refactor(Core): replace NULL with nullptr (#4593)
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dbefa17a53
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231 changed files with 923 additions and 923 deletions
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@ -133,8 +133,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
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{
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ItemPosCountVec traderDst;
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ItemPosCountVec playerDst;
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bool traderCanTrade = (myItems[i] == NULL || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
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bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
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bool traderCanTrade = (myItems[i] == nullptr || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
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bool playerCanTrade = (hisItems[i] == nullptr || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
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if (traderCanTrade && playerCanTrade)
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{
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// Ok, if trade item exists and can be stored
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@ -209,7 +209,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item * *
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outStaticDebug("player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
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#endif
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//Can return NULL
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//Can return nullptr
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myItems[i] = item;
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myItems[i]->SetInTrade();
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}
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@ -280,14 +280,14 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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if (_player->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
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{
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_player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, nullptr);
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_player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
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my_trade->SetAccepted(false, true);
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return;
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}
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if (trader->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
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{
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trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, nullptr);
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trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
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his_trade->SetAccepted(false, true);
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return;
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}
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