fix(Core): Correct packet structure for combat stop messages. (#19434)
* Init. * Reviewed changes.
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486cbb3970
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2 changed files with 6 additions and 2 deletions
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@ -3051,10 +3051,12 @@ void Unit::SendMeleeAttackStop(Unit* victim)
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WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4));
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data << GetPackGUID();
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if (victim)
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{
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uint8 nowDead = victim->isDead();
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data << victim->GetPackGUID();
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data << victim->isDead();
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data << nowDead;
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}
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SendMessageToSet(&data, true);
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LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTOP");
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@ -86,10 +86,12 @@ void WorldSession::SendAttackStop(Unit const* enemy)
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{
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WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); // we guess size
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data << GetPlayer()->GetPackGUID();
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if (enemy)
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{
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uint8 nowDead = enemy->isDead();
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data << enemy->GetPackGUID(); // must be packed guid
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data << enemy->isDead();
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data << nowDead;
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}
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SendPacket(&data);
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}
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