGuid);
stmt->setUInt64(1, uint64(time(NULL)));
stmt->setUInt64(1, uint64(time(nullptr)));
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_UNREAD_COUNT, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);

View file

@ -433,7 +433,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, nullptr, msg);
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
}
break;
@ -488,7 +488,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, nullptr, msg);
group->BroadcastPacket(&data, false);
}
break;
@ -509,7 +509,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, nullptr, msg);
group->BroadcastPacket(&data, false);
}
break;
@ -526,7 +526,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
#endif
WorldPacket data;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, nullptr, msg);
group->BroadcastPacket(&data, false);
}
break;
@ -543,7 +543,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, nullptr, msg);
group->BroadcastPacket(&data, false);
}
break;
@ -560,7 +560,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, nullptr, msg);
group->BroadcastPacket(&data, false);
}
break;

View file

@ -36,13 +36,13 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData)
if (!_player->IsValidPos(srcbag, srcslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
}
@ -63,13 +63,13 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData)
if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
}
@ -127,13 +127,13 @@ void WorldSession::HandleSwapItem(WorldPacket& recvData)
if (!_player->IsValidPos(srcbag, srcslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (!_player->IsValidPos(dstbag, dstslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
}
@ -245,7 +245,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
_player->AutoUnequipOffhandIfNeed();
// Xinef: Call this here after all needed items are equipped
_player->RemoveItemDependentAurasAndCasts((Item*)NULL);
_player->RemoveItemDependentAurasAndCasts((Item*)nullptr);
}
}
@ -273,13 +273,13 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
Item* pItem = _player->GetItemByPos(bag, slot);
if (!pItem)
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (pItem->GetTemplate()->Flags & ITEM_FLAG_NO_USER_DESTROY)
{
_player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, nullptr, nullptr);
return;
}
@ -621,7 +621,7 @@ void WorldSession::HandleReadItem(WorldPacket& recvData)
SendPacket(&data);
}
else
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
}
void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
@ -643,7 +643,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
#endif
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, itemguid, 0);
return;
}
@ -768,7 +768,7 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
#endif
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, 0, 0);
return;
}
@ -905,7 +905,7 @@ void WorldSession::SendListInventory(uint64 vendorGuid, uint32 vendorEntry)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid)));
#endif
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, 0, 0);
return;
}
@ -1011,7 +1011,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
}
@ -1200,7 +1200,7 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData)
{
if (!_player->IsAlive())
{
_player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
return;
}
@ -1215,7 +1215,7 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData)
{
if (!_player->GetItemCount(item))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}

View file

@ -92,7 +92,7 @@ uint8 WorldSession::HandleLoadPetFromDBFirstCallback(PreparedQueryResult result,
uint8 petSlot = fields[7].GetUInt8();
bool current = petSlot == PET_SAVE_AS_CURRENT;
uint32 summon_spell_id = fields[15].GetUInt32();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE NULL
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE nullptr
bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0;
uint32 pet_number = fields[0].GetUInt32();
uint32 savedhealth = fields[10].GetUInt32();
@ -293,7 +293,7 @@ void WorldSession::HandleLoadPetFromDBSecondCallback(LoadPetFromDBQueryHolder* h
pet->_LoadAuras(holder->GetPreparedResult(PET_LOAD_QUERY_LOADAURAS), holder->GetDiffTime());
bool current = holder->GetCurrent();
uint32 summon_spell_id = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE NULL
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE nullptr
bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0;
// load action bar, if data broken will fill later by default spells.
@ -835,7 +835,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
pet->SendPetAIReaction(guid1);
}
pet->ToPet()->CastWhenWillAvailable(spellid, unit_target, NULL, tempspellIsPositive);
pet->ToPet()->CastWhenWillAvailable(spellid, unit_target, nullptr, tempspellIsPositive);
}
}
else if (haspositiveeffect)

View file

@ -167,7 +167,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
if (!pProto)
{
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, charterid, 0);
return;
}

View file

@ -479,7 +479,7 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
return;
if (_player->CanAddQuest(quest, true))
_player->AddQuestAndCheckCompletion(quest, nullptr); // NULL, this prevent DB script from duplicate running
_player->AddQuestAndCheckCompletion(quest, nullptr); // nullptr, this prevent DB script from duplicate running
_player->SetDivider(0);
}

View file

@ -69,20 +69,20 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
if (!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (pItem->GetGUID() != itemGUID)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
@ -177,7 +177,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
// xinef: additional check, client outputs message on its own
if (!pUser->IsAlive())
{
pUser->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, nullptr);
pUser->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
return;
}
@ -192,7 +192,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
Item* item = pUser->GetItemByPos(bagIndex, slot);
if (!item)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
@ -437,7 +437,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
// if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message
if (actualSpellInfo)
spellInfo = actualSpellInfo;
}
@ -620,7 +620,7 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
recvData >> guid;
// Get unit for which data is needed by client
Unit* unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
Unit* unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)nullptr);
if (!unit)
return;

View file

@ -133,8 +133,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
bool traderCanTrade = (myItems[i] == NULL || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
bool traderCanTrade = (myItems[i] == nullptr || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
bool playerCanTrade = (hisItems[i] == nullptr || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
if (traderCanTrade && playerCanTrade)
{
// Ok, if trade item exists and can be stored
@ -209,7 +209,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item * *
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
#endif
//Can return NULL
//Can return nullptr
myItems[i] = item;
myItems[i]->SetInTrade();
}
@ -280,14 +280,14 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
if (_player->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
{
_player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, nullptr);
_player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
my_trade->SetAccepted(false, true);
return;
}
if (trader->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
{
trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, nullptr);
trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
his_trade->SetAccepted(false, true);
return;
}

View file

@ -459,7 +459,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator& itr)
for (InstanceSave::PlayerListType::iterator iter = pList.begin(), iter2; iter != pList.end(); )
{
iter2 = iter++;
PlayerUnbindInstanceNotExtended(*iter2, itr->second->GetMapId(), itr->second->GetDifficulty(), ObjectAccessor::GetObjectInOrOutOfWorld(MAKE_NEW_GUID(*iter2, 0, HIGHGUID_PLAYER), (Player*)NULL));
PlayerUnbindInstanceNotExtended(*iter2, itr->second->GetMapId(), itr->second->GetDifficulty(), ObjectAccessor::GetObjectInOrOutOfWorld(MAKE_NEW_GUID(*iter2, 0, HIGHGUID_PLAYER), (Player*)nullptr));
}
// delete stuff if no players left (noone extended id)
@ -576,7 +576,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
}
}
InstancePlayerBind* InstanceSaveManager::PlayerBindToInstance(uint32 guidLow, InstanceSave* save, bool permanent, Player* player /*= NULL*/)
InstancePlayerBind* InstanceSaveManager::PlayerBindToInstance(uint32 guidLow, InstanceSave* save, bool permanent, Player* player /*= nullptr*/)
{
InstancePlayerBind& bind = playerBindStorage[guidLow]->m[save->GetDifficulty()][save->GetMapId()];
ASSERT(!bind.perm || permanent); // ensure there's no changing permanent to temporary, this can be done only by unbinding
@ -645,7 +645,7 @@ InstancePlayerBind* InstanceSaveManager::PlayerBindToInstance(uint32 guidLow, In
return &bind;
}
void InstanceSaveManager::PlayerUnbindInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player* player /*= NULL*/)
void InstanceSaveManager::PlayerUnbindInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player* player /*= nullptr*/)
{
BoundInstancesMapWrapper* w = playerBindStorage[guidLow];
BoundInstancesMap::iterator itr = w->m[difficulty].find(mapid);
@ -668,7 +668,7 @@ void InstanceSaveManager::PlayerUnbindInstance(uint32 guidLow, uint32 mapid, Dif
}
}
void InstanceSaveManager::PlayerUnbindInstanceNotExtended(uint32 guidLow, uint32 mapid, Difficulty difficulty, Player* player /*= NULL*/)
void InstanceSaveManager::PlayerUnbindInstanceNotExtended(uint32 guidLow, uint32 mapid, Difficulty difficulty, Player* player /*= nullptr*/)
{
BoundInstancesMapWrapper* w = playerBindStorage[guidLow];
BoundInstancesMap::iterator itr = w->m[difficulty].find(mapid);
@ -773,5 +773,5 @@ void InstanceSaveManager::UnbindAllFor(InstanceSave* save)
{
InstanceSave::PlayerListType& pList = save->m_playerList;
while (!pList.empty())
PlayerUnbindInstance(*(pList.begin()), save->GetMapId(), save->GetDifficulty(), true, ObjectAccessor::GetObjectInOrOutOfWorld(MAKE_NEW_GUID(*(pList.begin()), 0, HIGHGUID_PLAYER), (Player*)NULL));
PlayerUnbindInstance(*(pList.begin()), save->GetMapId(), save->GetDifficulty(), true, ObjectAccessor::GetObjectInOrOutOfWorld(MAKE_NEW_GUID(*(pList.begin()), 0, HIGHGUID_PLAYER), (Player*)nullptr));
}

View file

@ -329,7 +329,7 @@ void InstanceScript::DoSendNotifyToInstance(char const* format, ...)
}
// Update Achievement Criteria for all players in instance
void InstanceScript::DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/)
void InstanceScript::DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= nullptr*/)
{
Map::PlayerList const& PlayerList = instance->GetPlayers();
@ -390,7 +390,7 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
player->CastSpell(player, spell, true);
}
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/)
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= nullptr*/, uint32 /*miscvalue1*/ /*= 0*/)
{
sLog->outError("Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
instance->GetId(), criteria_id);
@ -416,7 +416,7 @@ void InstanceScript::SetCompletedEncountersMask(uint32 newMask, bool save)
}
}
void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8 param1 /*= 0*/, uint8 param2 /*= 0*/)
void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= nullptr*/, uint8 param1 /*= 0*/, uint8 param2 /*= 0*/)
{
// size of this packet is at most 15 (usually less)
WorldPacket data(SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT, 15);

View file

@ -193,7 +193,7 @@ public:
// Achievement criteria additional requirements check
// NOTE: not use this if same can be checked existed requirement types from AchievementCriteriaRequirementType
virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0);
virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = nullptr, uint32 /*miscvalue1*/ = 0);
// Checks boss requirements (one boss required to kill other)
virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = nullptr) const { return true; }
@ -203,7 +203,7 @@ public:
// Returns completed encounters mask for packets
uint32 GetCompletedEncounterMask() const { return completedEncounters; }
void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0);
void SendEncounterUnit(uint32 type, Unit* unit = nullptr, uint8 param1 = 0, uint8 param2 = 0);
virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}

View file

@ -98,7 +98,7 @@ private:
LootStoreItemList ExplicitlyChanced; // Entries with chances defined in DB
LootStoreItemList EqualChanced; // Zero chances - every entry takes the same chance
LootStoreItem const* Roll(Loot& loot, Player const* player, LootStore const& store, uint16 lootMode) const; // Rolls an item from the group, returns NULL if all miss their chances
LootStoreItem const* Roll(Loot& loot, Player const* player, LootStore const& store, uint16 lootMode) const; // Rolls an item from the group, returns nullptr if all miss their chances
// This class must never be copied - storing pointers
LootGroup(LootGroup const&);
@ -1119,7 +1119,7 @@ void LootTemplate::LootGroup::AddEntry(LootStoreItem* item)
EqualChanced.push_back(item);
}
// Rolls an item from the group, returns NULL if all miss their chances
// Rolls an item from the group, returns nullptr if all miss their chances
LootStoreItem const* LootTemplate::LootGroup::Roll(Loot& loot, Player const* player, LootStore const& store, uint16 lootMode) const
{
LootStoreItemList possibleLoot = ExplicitlyChanced;

View file

@ -177,7 +177,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
if (!sendMail) // can be changed in the hook
return;
Player* pReceiver = receiver.GetPlayer(); // can be NULL
Player* pReceiver = receiver.GetPlayer(); // can be nullptr
Player* pSender = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID(sender.GetSenderId(), 0, HIGHGUID_PLAYER));
if (pReceiver)

View file

@ -185,11 +185,11 @@ void Map::LoadMap(int gx, int gy, bool reload)
sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
delete (GridMaps[gx][gy]);
GridMaps[gx][gy] = NULL;
GridMaps[gx][gy] = nullptr;
}
// map file name
char* tmp = NULL;
char* tmp = nullptr;
int len = sWorld->GetDataPath().length() + strlen("maps/%03u%02u%02u.map") + 1;
tmp = new char[len];
snprintf(tmp, len, (char*)(sWorld->GetDataPath() + "maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy);
@ -229,7 +229,7 @@ Map::Map(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent) :
for (unsigned int j = 0; j < MAX_NUMBER_OF_GRIDS; ++j)
{
//z code
GridMaps[idx][j] = NULL;
GridMaps[idx][j] = nullptr;
setNGrid(nullptr, idx, j);
}
}
@ -1909,7 +1909,7 @@ GridMap* Map::GetGrid(float x, float y)
return GridMaps[gx][gy];
}
float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/, float collisionHeight) const
float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float* ground /*= nullptr*/, bool /*swim = false*/, float collisionHeight) const
{
if (const_cast<Map*>(this)->GetGrid(x, y))
{
@ -3056,17 +3056,17 @@ void BattlegroundMap::RemoveAllPlayers()
Player* Map::GetPlayer(uint64 guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (Player*)NULL);
return ObjectAccessor::GetObjectInMap(guid, this, (Player*)nullptr);
}
Creature* Map::GetCreature(uint64 guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (Creature*)NULL);
return ObjectAccessor::GetObjectInMap(guid, this, (Creature*)nullptr);
}
GameObject* Map::GetGameObject(uint64 guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (GameObject*)NULL);
return ObjectAccessor::GetObjectInMap(guid, this, (GameObject*)nullptr);
}
Transport* Map::GetTransport(uint64 guid)
@ -3080,17 +3080,17 @@ Transport* Map::GetTransport(uint64 guid)
DynamicObject* Map::GetDynamicObject(uint64 guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (DynamicObject*)NULL);
return ObjectAccessor::GetObjectInMap(guid, this, (DynamicObject*)nullptr);
}
Pet* Map::GetPet(uint64 guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (Pet*)NULL);
return ObjectAccessor::GetObjectInMap(guid, this, (Pet*)nullptr);
}
Corpse* Map::GetCorpse(uint64 guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (Corpse*)NULL);
return ObjectAccessor::GetObjectInMap(guid, this, (Corpse*)nullptr);
}
void Map::UpdateIteratorBack(Player* player)

View file

@ -165,7 +165,7 @@ Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player)
uint32 newInstanceId = sMapMgr->GenerateInstanceId();
ASSERT(!FindInstanceMap(newInstanceId)); // pussywizard: instance with new id can't exist
Difficulty diff = player->GetGroup() ? player->GetGroup()->GetDifficulty(IsRaid()) : player->GetDifficulty(IsRaid());
map = CreateInstance(newInstanceId, NULL, diff);
map = CreateInstance(newInstanceId, nullptr, diff);
}
}

View file

@ -31,7 +31,7 @@ public:
Map* FindInstanceMap(uint32 instanceId) const
{
InstancedMaps::const_iterator i = m_InstancedMaps.find(instanceId);
return(i == m_InstancedMaps.end() ? NULL : i->second);
return(i == m_InstancedMaps.end() ? nullptr : i->second);
}
bool DestroyInstance(InstancedMaps::iterator& itr);

View file

@ -32,7 +32,7 @@ public:
Map* FindBaseMap(uint32 mapId) const // pussywizard: need this public for movemaps (mmaps)
{
MapMapType::const_iterator iter = i_maps.find(mapId);
return (iter == i_maps.end() ? NULL : iter->second);
return (iter == i_maps.end() ? nullptr : iter->second);
}
uint32 GetAreaId(uint32 mapid, float x, float y, float z) const

View file

@ -344,7 +344,7 @@ void TransportMgr::AddPathNodeToTransport(uint32 transportEntry, uint32 timeSeg,
animNode.Path[timeSeg] = node;
}
MotionTransport* TransportMgr::CreateTransport(uint32 entry, uint32 guid /*= 0*/, Map* map /*= NULL*/)
MotionTransport* TransportMgr::CreateTransport(uint32 entry, uint32 guid /*= 0*/, Map* map /*= nullptr*/)
{
// instance case, execute GetGameObjectEntry hook
if (map)

View file

@ -368,7 +368,7 @@ GraveyardStruct const* Graveyard::GetGraveyard(const std::string& name) const
{
if (itr->second.wnameLow == wname)
return &itr->second;
else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos)
else if (alt == nullptr && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
}

View file

@ -72,7 +72,7 @@ void MotionMaster::InitDefault()
if (_owner->GetTypeId() == TYPEID_UNIT && _owner->IsAlive())
{
MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
Mutate(movement == nullptr ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
}
else
{

View file

@ -44,7 +44,7 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Crea
{
public:
WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true)
: PathMovementBase((WaypointPath const*)NULL), i_nextMoveTime(0), m_isArrivalDone(false), path_id(_path_id), repeating(_repeating) {}
: PathMovementBase((WaypointPath const*)nullptr), i_nextMoveTime(0), m_isArrivalDone(false), path_id(_path_id), repeating(_repeating) {}
~WaypointMovementGenerator() { i_path = nullptr; }
void DoInitialize(Creature*);
void DoFinalize(Creature*);

View file

@ -86,7 +86,7 @@ void OutdoorPvPMgr::InitOutdoorPvP()
pvp = sScriptMgr->CreateOutdoorPvP(iter->second);
if (!pvp)
{
sLog->outError("Could not initialize OutdoorPvP object for type ID %u; got NULL pointer from script.", uint32(i));
sLog->outError("Could not initialize OutdoorPvP object for type ID %u; got nullptr pointer from script.", uint32(i));
continue;
}

View file

@ -210,7 +210,7 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid)
{
sObjectMgr->RemoveCreatureFromGrid(guid, data);
if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)nullptr))
creature->AddObjectToRemoveList();
}
}
@ -223,7 +223,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint32 guid)
{
sObjectMgr->RemoveGameobjectFromGrid(guid, data);
if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)nullptr))
pGameobject->AddObjectToRemoveList();
}
}
@ -505,7 +505,7 @@ template <>
void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid))
if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)nullptr))
creature->GetMap()->AddToMap(creature);
}
@ -514,7 +514,7 @@ template <>
void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj)
{
if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)nullptr))
pGameobject->GetMap()->AddToMap(pGameobject);
}

View file

@ -91,7 +91,7 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
{
Player* player = nullptr;
if (!source && !target)
sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
sLog->outError("%s source and target objects are nullptr.", scriptInfo->GetDebugInfo().c_str());
else
{
// Check target first, then source.
@ -113,7 +113,7 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t
{
Creature* creature = nullptr;
if (!source && !target)
sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
sLog->outError("%s source and target objects are nullptr.", scriptInfo->GetDebugInfo().c_str());
else
{
if (bReverse)
@ -146,7 +146,7 @@ inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* s
{
Unit* unit = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
sLog->outError("%s %s object is nullptr.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else if (!obj->isType(TYPEMASK_UNIT))
sLog->outError("%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
@ -164,7 +164,7 @@ inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInf
{
Player* player = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
sLog->outError("%s %s object is nullptr.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
player = obj->ToPlayer();
@ -179,7 +179,7 @@ inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const Scrip
{
Creature* creature = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
sLog->outError("%s %s object is nullptr.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
creature = obj->ToCreature();
@ -194,7 +194,7 @@ inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const
{
WorldObject* pWorldObject = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.",
sLog->outError("%s %s object is nullptr.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
@ -225,7 +225,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
if (!guid)
sLog->outError("%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str());
else if (!source)
sLog->outError("%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
sLog->outError("%s source object is nullptr.", scriptInfo->GetDebugInfo().c_str());
else if (!source->isType(TYPEMASK_UNIT))
sLog->outError("%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
@ -530,12 +530,12 @@ void Map::ScriptsProcess()
{
if (!source)
{
sLog->outError("%s source object is NULL.", step.script->GetDebugInfo().c_str());
sLog->outError("%s source object is nullptr.", step.script->GetDebugInfo().c_str());
break;
}
if (!target)
{
sLog->outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
sLog->outError("%s target object is nullptr.", step.script->GetDebugInfo().c_str());
break;
}
@ -674,7 +674,7 @@ void Map::ScriptsProcess()
// Target must be GameObject.
if (!target)
{
sLog->outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
sLog->outError("%s target object is nullptr.", step.script->GetDebugInfo().c_str());
break;
}
@ -704,7 +704,7 @@ void Map::ScriptsProcess()
// TODO: Allow gameobjects to be targets and casters
if (!source && !target)
{
sLog->outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
sLog->outError("%s source and target objects are nullptr.", step.script->GetDebugInfo().c_str());
break;
}

View file

@ -1327,7 +1327,7 @@ void ScriptMgr::OnShutdown()
bool ScriptMgr::OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target)
{
ASSERT(source);
// target can be NULL.
// target can be nullptr.
GET_SCRIPT_RET(AchievementCriteriaScript, scriptId, tmpscript, false);
return tmpscript->OnCheck(source, target);

View file

@ -309,7 +309,7 @@ public:
sLog->outError("Invalid MapScript for %u; no such map ID.", _mapId);
}
// Gets the MapEntry structure associated with this script. Can return NULL.
// Gets the MapEntry structure associated with this script. Can return nullptr.
MapEntry const* GetEntry() { return _mapEntry; }
// Called when the map is created.
@ -431,7 +431,7 @@ public:
virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { }
// Called when DoT's Tick Damage is being Dealt
// Attacker can be NULL if he is despawned while the aura still exists on target
// Attacker can be nullptr if he is despawned while the aura still exists on target
virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
// Called when Melee Damage is being Dealt

View file

@ -1333,9 +1333,9 @@ enum Opcodes
/// Player state
enum SessionStatus
{
STATUS_AUTHED = 0, // Player authenticated (_player == NULL, m_GUID has garbage)
STATUS_LOGGEDIN, // Player in game (_player != NULL, m_GUID == _player->GetGUID(), inWorld())
STATUS_TRANSFER, // Player transferring to another map (_player != NULL, m_GUID == _player->GetGUID(), !inWorld())
STATUS_AUTHED = 0, // Player authenticated (_player == nullptr, m_GUID has garbage)
STATUS_LOGGEDIN, // Player in game (_player != nullptr, m_GUID == _player->GetGUID(), inWorld())
STATUS_TRANSFER, // Player transferring to another map (_player != nullptr, m_GUID == _player->GetGUID(), !inWorld())
STATUS_NEVER, // Opcode not accepted from client (deprecated or server side only)
STATUS_UNHANDLED, // Opcode not handled yet
};

View file

@ -171,7 +171,7 @@ WorldSession::~WorldSession()
std::string const& WorldSession::GetPlayerName() const
{
return _player != NULL ? _player->GetName() : DefaultPlayerName;
return _player != nullptr ? _player->GetName() : DefaultPlayerName;
}
std::string WorldSession::GetPlayerInfo() const
@ -179,7 +179,7 @@ std::string WorldSession::GetPlayerInfo() const
std::ostringstream ss;
ss << "[Player: " << GetPlayerName()
<< " (Guid: " << (_player != NULL ? _player->GetGUID() : 0)
<< " (Guid: " << (_player != nullptr ? _player->GetGUID() : 0)
<< ", Account: " << GetAccountId() << ")]";
return ss.str();
@ -765,7 +765,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string c
}
else
{
// _player can be NULL and packet received after logout but m_GUID still store correct guid
// _player can be nullptr and packet received after logout but m_GUID still store correct guid
if (!m_GUIDLow)
return;
@ -1160,7 +1160,7 @@ void WorldSession::SetPlayer(Player* player)
void WorldSession::InitializeQueryCallbackParameters()
{
// Callback parameters that have pointers in them should be properly
// initialized to NULL here.
// initialized to nullptr here.
_charCreateCallback.SetParam(nullptr);
_loadPetFromDBFirstCallback.SetFirstParam(0);
_loadPetFromDBFirstCallback.SetSecondParam(nullptr);

View file

@ -1018,7 +1018,7 @@ private:
typedef std::list<AddonInfo> AddonsList;
// Warden
Warden* _warden; // Remains NULL if Warden system is not enabled by config
Warden* _warden; // Remains nullptr if Warden system is not enabled by config
time_t _logoutTime;
bool m_inQueue; // session wait in auth.queue

View file

@ -582,7 +582,7 @@ int WorldSocket::handle_input_missing_data(void)
// hope this is not hack, as proper m_RecvWPct is asserted around
if (!m_RecvWPct)
{
sLog->outError("Forcing close on input m_RecvWPct = NULL");
sLog->outError("Forcing close on input m_RecvWPct = nullptr");
errno = EINVAL;
return -1;
}

View file

@ -42,7 +42,7 @@ protected:
{
sLog->outError("Out of file descriptors, suspending incoming connections for 10 seconds");
reactor()->remove_handler(this, ACE_Event_Handler::ACCEPT_MASK | ACE_Event_Handler::DONT_CALL);
reactor()->schedule_timer(this, NULL, ACE_Time_Value(10));
reactor()->schedule_timer(this, nullptr, ACE_Time_Value(10));
}
#endif
return 0;

View file

@ -1272,14 +1272,14 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
{
if (player)
player->RemoveSpellCooldown(spellId);
target->CastSpell(target, spellId, true, NULL, this, target->GetGUID());
target->CastSpell(target, spellId, true, nullptr, this, target->GetGUID());
}
if (spellId2)
{
if (player)
player->RemoveSpellCooldown(spellId2);
target->CastSpell(target, spellId2, true, NULL, this, target->GetGUID());
target->CastSpell(target, spellId2, true, nullptr, this, target->GetGUID());
}
if (player)
@ -1298,7 +1298,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
continue;
if (spellInfo->Stances & (1 << (GetMiscValue() - 1)))
target->CastSpell(target, itr->first, true, NULL, this, target->GetGUID());
target->CastSpell(target, itr->first, true, nullptr, this, target->GetGUID());
}
// xinef: talent stance auras are not on m_spells map, so iterate talents
@ -1317,7 +1317,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
continue;
if (spellInfo->Stances & (1 << (GetMiscValue() - 1)))
target->CastSpell(target, itr->first, true, NULL, this, target->GetGUID());
target->CastSpell(target, itr->first, true, nullptr, this, target->GetGUID());
}
// Also do it for Glyphs
@ -1331,7 +1331,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
if (!spellInfo || !spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_HIDDEN_CLIENTSIDE)))
continue;
if (spellInfo->Stances & (1 << (GetMiscValue() - 1)))
target->CastSpell(target, glyph->SpellId, TriggerCastFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)), NULL, this, target->GetGUID());
target->CastSpell(target, glyph->SpellId, TriggerCastFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)), nullptr, this, target->GetGUID());
}
}
}
@ -1341,7 +1341,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(24932);
if (spellInfo && spellInfo->Stances & (1 << (GetMiscValue() - 1)))
target->CastSpell(target, 24932, true, NULL, this, target->GetGUID());
target->CastSpell(target, 24932, true, nullptr, this, target->GetGUID());
}
// Improved Barkskin - apply/remove armor bonus due to shapeshift
if (player->HasTalent(63410, player->GetActiveSpec()) || player->HasTalent(63411, player->GetActiveSpec()))
@ -1362,7 +1362,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
{
int32 HotWMod = (*i)->GetAmount() / 2; // For each 2% Intelligence, you get 1% stamina and 1% attack power.
target->CastCustomSpell(target, HotWSpellId, &HotWMod, nullptr, nullptr, true, NULL, this, target->GetGUID());
target->CastCustomSpell(target, HotWSpellId, &HotWMod, nullptr, nullptr, true, nullptr, this, target->GetGUID());
break;
}
}
@ -1386,7 +1386,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
spellId3 = 47180;
break;
}
target->CastSpell(target, spellId3, true, NULL, this, target->GetGUID());
target->CastSpell(target, spellId3, true, nullptr, this, target->GetGUID());
}
// Master Shapeshifter - Cat
if (AuraEffect const* aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
@ -1912,7 +1912,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
{
int32 basePoints = int32(std::min(oldPower, FurorChance));
target->SetPower(POWER_ENERGY, 0);
target->CastCustomSpell(target, 17099, &basePoints, nullptr, nullptr, true, NULL, this);
target->CastCustomSpell(target, 17099, &basePoints, nullptr, nullptr, true, nullptr, this);
break;
}
case FORM_BEAR:
@ -1976,12 +1976,12 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
case FORM_DIREBEAR:
case FORM_CAT:
if (AuraEffect* dummy = target->GetAuraEffect(37315, 0))
target->CastSpell(target, 37316, true, NULL, dummy);
target->CastSpell(target, 37316, true, nullptr, dummy);
break;
// Nordrassil Regalia - bonus
case FORM_MOONKIN:
if (AuraEffect* dummy = target->GetAuraEffect(37324, 0))
target->CastSpell(target, 37325, true, NULL, dummy);
target->CastSpell(target, 37325, true, nullptr, dummy);
break;
case FORM_BATTLESTANCE:
case FORM_DEFENSIVESTANCE:
@ -2050,7 +2050,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
{
if (Item* pItem = target->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
{
target->ToPlayer()->_ApplyWeaponDamage(EQUIPMENT_SLOT_MAINHAND, pItem->GetTemplate(), NULL, apply);
target->ToPlayer()->_ApplyWeaponDamage(EQUIPMENT_SLOT_MAINHAND, pItem->GetTemplate(), nullptr, apply);
}
}
}
@ -2530,7 +2530,7 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode,
if (attacktype < MAX_ATTACK)
{
target->ToPlayer()->_ApplyWeaponDamage(slot, pItem->GetTemplate(), NULL, !apply);
target->ToPlayer()->_ApplyWeaponDamage(slot, pItem->GetTemplate(), nullptr, !apply);
target->ToPlayer()->_ApplyWeaponDependentAuraMods(pItem, WeaponAttackType(attacktype), !apply);
}
}
@ -4934,7 +4934,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
case 13139: // net-o-matic
// root to self part of (root_target->charge->root_self sequence
if (caster)
caster->CastSpell(caster, 13138, true, NULL, this);
caster->CastSpell(caster, 13138, true, nullptr, this);
break;
case 34026: // kill command
{
@ -4942,7 +4942,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
if (!pet)
break;
target->CastSpell(target, 34027, true, NULL, this);
target->CastSpell(target, 34027, true, nullptr, this);
// set 3 stacks and 3 charges (to make all auras not disappear at once)
Aura* owner_aura = target->GetAura(34027, GetCasterGUID());
@ -4966,10 +4966,10 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
switch (caster->getGender())
{
case GENDER_FEMALE:
caster->CastSpell(target, 37095, true, NULL, this); // Blood Elf Disguise
caster->CastSpell(target, 37095, true, nullptr, this); // Blood Elf Disguise
break;
case GENDER_MALE:
caster->CastSpell(target, 37093, true, NULL, this);
caster->CastSpell(target, 37093, true, nullptr, this);
break;
default:
break;
@ -4986,7 +4986,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
}
case 39850: // Rocket Blast
if (roll_chance_i(20)) // backfire stun
target->CastSpell(target, 51581, true, NULL, this);
target->CastSpell(target, 51581, true, nullptr, this);
break;
case 43873: // Headless Horseman Laugh
target->PlayDistanceSound(11965);
@ -4997,10 +4997,10 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
switch (caster->getGender())
{
case GENDER_FEMALE:
caster->CastSpell(target, 46356, true, NULL, this);
caster->CastSpell(target, 46356, true, nullptr, this);
break;
case GENDER_MALE:
caster->CastSpell(target, 46355, true, NULL, this);
caster->CastSpell(target, 46355, true, nullptr, this);
break;
}
}
@ -5086,7 +5086,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
}
if (finalSpelId)
caster->CastSpell(target, finalSpelId, true, NULL, this);
caster->CastSpell(target, finalSpelId, true, nullptr, this);
}
switch (m_spellInfo->SpellFamilyName)
@ -5115,7 +5115,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
}
case 52172: // Coyote Spirit Despawn Aura
case 60244: // Blood Parrot Despawn Aura
target->CastSpell((Unit*)NULL, GetAmount(), true, NULL, this);
target->CastSpell((Unit*)nullptr, GetAmount(), true, nullptr, this);
break;
// Halls of Lightning, Arc Lightning
case 52921:
@ -5373,7 +5373,7 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mod
Item* newitem = plCaster->StoreNewItem(dest, GetSpellInfo()->Effects[m_effIndex].ItemType, true);
if (!newitem)
{
plCaster->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
plCaster->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
plCaster->SendNewItem(newitem, count, true, true);
@ -5527,9 +5527,9 @@ void AuraEffect::HandleAuraLinked(AuraApplication const* aurApp, uint8 mode, boo
return;
// If amount avalible cast with basepoints (Crypt Fever for example)
if (GetAmount())
caster->CastCustomSpell(target, triggeredSpellId, &m_amount, nullptr, nullptr, true, NULL, this);
caster->CastCustomSpell(target, triggeredSpellId, &m_amount, nullptr, nullptr, true, nullptr, this);
else
caster->CastSpell(target, triggeredSpellId, true, NULL, this);
caster->CastSpell(target, triggeredSpellId, true, nullptr, this);
}
else
{
@ -5714,7 +5714,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
if (GetSpellInfo()->SpellFamilyFlags[1] & 0x80000000)
{
if (caster)
caster->CastCustomSpell(53352, SPELLVALUE_BASE_POINT0, m_amount, target, true, NULL, this);
caster->CastCustomSpell(53352, SPELLVALUE_BASE_POINT0, m_amount, target, true, nullptr, this);
break;
}
switch (GetSpellInfo()->Id)
@ -5748,7 +5748,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
{
case 49016: // Hysteria
uint32 damage = uint32(target->CountPctFromMaxHealth(1));
Unit::DealDamage(target, target, damage, NULL, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
Unit::DealDamage(target, target, damage, nullptr, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
break;
}
// Blood of the North
@ -5829,7 +5829,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
case 27808:
if (caster)
{
caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, int32(target->CountPctFromMaxHealth(21)), target, true, NULL, this);
caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, int32(target->CountPctFromMaxHealth(21)), target, true, nullptr, this);
if (GetTickNumber() == 1)
caster->CastSpell(target, 27808, true);
}
@ -5872,7 +5872,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
// so instakill will be naturally done before trigger spell
case 31347:
{
target->CastSpell(target, 31350, true, NULL, this);
target->CastSpell(target, 31350, true, nullptr, this);
Unit::Kill(target, target);
return;
}
@ -5893,7 +5893,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
if (!caster || target->GetTypeId() != TYPEID_UNIT)
return;
caster->CastSpell(caster, 38495, true, NULL, this);
caster->CastSpell(caster, 38495, true, nullptr, this);
Creature* creatureTarget = target->ToCreature();
@ -5954,20 +5954,20 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
{
// Mana Tide
case 16191:
target->CastCustomSpell(target, triggerSpellId, &m_amount, nullptr, nullptr, true, NULL, this);
target->CastCustomSpell(target, triggerSpellId, &m_amount, nullptr, nullptr, true, nullptr, this);
return;
// Poison (Grobbulus)
case 28158:
case 54362:
// Slime Pool (Dreadscale & Acidmaw)
case 66882:
target->CastCustomSpell(triggerSpellId, SPELLVALUE_RADIUS_MOD, (int32)((((float)m_tickNumber / 60) * 0.9f + 0.1f) * 10000 * 2 / 3), NULL, true, NULL, this);
target->CastCustomSpell(triggerSpellId, SPELLVALUE_RADIUS_MOD, (int32)((((float)m_tickNumber / 60) * 0.9f + 0.1f) * 10000 * 2 / 3), nullptr, true, nullptr, this);
return;
// Eye of Eternity, Malygos, Arcane Overload
case 56432:
if (triggerSpellId == 56438)
{
target->CastCustomSpell(triggerSpellId, SPELLVALUE_RADIUS_MOD, (int32)(10000 * (1.0f - 0.02f * (m_tickNumber + 1))), NULL, true, NULL, this);
target->CastCustomSpell(triggerSpellId, SPELLVALUE_RADIUS_MOD, (int32)(10000 * (1.0f - 0.02f * (m_tickNumber + 1))), nullptr, true, nullptr, this);
return;
}
break;
@ -6059,7 +6059,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
if (GetSpellInfo()->Effects[GetEffIndex()].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || GetSpellInfo()->Effects[GetEffIndex()].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)
triggerFlags = TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST);
triggerCaster->CastSpell(targets, triggeredSpellInfo, NULL, triggerFlags, NULL, this);
triggerCaster->CastSpell(targets, triggeredSpellInfo, nullptr, triggerFlags, nullptr, this);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id);
#endif
@ -6085,7 +6085,7 @@ void AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick(Unit* target, Unit*
CustomSpellValues values;
values.AddSpellMod(SPELLVALUE_BASE_POINT0, GetAmount());
triggerCaster->CastSpell(targets, triggeredSpellInfo, &values, TRIGGERED_FULL_MASK, NULL, this);
triggerCaster->CastSpell(targets, triggeredSpellInfo, &values, TRIGGERED_FULL_MASK, nullptr, this);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id);
#endif
@ -6213,7 +6213,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
int32 dmg = damage;
if (CanApplyResilience())
Unit::ApplyResilience(target, NULL, &dmg, crit, CR_CRIT_TAKEN_SPELL);
Unit::ApplyResilience(target, nullptr, &dmg, crit, CR_CRIT_TAKEN_SPELL);
damage = dmg;
Unit::CalcAbsorbResist(caster, target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, GetSpellInfo());
@ -6295,7 +6295,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
int32 dmg = damage;
if (CanApplyResilience())
Unit::ApplyResilience(target, NULL, &dmg, crit, CR_CRIT_TAKEN_SPELL);
Unit::ApplyResilience(target, nullptr, &dmg, crit, CR_CRIT_TAKEN_SPELL);
damage = dmg;
Unit::CalcAbsorbResist(caster, target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, m_spellInfo);
@ -6580,7 +6580,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
if (manaFeedVal > 0)
{
int32 feedAmount = CalculatePct(gainedAmount, manaFeedVal);
caster->CastCustomSpell(caster, 32554, &feedAmount, nullptr, nullptr, true, NULL, this);
caster->CastCustomSpell(caster, 32554, &feedAmount, nullptr, nullptr, true, nullptr, this);
}
}
}
@ -6713,7 +6713,7 @@ void AuraEffect::HandleProcTriggerSpellAuraProc(AuraApplication* aurApp, ProcEve
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerSpellAuraProc: Triggering spell %u from aura %u proc", triggeredSpellInfo->Id, GetId());
#endif
triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo, true, NULL, this);
triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo, true, nullptr, this);
}
else
{
@ -6738,7 +6738,7 @@ void AuraEffect::HandleProcTriggerSpellWithValueAuraProc(AuraApplication* aurApp
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerSpellWithValueAuraProc: Triggering spell %u with value %d from aura %u proc", triggeredSpellInfo->Id, basepoints0, GetId());
#endif
triggerCaster->CastCustomSpell(triggerTarget, triggerSpellId, &basepoints0, nullptr, nullptr, true, NULL, this);
triggerCaster->CastCustomSpell(triggerTarget, triggerSpellId, &basepoints0, nullptr, nullptr, true, nullptr, this);
}
else
{
@ -6803,7 +6803,7 @@ void AuraEffect::HandleRaidProcFromChargeAuraProc(AuraApplication* aurApp, ProcE
if (Unit* triggerTarget = target->GetNextRandomRaidMemberOrPet(radius))
{
target->CastSpell(triggerTarget, GetSpellInfo(), true, NULL, this, GetCasterGUID());
target->CastSpell(triggerTarget, GetSpellInfo(), true, nullptr, this, GetCasterGUID());
if (Aura* aura = triggerTarget->GetAura(GetId(), GetCasterGUID()))
aura->SetCharges(jumps);
}
@ -6813,7 +6813,7 @@ void AuraEffect::HandleRaidProcFromChargeAuraProc(AuraApplication* aurApp, ProcE
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId());
#endif
target->CastSpell(target, triggerSpellId, true, NULL, this, GetCasterGUID());
target->CastSpell(target, triggerSpellId, true, nullptr, this, GetCasterGUID());
}
void AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(AuraApplication* aurApp, ProcEventInfo& /*eventInfo*/)
@ -6847,7 +6847,7 @@ void AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(AuraApplication* aurA
if (Unit* triggerTarget = target->GetNextRandomRaidMemberOrPet(radius))
{
target->CastCustomSpell(triggerTarget, GetId(), &value, nullptr, nullptr, true, NULL, this, GetCasterGUID());
target->CastCustomSpell(triggerTarget, GetId(), &value, nullptr, nullptr, true, nullptr, this, GetCasterGUID());
if (Aura* aura = triggerTarget->GetAura(GetId(), GetCasterGUID()))
aura->SetCharges(jumps);
}
@ -6857,5 +6857,5 @@ void AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(AuraApplication* aurA
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId());
#endif
target->CastCustomSpell(target, triggerSpellId, &value, nullptr, nullptr, true, NULL, this, GetCasterGUID());
target->CastCustomSpell(target, triggerSpellId, &value, nullptr, nullptr, true, nullptr, this, GetCasterGUID());
}

View file

@ -313,7 +313,7 @@ uint8 Aura::BuildEffectMaskForOwner(SpellInfo const* spellProto, uint8 avalibleE
return effMask & avalibleEffectMask;
}
Aura* Aura::TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/, bool* refresh /*= NULL*/, bool periodicReset /*= false*/)
Aura* Aura::TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount /*= nullptr*/, Item* castItem /*= nullptr*/, uint64 casterGUID /*= 0*/, bool* refresh /*= nullptr*/, bool periodicReset /*= false*/)
{
ASSERT(spellproto);
ASSERT(owner);
@ -339,7 +339,7 @@ Aura* Aura::TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMas
return Create(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
}
Aura* Aura::TryCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/)
Aura* Aura::TryCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount /*= nullptr*/, Item* castItem /*= nullptr*/, uint64 casterGUID /*= 0*/)
{
ASSERT(spellproto);
ASSERT(owner);
@ -428,7 +428,7 @@ void Aura::_InitEffects(uint8 effMask, Unit* caster, int32* baseAmount)
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (effMask & (uint8(1) << i))
m_effects[i] = new AuraEffect(this, i, baseAmount ? baseAmount + i : NULL, caster);
m_effects[i] = new AuraEffect(this, i, baseAmount ? baseAmount + i : nullptr, caster);
else
m_effects[i] = nullptr;
}
@ -488,7 +488,7 @@ void Aura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication* auraApp)
if (m_spellInfo->IsCooldownStartedOnEvent())
{
Item* castItem = m_castItemGuid ? caster->ToPlayer()->GetItemByGuid(m_castItemGuid) : nullptr;
caster->ToPlayer()->AddSpellAndCategoryCooldowns(m_spellInfo, castItem ? castItem->GetEntry() : 0, NULL, true);
caster->ToPlayer()->AddSpellAndCategoryCooldowns(m_spellInfo, castItem ? castItem->GetEntry() : 0, nullptr, true);
}
}
}
@ -1109,7 +1109,7 @@ void Aura::UnregisterSingleTarget()
Unit* caster = GetCaster();
// TODO: find a better way to do this.
if (!caster)
caster = ObjectAccessor::GetObjectInOrOutOfWorld(GetCasterGUID(), (Unit*)NULL);
caster = ObjectAccessor::GetObjectInOrOutOfWorld(GetCasterGUID(), (Unit*)nullptr);
if (!caster)
{
sLog->outMisc("Aura::UnregisterSingleTarget (A1) - %u, %u, %u, %s", GetId(), GetOwner()->GetTypeId(), GetOwner()->GetEntry(), GetOwner()->GetName().c_str());
@ -1390,7 +1390,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT);
int32 basepoints0 = damage;
caster->CastCustomSpell(target, 64801, &basepoints0, nullptr, nullptr, true, NULL, GetEffect(0));
caster->CastCustomSpell(target, 64801, &basepoints0, nullptr, nullptr, true, nullptr, GetEffect(0));
}
}
break;
@ -1408,8 +1408,8 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * int32(damage) / 100;
int32 heal = int32(CalculatePct(basepoints0, 15));
caster->CastCustomSpell(target, 63675, &basepoints0, nullptr, nullptr, true, NULL, GetEffect(0));
caster->CastCustomSpell(caster, 75999, &heal, nullptr, nullptr, true, NULL, GetEffect(0));
caster->CastCustomSpell(target, 63675, &basepoints0, nullptr, nullptr, true, nullptr, GetEffect(0));
caster->CastCustomSpell(caster, 75999, &heal, nullptr, nullptr, true, nullptr, GetEffect(0));
}
}
// Power Word: Shield
@ -1533,7 +1533,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
{
int32 remainingDamage = aurEff->GetAmount() * (aurEff->GetTotalTicks() - aurEff->GetTickNumber());
if (remainingDamage > 0)
caster->CastCustomSpell(caster, 72373, NULL, &remainingDamage, NULL, true);
caster->CastCustomSpell(caster, 72373, nullptr, &remainingDamage, nullptr, true);
}
break;
}
@ -1544,7 +1544,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
case 66: // Invisibility
if (removeMode != AURA_REMOVE_BY_EXPIRE)
break;
target->CastSpell(target, 32612, true, NULL, GetEffect(1));
target->CastSpell(target, 32612, true, nullptr, GetEffect(1));
target->CombatStop();
break;
case 74396: // Fingers of Frost
@ -1572,7 +1572,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
if (absorb->GetAmount() <= 0) // removed by damage, not dispel
if (AuraEffect* dummy = caster->GetDummyAuraEffect(SPELLFAMILY_MAGE, 2945, 0))
if (roll_chance_i(dummy->GetSpellInfo()->ProcChance))
caster->CastSpell(target, 55080, true, NULL, GetEffect(0));
caster->CastSpell(target, 55080, true, nullptr, GetEffect(0));
}
break;
case SPELLFAMILY_WARRIOR:
@ -1613,7 +1613,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 178, 1))
{
int32 basepoints0 = aurEff->GetAmount() * caster->GetCreateMana() / 100;
caster->CastCustomSpell(caster, 64103, &basepoints0, nullptr, nullptr, true, NULL, GetEffect(0));
caster->CastCustomSpell(caster, 64103, &basepoints0, nullptr, nullptr, true, nullptr, GetEffect(0));
}
}
// Power word: shield

View file

@ -80,8 +80,8 @@ public:
typedef std::map<uint64, AuraApplication*> ApplicationMap;
static uint8 BuildEffectMaskForOwner(SpellInfo const* spellProto, uint8 avalibleEffectMask, WorldObject* owner);
static Aura* TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0, bool* refresh = NULL, bool periodicReset = false);
static Aura* TryCreate(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32* baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0);
static Aura* TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount = nullptr, Item* castItem = nullptr, uint64 casterGUID = 0, bool* refresh = nullptr, bool periodicReset = false);
static Aura* TryCreate(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32* baseAmount = nullptr, Item* castItem = nullptr, uint64 casterGUID = 0);
static Aura* Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32* baseAmount, Item* castItem, uint64 casterGUID);
explicit Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, uint64 casterGUID);
void _InitEffects(uint8 effMask, Unit* caster, int32* baseAmount);

View file

@ -1120,7 +1120,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
if (!target)
{
//TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id %u set NULL target, effect %u", m_spellInfo->Id, effIndex);
//TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id %u set nullptr target, effect %u", m_spellInfo->Id, effIndex);
return;
}
@ -3026,7 +3026,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo* target)
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(nullptr, NULL, go, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
HandleEffects(nullptr, nullptr, go, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
// xinef: inform ai about spellhit
go->AI()->SpellHit(m_caster, m_spellInfo);
@ -3047,7 +3047,7 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo* target)
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(nullptr, target->item, NULL, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
HandleEffects(nullptr, target->item, nullptr, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
CallScriptOnHitHandlers();
@ -3343,7 +3343,7 @@ SpellCastResult Spell::prepare(SpellCastTargets const* targets, AuraEffect const
{
// Xinef: Creature should focus to cast target if there is explicit target or self if casting positive spell
// Xinef: Creature should not rotate like a retard when casting spell... based on halion behavior
m_caster->ToCreature()->FocusTarget(this, m_targets.GetObjectTarget() != NULL ? m_targets.GetObjectTarget() : m_caster);
m_caster->ToCreature()->FocusTarget(this, m_targets.GetObjectTarget() != nullptr ? m_targets.GetObjectTarget() : m_caster);
}
}
@ -3610,7 +3610,7 @@ void Spell::_cast(bool skipCheck)
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled())/* xinef: we dont need this shit || m_spellInfo->Id == 14157*/)
{
// Remove used for cast item if need (it can be already NULL after TakeReagents call
// Remove used for cast item if need (it can be already nullptr after TakeReagents call
// in case delayed spell remove item at cast delay start
TakeCastItem();
@ -3654,7 +3654,7 @@ void Spell::_cast(bool skipCheck)
}
// Interrupt Spell casting
// handle this here, in other places SpellHitTarget can be set to NULL, if there is an error in this function
// handle this here, in other places SpellHitTarget can be set to nullptr, if there is an error in this function
if (m_spellInfo->HasAttribute(SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER))
if (Unit* target = m_targets.GetUnitTarget())
if (target->GetTypeId() == TYPEID_UNIT)
@ -3719,7 +3719,7 @@ void Spell::handle_immediate()
// spell is finished, perform some last features of the spell here
_handle_finish_phase();
// Remove used for cast item if need (it can be already NULL after TakeReagents call
// Remove used for cast item if need (it can be already nullptr after TakeReagents call
TakeCastItem();
// handle ammo consumption for Hunter's volley spell
@ -5312,7 +5312,7 @@ SpellCastResult Spell::CheckCast(bool strict)
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id);
if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
{
// mLastFailedCondition can be NULL if there was an error processing the condition in Condition::Meets (i.e. wrong data for ConditionTarget or others)
// mLastFailedCondition can be nullptr if there was an error processing the condition in Condition::Meets (i.e. wrong data for ConditionTarget or others)
if (condInfo.mLastFailedCondition && condInfo.mLastFailedCondition->ErrorType)
{
if (condInfo.mLastFailedCondition->ErrorType == SPELL_FAILED_CUSTOM_ERROR)

View file

@ -290,7 +290,7 @@ void Spell::EffectInstaKill(SpellEffIndex /*effIndex*/)
data << uint32(m_spellInfo->Id);
m_caster->SendMessageToSet(&data, true);
Unit::DealDamage(m_caster, unitTarget, unitTarget->GetHealth(), NULL, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
Unit::DealDamage(m_caster, unitTarget, unitTarget->GetHealth(), nullptr, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
}
void Spell::EffectEnvironmentalDMG(SpellEffIndex /*effIndex*/)
@ -1092,7 +1092,7 @@ void Spell::EffectTriggerRitualOfSummoning(SpellEffIndex effIndex)
finish();
m_caster->CastSpell((Unit*)NULL, spellInfo, false);
m_caster->CastSpell((Unit*)nullptr, spellInfo, false);
}
void Spell::EffectJump(SpellEffIndex effIndex)
@ -1669,7 +1669,7 @@ void Spell::DoCreateItem(uint8 /*effIndex*/, uint32 itemId)
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(newitemid);
if (!pProto)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
@ -1762,7 +1762,7 @@ void Spell::DoCreateItem(uint8 /*effIndex*/, uint32 itemId)
// was it successful? return error if not
if (!pItem)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
@ -2854,7 +2854,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
unitTarget = p_caster;
// and add a scroll
DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
itemTarget = NULL;
itemTarget = nullptr;
m_targets.SetItemTarget(nullptr);
}
else
@ -3422,7 +3422,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
// Skyshatter Harness item set bonus
// Stormstrike
if (AuraEffect* aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634))
m_caster->CastSpell(m_caster, 38430, true, NULL, aurEff);
m_caster->CastSpell(m_caster, 38430, true, nullptr, aurEff);
// Lava lash damage increased by Flametongue weapon
if (m_caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 688, EFFECT_0))
AddPct(totalDamagePercentMod, 25.0f);
@ -6289,7 +6289,7 @@ void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/)
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
if (!pProto)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, nullptr);
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}

View file

@ -1275,7 +1275,7 @@ bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const
return false;
SpellInfo const* affectSpell = sSpellMgr->GetSpellInfo(mod->spellId);
// False if affect_spell == NULL or spellFamily not equal
// False if affect_spell == nullptr or spellFamily not equal
if (!affectSpell || affectSpell->SpellFamilyName != SpellFamilyName)
return false;

View file

@ -271,13 +271,13 @@ public:
bool IsFarDestTargetEffect() const;
bool IsUnitOwnedAuraEffect() const;
int32 CalcValue(Unit const* caster = NULL, int32 const* basePoints = NULL, Unit const* target = nullptr) const;
int32 CalcValue(Unit const* caster = nullptr, int32 const* basePoints = nullptr, Unit const* target = nullptr) const;
int32 CalcBaseValue(int32 value) const;
float CalcValueMultiplier(Unit* caster, Spell* spell = nullptr) const;
float CalcDamageMultiplier(Unit* caster, Spell* spell = nullptr) const;
bool HasRadius() const;
float CalcRadius(Unit* caster = NULL, Spell* = nullptr) const;
float CalcRadius(Unit* caster = nullptr, Spell* = nullptr) const;
uint32 GetProvidedTargetMask() const;
uint32 GetMissingTargetMask(bool srcSet = false, bool destSet = false, uint32 mask = 0) const;
@ -479,14 +479,14 @@ public:
SpellSpecificType GetSpellSpecific() const;
float GetMinRange(bool positive = false) const;
float GetMaxRange(bool positive = false, Unit* caster = NULL, Spell* spell = nullptr) const;
float GetMaxRange(bool positive = false, Unit* caster = nullptr, Spell* spell = nullptr) const;
int32 GetDuration() const;
int32 GetMaxDuration() const;
uint32 GetMaxTicks() const;
uint32 CalcCastTime(Unit* caster = NULL, Spell* spell = nullptr) const;
uint32 CalcCastTime(Unit* caster = nullptr, Spell* spell = nullptr) const;
uint32 GetRecoveryTime() const;
int32 CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask, Spell* spell = nullptr) const;

View file

@ -508,7 +508,7 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con
if (difficultyEntry->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is NULL, using mode %u", spellId, mode, mode - 2);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is nullptr, using mode %u", spellId, mode, mode - 2);
#endif
mode -= 2;
}

View file

@ -352,38 +352,38 @@ public:
// examples:
// -shadowstep - explicit target is the unit you want to go behind of
// -chain heal - explicit target is the unit to be healed first
// -holy nova/arcane explosion - explicit target = NULL because target you are selecting doesn't affect how spell targets are selected
// -holy nova/arcane explosion - explicit target = nullptr because target you are selecting doesn't affect how spell targets are selected
// you can determine if spell requires explicit targets by dbc columns:
// - Targets - mask of explicit target types
// - ImplicitTargetXX set to TARGET_XXX_TARGET_YYY, _TARGET_ here means that explicit target is used by the effect, so spell needs one too
// returns: WorldLocation which was selected as a spell destination or NULL
// returns: WorldLocation which was selected as a spell destination or nullptr
WorldLocation const* GetExplTargetDest();
void SetExplTargetDest(WorldLocation& loc);
// returns: WorldObject which was selected as an explicit spell target or NULL if there's no target
// returns: WorldObject which was selected as an explicit spell target or nullptr if there's no target
WorldObject* GetExplTargetWorldObject();
// returns: Unit which was selected as an explicit spell target or NULL if there's no target
// returns: Unit which was selected as an explicit spell target or nullptr if there's no target
Unit* GetExplTargetUnit();
// returns: GameObject which was selected as an explicit spell target or NULL if there's no target
// returns: GameObject which was selected as an explicit spell target or nullptr if there's no target
GameObject* GetExplTargetGObj();
// returns: Item which was selected as an explicit spell target or NULL if there's no target
// returns: Item which was selected as an explicit spell target or nullptr if there's no target
Item* GetExplTargetItem();
// methods useable only during spell hit on target, or during spell launch on target:
// returns: target of current effect if it was Unit otherwise NULL
// returns: target of current effect if it was Unit otherwise nullptr
Unit* GetHitUnit();
// returns: target of current effect if it was Creature otherwise NULL
// returns: target of current effect if it was Creature otherwise nullptr
Creature* GetHitCreature();
// returns: target of current effect if it was Player otherwise NULL
// returns: target of current effect if it was Player otherwise nullptr
Player* GetHitPlayer();
// returns: target of current effect if it was Item otherwise NULL
// returns: target of current effect if it was Item otherwise nullptr
Item* GetHitItem();
// returns: target of current effect if it was GameObject otherwise NULL
// returns: target of current effect if it was GameObject otherwise nullptr
GameObject* GetHitGObj();
// returns: destination of current effect
WorldLocation* GetHitDest();
@ -802,13 +802,13 @@ public:
// returns guid of object which casted the aura (m_originalCaster of the Spell class)
uint64 GetCasterGUID() const;
// returns unit which casted the aura or NULL if not avalible (caster logged out for example)
// returns unit which casted the aura or nullptr if not avalible (caster logged out for example)
Unit* GetCaster() const;
// returns object on which aura was casted, target for non-area auras, area aura source for area auras
WorldObject* GetOwner() const;
// returns owner if it's unit or unit derived object, NULL otherwise (only for persistent area auras NULL is returned)
// returns owner if it's unit or unit derived object, nullptr otherwise (only for persistent area auras nullptr is returned)
Unit* GetUnitOwner() const;
// returns owner if it's dynobj, NULL otherwise
// returns owner if it's dynobj, nullptr otherwise
DynamicObject* GetDynobjOwner() const;
// removes aura with remove mode (see AuraRemoveMode enum)
@ -853,7 +853,7 @@ public:
// check if aura has effect of given effindex
bool HasEffect(uint8 effIndex) const;
// returns aura effect of given effect index or NULL
// returns aura effect of given effect index or nullptr
AuraEffect* GetEffect(uint8 effIndex) const;
// check if aura has effect of given aura type
@ -863,8 +863,8 @@ public:
// Do not call these in hooks in which AuraApplication is not avalible, otherwise result will differ from expected (the functions will return nullptr)
// returns currently processed target of an aura
// Return value does not need to be NULL-checked, the only situation this will (always)
// return NULL is when the call happens in an unsupported hook, in other cases, it is always valid
// Return value does not need to be nullptr-checked, the only situation this will (always)
// return nullptr is when the call happens in an unsupported hook, in other cases, it is always valid
Unit* GetTarget() const;
// returns AuraApplication object of currently processed target
AuraApplication const* GetTargetApplication() const;

View file

@ -189,7 +189,7 @@ void CreatureTextMgr::LoadCreatureTextLocales()
sLog->outString();
}
uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject const* whisperTarget /*= NULL*/, ChatMsg msgType /*= CHAT_MSG_ADDON*/, Language language /*= LANG_ADDON*/, CreatureTextRange range /*= TEXT_RANGE_NORMAL*/, uint32 sound /*= 0*/, TeamId teamId /*= TEAM_NEUTRAL*/, bool gmOnly /*= false*/, Player* srcPlr /*= NULL*/)
uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject const* whisperTarget /*= nullptr*/, ChatMsg msgType /*= CHAT_MSG_ADDON*/, Language language /*= LANG_ADDON*/, CreatureTextRange range /*= TEXT_RANGE_NORMAL*/, uint32 sound /*= 0*/, TeamId teamId /*= TEAM_NEUTRAL*/, bool gmOnly /*= false*/, Player* srcPlr /*= nullptr*/)
{
if (!source)
return 0;

View file

@ -86,11 +86,11 @@ public:
void SendEmote(Unit* source, uint32 emote);
//if sent, returns the 'duration' of the text else 0 if error
uint32 SendChat(Creature* source, uint8 textGroup, WorldObject const* whisperTarget = NULL, ChatMsg msgType = CHAT_MSG_ADDON, Language language = LANG_ADDON, CreatureTextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, TeamId teamId = TEAM_NEUTRAL, bool gmOnly = false, Player* srcPlr = nullptr);
uint32 SendChat(Creature* source, uint8 textGroup, WorldObject const* whisperTarget = nullptr, ChatMsg msgType = CHAT_MSG_ADDON, Language language = LANG_ADDON, CreatureTextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, TeamId teamId = TEAM_NEUTRAL, bool gmOnly = false, Player* srcPlr = nullptr);
bool TextExist(uint32 sourceEntry, uint8 textGroup);
std::string GetLocalizedChatString(uint32 entry, uint8 gender, uint8 textGroup, uint32 id, LocaleConstant locale) const;
template<class Builder> void SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, WorldObject const* whisperTarget = NULL, CreatureTextRange range = TEXT_RANGE_NORMAL, TeamId teamId = TEAM_NEUTRAL, bool gmOnly = false) const;
template<class Builder> void SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, WorldObject const* whisperTarget = nullptr, CreatureTextRange range = TEXT_RANGE_NORMAL, TeamId teamId = TEAM_NEUTRAL, bool gmOnly = false) const;
private:
CreatureTextRepeatIds GetRepeatGroup(Creature* source, uint8 textGroup);
@ -166,7 +166,7 @@ private:
};
template<class Builder>
void CreatureTextMgr::SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, WorldObject const* whisperTarget /*= NULL*/, CreatureTextRange range /*= TEXT_RANGE_NORMAL*/, TeamId teamId /*= TEAM_NEUTRAL*/, bool gmOnly /*= false*/) const
void CreatureTextMgr::SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, WorldObject const* whisperTarget /*= nullptr*/, CreatureTextRange range /*= TEXT_RANGE_NORMAL*/, TeamId teamId /*= TEAM_NEUTRAL*/, bool gmOnly /*= false*/) const
{
if (!source)
return;

View file

@ -201,7 +201,7 @@ WorldSession* World::FindSession(uint32 id) const
SessionMap::const_iterator itr = m_sessions.find(id);
if (itr != m_sessions.end())
return itr->second; // also can return NULL for kicked session
return itr->second; // also can return nullptr for kicked session
else
return nullptr;
}

View file

@ -48,12 +48,12 @@ public:
};
static std::vector<ChatCommand> disableCommandTable =
{
{ "add", SEC_ADMINISTRATOR, true, NULL, "", addDisableCommandTable },
{ "remove", SEC_ADMINISTRATOR, true, NULL, "", removeDisableCommandTable },
{ "add", SEC_ADMINISTRATOR, true, nullptr, "", addDisableCommandTable },
{ "remove", SEC_ADMINISTRATOR, true, nullptr, "", removeDisableCommandTable },
};
static std::vector<ChatCommand> commandTable =
{
{ "disable", SEC_ADMINISTRATOR, false, NULL, "", disableCommandTable },
{ "disable", SEC_ADMINISTRATOR, false, nullptr, "", disableCommandTable },
};
return commandTable;
}

View file

@ -55,7 +55,7 @@ public:
static std::vector<ChatCommand> commandTable =
{
{ "mmap", SEC_ADMINISTRATOR, true, NULL, "", mmapCommandTable },
{ "mmap", SEC_ADMINISTRATOR, true, nullptr, "", mmapCommandTable },
};
return commandTable;
}

View file

@ -519,7 +519,7 @@ public:
}
uint32 itemId = atol(pitem);
char* addMulti = strtok(NULL, " ");
char* addMulti = strtok(nullptr, " ");
if (!sObjectMgr->RemoveVendorItem(addMulti ? handler->GetSession()->GetCurrentVendor() : vendor->GetEntry(), itemId))
{
handler->PSendSysMessage(LANG_ITEM_NOT_IN_LIST, itemId);

View file

@ -220,7 +220,7 @@ public:
break;
case EVENT_SPELL_SHOCK_BARRIER:
me->CastSpell(me, SPELL_SHOCK_BARRIER, true);
me->CastCustomSpell(SPELL_PYROBLAST, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, false);
me->CastCustomSpell(SPELL_PYROBLAST, SPELLVALUE_MAX_TARGETS, 1, (Unit*)nullptr, false);
events.ScheduleEvent(EVENT_SPELL_SHOCK_BARRIER, 50000);
break;
case EVENT_SPELL_PHOENIX:

View file

@ -81,7 +81,7 @@ public:
me->SetReactState(REACT_PASSIVE);
DoCastAOE(SPELL_THREAT_PULSE, true);
sCreatureTextMgr->SendChat(me, SAY_PERSUADE_RAND, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, player);
sCreatureTextMgr->SendChat(me, SAY_PERSUADE_RAND, nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, player);
Talk(SAY_CRUSADER);
}
}
@ -124,7 +124,7 @@ public:
break;
case 5:
sCreatureTextMgr->SendChat(me, SAY_PERSUADED5, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, player);
sCreatureTextMgr->SendChat(me, SAY_PERSUADED5, nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, player);
speechTimer = 8000;
break;

View file

@ -116,7 +116,7 @@ public:
void HandleDummyTick(AuraEffect const* aurEff)
{
GetTarget()->CastSpell((Unit*)NULL, aurEff->GetAmount(), true);
GetTarget()->CastSpell((Unit*)nullptr, aurEff->GetAmount(), true);
}
void HandleUpdatePeriodic(AuraEffect* aurEff)

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