fix(Core/Graveyard): prevent non-death knights from getting ported to… (#8206)
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7 changed files with 41 additions and 19 deletions
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@ -573,7 +573,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
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}
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else if (!plrMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
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{
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GraveyardStruct const* grave = sGraveyard->GetClosestGraveyard(plrMover->GetPositionX(), plrMover->GetPositionY(), plrMover->GetPositionZ(), plrMover->GetMapId(), plrMover->GetTeamId());
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GraveyardStruct const* grave = sGraveyard->GetClosestGraveyard(plrMover, plrMover->GetTeamId());
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if (grave)
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{
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plrMover->TeleportTo(grave->Map, grave->x, grave->y, grave->z, plrMover->GetOrientation());
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