fix(Core/ZulGurub): Mandokir charge and chained spirits (#12072)
* fix(Core/ZulGurub): Mandokir charge and chained spirits * build * properly script threatening gaze * refactor vilebranch speaker script * remove useless trigger spell for Frightening Shout * blank spaces * build... * sadly you can cheese threatening gaze * revert threatening gaze part * style * charge should target the farthest one * revert last thing of threatening gaze * mod charge
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3 changed files with 124 additions and 128 deletions
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--
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DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_mandokir_charge';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(24408, 'spell_mandokir_charge');
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