refactor(Core/Creature): Remove Inhabit Type (#9272)

This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
This commit is contained in:
acidmanifesto 2022-01-06 14:33:22 +01:00 committed by GitHub
parent d504a62293
commit 2d4e17fd16
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26 changed files with 4948 additions and 230 deletions

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@ -189,7 +189,18 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
bool walk = false;
if (cOwner && !cOwner->IsPet())
{
walk = owner->IsWalking();
switch (cOwner->GetMovementTemplate().GetChase())
{
case CreatureChaseMovementType::CanWalk:
if (owner->IsWalking())
walk = true;
break;
case CreatureChaseMovementType::AlwaysWalk:
walk = true;
break;
default:
break;
}
}
owner->AddUnitState(UNIT_STATE_CHASE_MOVE);