chore(Core): Remove unnecessary slang Cosmetic (#9325)

* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
This commit is contained in:
acidmanifesto 2021-11-25 08:31:54 +01:00 committed by GitHub
parent 60d90aee3d
commit 29f49108a5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
36 changed files with 73 additions and 74 deletions

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@ -1149,7 +1149,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& des
if( pItem->IsBag() && pItem->IsNotEmptyBag() )
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
// Xinef: Removed next bullshit loot generated check
// Xinef: Removed next loot generated check
if (pItem->GetGUID() == GetLootGUID())
{
if (no_space_count)
@ -1629,7 +1629,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
if (!pProto)
return EQUIP_ERR_ITEM_NOT_FOUND;
// Xinef: Removed next bullshit loot generated check
// Xinef: Removed next loot generated check
if (pItem->GetGUID() == GetLootGUID())
return EQUIP_ERR_ALREADY_LOOTED;
@ -2065,7 +2065,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest
if (!pProto)
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
// Xinef: Removed next bullshit loot generated check
// Xinef: Removed next loot generated check
if (pItem->GetGUID() == GetLootGUID())
return EQUIP_ERR_ALREADY_LOOTED;
@ -3641,7 +3641,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (pDstItem)
{
// Xinef: Removed next bullshit loot generated check
// Xinef: Removed next loot generated check
if (pDstItem->GetGUID() == GetLootGUID()) // prevent swap looting item
{
//best error message found for attempting to swap while looting
@ -3940,7 +3940,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
{
if (Item* bagItem = bag->GetItemByPos(i))
{
// Xinef: Removed next bullshit loot generated check
// Xinef: Removed next loot generated check
if (bagItem->GetGUID() == GetLootGUID())
{
m_session->DoLootRelease(GetLootGUID());
@ -3958,7 +3958,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
{
if (Item* bagItem = bag->GetItemByPos(i))
{
// Xinef: Removed next bullshit loot generated check
// Xinef: Removed next loot generated check
if (bagItem->GetGUID() == GetLootGUID())
{
m_session->DoLootRelease(GetLootGUID());
@ -5632,7 +5632,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
_LoadDeclinedNames(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES));
//m_achievementMgr->CheckAllAchievementCriteria(); // pussywizard: ZOMG! disabled this bullshit
//m_achievementMgr->CheckAllAchievementCriteria(); // pussywizard: disabled this
_LoadEquipmentSets(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS));
@ -6056,7 +6056,7 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint3
}
else
{
// xinef: zomg! sync query
// xinef: sync query
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
stmt->setUInt32(0, item->GetGUID().GetCounter());
stmt->setUInt32(1, GetGUID().GetCounter());
@ -7587,7 +7587,7 @@ void Player::_SaveQuestStatus(CharacterDatabaseTransaction trans)
{
if (saveItr->second)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
else // xinef: what the fuck is this shit? quest can be removed by spelleffect if (!keepAbandoned)
else // xinef: what the is this? quest can be removed by spelleffect if (!keepAbandoned)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
stmt->setUInt32(0, GetGUID().GetCounter());