refactor(Core): replace NULL with nullptr (#4593)
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231 changed files with 923 additions and 923 deletions
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@ -210,7 +210,7 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid)
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{
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sObjectMgr->RemoveCreatureFromGrid(guid, data);
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if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
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if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)nullptr))
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creature->AddObjectToRemoveList();
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}
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}
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@ -223,7 +223,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint32 guid)
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{
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sObjectMgr->RemoveGameobjectFromGrid(guid, data);
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if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
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if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)nullptr))
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pGameobject->AddObjectToRemoveList();
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}
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}
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@ -505,7 +505,7 @@ template <>
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void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
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{
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if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid))
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if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
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if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)nullptr))
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creature->GetMap()->AddToMap(creature);
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}
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@ -514,7 +514,7 @@ template <>
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void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj)
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{
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if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
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if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
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if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)nullptr))
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pGameobject->GetMap()->AddToMap(pGameobject);
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}
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